#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xy 0 TARGET float xy // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[6], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xy dcl_temps 4 mov r0.xz, cb0[1].zzzz mov r0.yw, l(0,0,0,2.000000) add r1.xy, r0.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r1.zw, v1.xyxx, t0.zwxy, s0 add r2.x, -r1.w, r1.y add r1.y, r1.y, -r2.x mul r2.y, -r1.w, cb0[5].w mad r1.y, r1.y, cb0[5].w, r2.y mad r1.y, -r1.y, r1.y, l(-0.222222) exp r1.y, r1.y mad r1.x, r1.y, r1.x, r1.z add r1.y, r1.y, l(1.000000) mad r3.xyzw, r0.zwzw, l(2.000000, 0.000000, -2.000000, -0.000000), v1.xyxy add r0.xy, -r0.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t0.zwxy, s0 sample_indexable(texture2d)(float,float,float,float) r2.zw, r3.zwzz, t0.zwxy, s0 mad r0.w, -r2.x, l(2.000000), r0.w mad r0.w, r0.w, cb0[5].w, r2.y mad r0.w, -r0.w, r0.w, l(-0.888889) exp r0.w, r0.w mad r0.z, r0.w, r0.z, r1.x add r0.w, r0.w, r1.y add r1.x, -r1.w, r0.y mov o0.y, r1.w add r0.y, r0.y, -r1.x mad r1.x, -r1.x, l(2.000000), r2.w mad r1.x, r1.x, cb0[5].w, r2.y mad r0.y, r0.y, cb0[5].w, r2.y mad r0.y, -r0.y, r0.y, l(-0.222222) exp r0.y, r0.y mad r1.x, -r1.x, r1.x, l(-0.888889) exp r1.x, r1.x mad r0.x, r0.y, r0.x, r0.z add r0.y, r0.y, r0.w add r0.y, r1.x, r0.y mad r0.x, r1.x, r2.z, r0.x div o0.x, r0.x, r0.y ret // Approximately 0 instruction slots used #endif const BYTE g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_2_D3D11[] = { 68, 88, 66, 67, 242, 235, 27, 102, 107, 95, 242, 168, 26, 47, 103, 142, 141, 171, 36, 89, 1, 0, 0, 0, 80, 6, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 144, 5, 0, 0, 80, 0, 0, 0, 100, 1, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 4, 0, 0, 0, 54, 0, 0, 6, 82, 0, 16, 0, 0, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 8, 162, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 7, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 9, 34, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 190, 25, 0, 0, 5, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 50, 0, 0, 12, 242, 0, 16, 0, 3, 0, 0, 0, 230, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 3, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 2, 0, 0, 0, 230, 10, 16, 0, 3, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 191, 25, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 66, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 58, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 190, 25, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 191, 25, 0, 0, 5, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; #if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xy 0 TARGET float xy // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[6], immediateIndexed dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xy dcl_temps 5 mov r0.x, cb0[1].z mov r0.y, l(3.500000) mad r0.xyzw, r0.xyxy, l(3.500000, 0.000000, -3.500000, -0.000000), v1.xyxy sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s1 sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t0.zwxy, s1 mov r1.xz, cb0[1].zzzz mov r1.yw, l(0,0,0,2.000000) add r2.xy, r1.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r2.zw, v1.xyxx, t0.zwxy, s0 add r3.x, -r2.w, r2.y add r2.y, r2.y, -r3.x mul r3.y, -r2.w, cb0[5].w mad r2.y, r2.y, cb0[5].w, r3.y mad r2.y, -r2.y, r2.y, l(-0.080000) exp r2.y, r2.y mad r2.x, r2.y, r2.x, r2.z add r2.y, r2.y, l(1.000000) mad r4.xyzw, r1.zwzw, l(2.000000, 0.000000, -2.000000, -0.000000), v1.xyxy add r1.xy, -r1.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r1.zw, r4.xyxx, t0.zwxy, s0 sample_indexable(texture2d)(float,float,float,float) r3.zw, r4.zwzz, t0.zwxy, s0 mad r1.w, -r3.x, l(2.000000), r1.w mad r0.y, -r3.x, l(3.000000), r0.y mad r0.y, r0.y, cb0[5].w, r3.y mad r0.y, -r0.y, r0.y, l(-0.720000) exp r0.y, r0.y mad r1.w, r1.w, cb0[5].w, r3.y mad r1.w, -r1.w, r1.w, l(-0.320000) exp r1.w, r1.w mad r1.z, r1.w, r1.z, r2.x add r1.w, r1.w, r2.y add r1.w, r0.y, r1.w mad r0.x, r0.y, r0.x, r1.z add r0.y, -r2.w, r1.y mov o0.y, r2.w add r1.y, -r0.y, r1.y mad r1.y, r1.y, cb0[5].w, r3.y mad r1.y, -r1.y, r1.y, l(-0.080000) exp r1.y, r1.y mad r0.x, r1.y, r1.x, r0.x add r1.x, r1.y, r1.w mad r1.y, -r0.y, l(2.000000), r3.w mad r0.y, -r0.y, l(3.000000), r0.w mad r0.y, r0.y, cb0[5].w, r3.y mad r0.w, r1.y, cb0[5].w, r3.y mad r0.w, -r0.w, r0.w, l(-0.320000) exp r0.w, r0.w mad r0.y, -r0.y, r0.y, l(-0.720000) exp r0.y, r0.y mad r0.x, r0.w, r3.z, r0.x add r0.w, r0.w, r1.x add r0.w, r0.y, r0.w mad r0.x, r0.y, r0.z, r0.x div o0.x, r0.x, r0.w ret // Approximately 0 instruction slots used #endif const BYTE g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_4_D3D11[] = { 68, 88, 66, 67, 209, 108, 146, 239, 6, 218, 185, 106, 182, 38, 76, 105, 61, 253, 164, 188, 1, 0, 0, 0, 168, 8, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 232, 7, 0, 0, 80, 0, 0, 0, 250, 1, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 1, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 5, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 96, 64, 50, 0, 0, 12, 242, 0, 16, 0, 0, 0, 0, 0, 70, 4, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 96, 64, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 0, 0, 0, 0, 230, 10, 16, 0, 0, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 1, 0, 0, 0, 54, 0, 0, 6, 82, 0, 16, 0, 1, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 8, 162, 0, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 7, 50, 0, 16, 0, 2, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 2, 0, 0, 0, 70, 0, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 56, 0, 0, 9, 34, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 189, 25, 0, 0, 5, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 10, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 50, 0, 0, 12, 242, 0, 16, 0, 4, 0, 0, 0, 230, 14, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 4, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 3, 0, 0, 0, 230, 10, 16, 0, 4, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 58, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 1, 64, 0, 0, 0, 0, 64, 64, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 235, 81, 56, 191, 25, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 190, 25, 0, 0, 5, 130, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 66, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 189, 25, 0, 0, 5, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 58, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 64, 64, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 190, 25, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 235, 81, 56, 191, 25, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 3, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; #if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xy 0 TARGET float xy // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[6], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xy dcl_temps 4 mov r0.xz, cb0[1].zzzz mov r0.yw, l(0,0,0,2.000000) add r1.xy, r0.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r1.zw, v1.xyxx, t0.zwxy, s0 add r2.x, -r1.w, r1.y add r1.y, r1.y, -r2.x add r2.yz, -cb0[5].xxzx, cb0[5].yywy add r2.w, r1.w, -cb0[5].x div_sat r2.y, r2.w, r2.y mad r2.y, r2.y, r2.z, cb0[5].z mul r2.z, -r1.w, r2.y mad r1.y, r1.y, r2.y, r2.z mad r1.y, -r1.y, r1.y, l(-0.222222) exp r1.y, r1.y mad r1.x, r1.y, r1.x, r1.z add r1.y, r1.y, l(1.000000) mad r3.xyzw, r0.zwzw, l(2.000000, 0.000000, -2.000000, -0.000000), v1.xyxy add r0.xy, -r0.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t0.zwxy, s0 sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t0.xyzw, s0 mad r0.w, -r2.x, l(2.000000), r0.w mad r0.w, r0.w, r2.y, r2.z mad r0.w, -r0.w, r0.w, l(-0.888889) exp r0.w, r0.w mad r0.z, r0.w, r0.z, r1.x add r0.w, r0.w, r1.y add r1.x, -r1.w, r0.y mov o0.y, r1.w add r0.y, r0.y, -r1.x mad r1.x, -r1.x, l(2.000000), r3.y mad r1.x, r1.x, r2.y, r2.z mad r0.y, r0.y, r2.y, r2.z mad r0.y, -r0.y, r0.y, l(-0.222222) exp r0.y, r0.y mad r1.x, -r1.x, r1.x, l(-0.888889) exp r1.x, r1.x mad r0.x, r0.y, r0.x, r0.z add r0.y, r0.y, r0.w add r0.y, r1.x, r0.y mad r0.x, r1.x, r3.x, r0.x div o0.x, r0.x, r0.y ret // Approximately 0 instruction slots used #endif const BYTE g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_2_D3D11[] = { 68, 88, 66, 67, 178, 206, 75, 99, 202, 110, 213, 102, 139, 73, 140, 59, 246, 236, 213, 175, 1, 0, 0, 0, 204, 6, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 12, 6, 0, 0, 80, 0, 0, 0, 131, 1, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 4, 0, 0, 0, 54, 0, 0, 6, 82, 0, 16, 0, 0, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 8, 162, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 7, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 98, 0, 16, 0, 2, 0, 0, 0, 6, 130, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 86, 135, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 9, 130, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 10, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 14, 32, 0, 7, 34, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 56, 0, 0, 8, 66, 0, 16, 0, 2, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 9, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 190, 25, 0, 0, 5, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 50, 0, 0, 12, 242, 0, 16, 0, 3, 0, 0, 0, 230, 14, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 3, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 3, 0, 0, 0, 230, 10, 16, 0, 3, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 191, 25, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 66, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 9, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 190, 25, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 57, 142, 99, 191, 25, 0, 0, 5, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 3, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; #if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xy 0 TARGET float xy // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[6], immediateIndexed dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xy dcl_temps 5 mov r0.x, cb0[1].z mov r0.y, l(3.500000) mad r0.xyzw, r0.xyxy, l(3.500000, 0.000000, -3.500000, -0.000000), v1.xyxy sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s1 sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t0.zwxy, s1 mov r1.xz, cb0[1].zzzz mov r1.yw, l(0,0,0,2.000000) add r2.xy, r1.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r2.zw, v1.xyxx, t0.zwxy, s0 add r3.x, -r2.w, r2.y add r2.y, r2.y, -r3.x add r3.yz, -cb0[5].xxzx, cb0[5].yywy add r3.w, r2.w, -cb0[5].x div_sat r3.y, r3.w, r3.y mad r3.y, r3.y, r3.z, cb0[5].z mul r3.z, -r2.w, r3.y mad r2.y, r2.y, r3.y, r3.z mad r2.y, -r2.y, r2.y, l(-0.080000) exp r2.y, r2.y mad r2.x, r2.y, r2.x, r2.z add r2.y, r2.y, l(1.000000) mad r4.xyzw, r1.zwzw, l(2.000000, 0.000000, -2.000000, -0.000000), v1.xyxy add r1.xy, -r1.xyxx, v1.xyxx sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r1.zw, r4.xyxx, t0.zwxy, s0 sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.zwzz, t0.xyzw, s0 mad r1.w, -r3.x, l(2.000000), r1.w mad r0.y, -r3.x, l(3.000000), r0.y mad r0.y, r0.y, r3.y, r3.z mad r0.y, -r0.y, r0.y, l(-0.720000) exp r0.y, r0.y mad r1.w, r1.w, r3.y, r3.z mad r1.w, -r1.w, r1.w, l(-0.320000) exp r1.w, r1.w mad r1.z, r1.w, r1.z, r2.x add r1.w, r1.w, r2.y add r1.w, r0.y, r1.w mad r0.x, r0.y, r0.x, r1.z add r0.y, -r2.w, r1.y mov o0.y, r2.w add r1.y, -r0.y, r1.y mad r1.y, r1.y, r3.y, r3.z mad r1.y, -r1.y, r1.y, l(-0.080000) exp r1.y, r1.y mad r0.x, r1.y, r1.x, r0.x add r1.x, r1.y, r1.w mad r1.y, -r0.y, l(2.000000), r4.y mad r0.y, -r0.y, l(3.000000), r0.w mad r0.y, r0.y, r3.y, r3.z mad r0.w, r1.y, r3.y, r3.z mad r0.w, -r0.w, r0.w, l(-0.320000) exp r0.w, r0.w mad r0.y, -r0.y, r0.y, l(-0.720000) exp r0.y, r0.y mad r0.x, r0.w, r4.x, r0.x add r0.w, r0.w, r1.x add r0.w, r0.y, r0.w mad r0.x, r0.y, r0.z, r0.x div o0.x, r0.x, r0.w ret // Approximately 0 instruction slots used #endif const BYTE g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_4_D3D11[] = { 68, 88, 66, 67, 116, 117, 236, 18, 146, 219, 109, 93, 131, 109, 18, 245, 169, 97, 184, 252, 1, 0, 0, 0, 28, 9, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 69, 88, 92, 8, 0, 0, 80, 0, 0, 0, 23, 2, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 6, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 1, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 5, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 96, 64, 50, 0, 0, 12, 242, 0, 16, 0, 0, 0, 0, 0, 70, 4, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 96, 64, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 0, 0, 0, 0, 230, 10, 16, 0, 0, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 1, 0, 0, 0, 54, 0, 0, 6, 82, 0, 16, 0, 1, 0, 0, 0, 166, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 8, 162, 0, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 7, 50, 0, 16, 0, 2, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 2, 0, 0, 0, 70, 0, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 18, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 8, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 10, 0, 16, 128, 65, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 10, 98, 0, 16, 0, 3, 0, 0, 0, 6, 130, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 86, 135, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 9, 130, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 0, 2, 0, 0, 0, 10, 128, 32, 128, 65, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 14, 32, 0, 7, 34, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 0, 3, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 3, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 42, 0, 16, 0, 3, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 56, 0, 0, 8, 66, 0, 16, 0, 3, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 9, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 42, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 189, 25, 0, 0, 5, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 10, 0, 16, 0, 2, 0, 0, 0, 42, 0, 16, 0, 2, 0, 0, 0, 0, 0, 0, 7, 34, 0, 16, 0, 2, 0, 0, 0, 26, 0, 16, 0, 2, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 50, 0, 0, 12, 242, 0, 16, 0, 4, 0, 0, 0, 230, 14, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 192, 0, 0, 0, 128, 70, 20, 16, 0, 1, 0, 0, 0, 0, 0, 0, 8, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 50, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 194, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 4, 0, 0, 0, 230, 116, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 69, 0, 0, 139, 194, 0, 0, 128, 67, 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16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 64, 26, 0, 16, 0, 4, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 64, 64, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 42, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 9, 130, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 26, 0, 16, 0, 3, 0, 0, 0, 42, 0, 16, 0, 3, 0, 0, 0, 50, 0, 0, 10, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 10, 215, 163, 190, 25, 0, 0, 5, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 235, 81, 56, 191, 25, 0, 0, 5, 34, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 4, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 7, 130, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; namespace Generated { void BlurX_PS::Create(DevicePointer Device) { m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_0][ShaderPermutations::KERNEL_RADIUS_2].Create(Device, g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_2_D3D11, sizeof(g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_2_D3D11)); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_0][ShaderPermutations::KERNEL_RADIUS_4].Create(Device, g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_4_D3D11, sizeof(g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_0_KERNEL_RADIUS_4_D3D11)); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_1][ShaderPermutations::KERNEL_RADIUS_2].Create(Device, g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_2_D3D11, sizeof(g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_2_D3D11)); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_1][ShaderPermutations::KERNEL_RADIUS_4].Create(Device, g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_4_D3D11, sizeof(g_BlurX_PS_ENABLE_SHARPNESS_PROFILE_1_KERNEL_RADIUS_4_D3D11)); } void BlurX_PS::Release(DevicePointer Device) { m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_0][ShaderPermutations::KERNEL_RADIUS_2].Release(Device); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_0][ShaderPermutations::KERNEL_RADIUS_4].Release(Device); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_1][ShaderPermutations::KERNEL_RADIUS_2].Release(Device); m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_1][ShaderPermutations::KERNEL_RADIUS_4].Release(Device); } }