/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Common.h" #include "UserTexture.h" namespace GFSDK { namespace SSAO { #if SUPPORT_D3D11 namespace D3D11 { //-------------------------------------------------------------------------------- struct OutputInfo { GFSDK::SSAO::D3D11::UserTextureRTV RenderTarget; GFSDK::SSAO::D3D11::UserTextureDSV DepthStencilBuffer; GFSDK_SSAO_BlendState_D3D11 Blend; GFSDK_SSAO_DepthStencilState_D3D11 DepthStencil; OutputInfo() { ZERO_STRUCT(*this); } GFSDK_SSAO_Status Init(const GFSDK_SSAO_Output_D3D11& Output) { GFSDK_SSAO_Status Status; Status = RenderTarget.Init(Output.pRenderTargetView); if (Status != GFSDK_SSAO_OK) { return Status; } Status = InitBlendState(Output); if (Status != GFSDK_SSAO_OK) { return Status; } return GFSDK_SSAO_OK; } GFSDK_SSAO_Status InitBlendState(const GFSDK_SSAO_Output_D3D11& Output) { return InitSinglePassBlend(Output.Blend); } private: GFSDK_SSAO_Status InitSinglePassBlend(const GFSDK_SSAO_BlendState_D3D11& BlendState) { Blend = BlendState; return GFSDK_SSAO_OK; } }; } // namespace D3D11 #endif // SUPPORT_D3D11 #if SUPPORT_D3D12 namespace D3D12 { //-------------------------------------------------------------------------------- struct OutputInfo { OutputInfo() { } GFSDK_SSAO_Status Init(const GFSDK_SSAO_Output_D3D12& Output) { GFSDK_SSAO_Status Status; Status = RenderTarget.Init(Output.pRenderTargetView); if (Status != GFSDK_SSAO_OK) { return Status; } Blend = Output.Blend; return GFSDK_SSAO_OK; } GFSDK::SSAO::D3D12::UserTextureRTV RenderTarget; GFSDK_SSAO_BlendState_D3D12 Blend; }; } // namespace D3D12 #endif // SUPPORT_D3D12 } // namespace SSAO } // namespace GFSDK