/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "States_GL.h" #if SUPPORT_GL //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetSharedBlendState(const GFSDK_SSAO_GLFunctions& GL) { #if !USE_GLES GL.glDisable(GL_COLOR_LOGIC_OP); #endif GL.glDisable(GL_SAMPLE_COVERAGE); GL.glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetBlendStateMultiplyPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL) { GL.glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); GL.glEnable(GL_BLEND); GL.glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD); GL.glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE); ASSERT_GL_ERROR(GL); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetBlendStateDisabledPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL) { GL.glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); GL.glDisable(GL_BLEND); ASSERT_GL_ERROR(GL); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetBlendStateDisabled(const GFSDK_SSAO_GLFunctions& GL) { GL.glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); GL.glDisable(GL_BLEND); ASSERT_GL_ERROR(GL); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetDepthStencilStateDisabled(const GFSDK_SSAO_GLFunctions& GL) { GL.glDisable(GL_DEPTH_TEST); GL.glDisable(GL_STENCIL_TEST); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetRasterizerStateFullscreenNoScissor(const GFSDK_SSAO_GLFunctions& GL) { GL.glDisable(GL_CULL_FACE); GL.glPolygonOffset(0.f, 0.f); GL.glDisable(GL_SCISSOR_TEST); GL.glDisable(GL_MULTISAMPLE); } //-------------------------------------------------------------------------------- void GFSDK::SSAO::GL::States::SetCustomBlendState(const GFSDK_SSAO_GLFunctions& GL, const GFSDK_SSAO_CustomBlendState_GL& CustomBlendState) { GL.glEnable(GL_BLEND); GL.glBlendEquationSeparate( CustomBlendState.BlendEquationSeparate.ModeRGB, CustomBlendState.BlendEquationSeparate.ModeAlpha); GL.glBlendFuncSeparate( CustomBlendState.BlendFuncSeparate.SrcRGB, CustomBlendState.BlendFuncSeparate.DstRGB, CustomBlendState.BlendFuncSeparate.SrcAlpha, CustomBlendState.BlendFuncSeparate.DstAlpha); GL.glBlendColor( CustomBlendState.BlendColor.R, CustomBlendState.BlendColor.G, CustomBlendState.BlendColor.B, CustomBlendState.BlendColor.A); GL.glColorMaski(0, CustomBlendState.ColorMask.R, CustomBlendState.ColorMask.G, CustomBlendState.ColorMask.B, CustomBlendState.ColorMask.A); ASSERT_GL_ERROR(GL); } #endif // SUPPORT_GL