/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Common.h" #ifdef ANDROID // Workaround for a compiler bug on Android #define BUILD_VERSION_CHECK_MAJOR 0 #define BUILD_VERSION_CHECK_MINOR 0 #define BUILD_VERSION_CHECK_BRANCH 0 #else #define BUILD_VERSION_CHECK_MAJOR 1 #define BUILD_VERSION_CHECK_MINOR 1 #define BUILD_VERSION_CHECK_BRANCH 1 #endif namespace GFSDK { namespace SSAO { class BuildVersion : public GFSDK_SSAO_Version { public: bool Match(const GFSDK_SSAO_Version &V) { return #if BUILD_VERSION_CHECK_MAJOR V.Major == Major && #endif #if BUILD_VERSION_CHECK_MINOR V.Minor == Minor && #endif #if BUILD_VERSION_CHECK_BRANCH V.Branch == Branch && #endif V.Revision == Revision; } }; } // namespace SSAO } // namespace GFSDK