// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #pragma once #include #include #include //-------------------------------------------------------------------------------- // Defines //-------------------------------------------------------------------------------- #undef min #undef max #undef Min #define Min(a,b) std::min(a,b) #undef Max #define Max(a,b) std::max(a,b) #undef Clamp #define Clamp(x,a,b) (Min(Max(x, a), b)) #undef iDivUp #define iDivUp(a,b) ((a + b-1) / b) #undef D3DX_PI #define D3DX_PI 3.141592654f #undef EPSILON #define EPSILON 1.e-6f //-------------------------------------------------------------------------------- // Types //-------------------------------------------------------------------------------- namespace GFSDK { namespace SSAO { struct float2 { float X,Y; }; struct float3 { float X,Y,Z; }; struct float4 { float X,Y,Z,W; }; struct float4x4 { float Data[4*4]; }; struct uint4 { GFSDK_SSAO_UINT X,Y,Z,W; uint4() {} uint4(const GFSDK_SSAO_Version& V) { X = V.Major; Y = V.Minor; Z = V.Branch; W = V.Revision; } }; } // namespace SSAO } // namespace GFSDK