/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #if SUPPORT_D3D11 #include "Renderer_DX11.h" #endif #if SUPPORT_D3D12 #include "Renderer_DX12.h" #endif #if SUPPORT_GL #include "Renderer_GL.h" #endif //-------------------------------------------------------------------------------- inline static GFSDK_SSAO_CustomHeap InitNewDelete(const GFSDK_SSAO_CustomHeap* pCustomHeap) { GFSDK_SSAO_CustomHeap NewDelete; if (pCustomHeap) { NewDelete = *pCustomHeap; } else { NewDelete.new_ = ::operator new; NewDelete.delete_ = ::operator delete; } return NewDelete; } //-------------------------------------------------------------------------------- inline static void* AllocateAndZeroMemory(const GFSDK_SSAO_CustomHeap& NewDelete, std::size_t SizeInBytes) { void *pStorage = NewDelete.new_(SizeInBytes); if (!pStorage) { return NULL; } memset(pStorage, 0, SizeInBytes); return pStorage; } #if SUPPORT_D3D11 //-------------------------------------------------------------------------------- GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D11, ID3D11Device* pD3DDevice, GFSDK_SSAO_Context_D3D11** ppAOContext, const GFSDK_SSAO_CustomHeap* pCustomHeap, GFSDK_SSAO_Version HeaderVersion) { if (!ppAOContext) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap); void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D11::Renderer)); if (!pStorage) { return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED; } GFSDK::SSAO::D3D11::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D11::Renderer(NewDelete); *ppAOContext = pAOContext; return pAOContext->Create(pD3DDevice, HeaderVersion); } #endif #if SUPPORT_GL //-------------------------------------------------------------------------------- inline static bool CheckGLFunctionPointers(const GFSDK_SSAO_GLFunctions& GL) { return ( GL.glActiveTexture && GL.glAttachShader && GL.glBindBuffer && GL.glBindBufferBase && GL.glBindFramebuffer && GL.glBindFragDataLocation && GL.glBindTexture && GL.glBindVertexArray && GL.glBlendColor && GL.glBlendEquationSeparate && GL.glBlendFuncSeparate && GL.glBufferData && GL.glBufferSubData && GL.glColorMaski && GL.glCompileShader && GL.glCreateShader && GL.glCreateProgram && GL.glDeleteBuffers && GL.glDeleteFramebuffers && GL.glDeleteProgram && GL.glDeleteShader && GL.glDeleteTextures && GL.glDeleteVertexArrays && GL.glDisable && GL.glDrawBuffers && GL.glEnable && GL.glDrawArrays && GL.glFramebufferTexture && GL.glFramebufferTexture2D && GL.glFramebufferTextureLayer && GL.glGenBuffers && GL.glGenFramebuffers && GL.glGenTextures && GL.glGenVertexArrays && GL.glGetError && GL.glGetBooleani_v && GL.glGetFloatv && GL.glGetIntegerv && GL.glGetIntegeri_v && GL.glGetProgramiv && GL.glGetProgramInfoLog && GL.glGetShaderiv && GL.glGetShaderInfoLog && GL.glGetString && GL.glGetUniformBlockIndex && GL.glGetUniformLocation && GL.glGetTexLevelParameteriv && GL.glIsEnabled && GL.glIsEnabledi && GL.glLinkProgram && GL.glPolygonOffset && GL.glShaderSource && GL.glTexImage2D && GL.glTexImage3D && GL.glTexParameteri && GL.glUniform1i && GL.glUniformBlockBinding && GL.glUseProgram && GL.glViewport); } //-------------------------------------------------------------------------------- GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_GL, GFSDK_SSAO_Context_GL** ppAOContext, const GFSDK_SSAO_GLFunctions* pGLFunctions, const GFSDK_SSAO_CustomHeap* pCustomHeap, GFSDK_SSAO_Version HeaderVersion) { if (!ppAOContext) { return GFSDK_SSAO_NULL_ARGUMENT; } if (!pGLFunctions) { return GFSDK_SSAO_NULL_ARGUMENT; } if (!CheckGLFunctionPointers(*pGLFunctions)) { return GFSDK_SSAO_GL_NULL_FUNCTION_POINTER; } GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap); void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::GL::Renderer)); if (!pStorage) { return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED; } GFSDK::SSAO::GL::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::GL::Renderer(*pGLFunctions, NewDelete); *ppAOContext = pAOContext; return pAOContext->Create(HeaderVersion); } #endif #if SUPPORT_D3D12 //-------------------------------------------------------------------------------- GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D12, ID3D12Device* pD3DDevice, GFSDK_SSAO_UINT NodeMask, const GFSDK_SSAO_DescriptorHeaps_D3D12& DescriptorHeaps, GFSDK_SSAO_Context_D3D12** ppAOContext, const GFSDK_SSAO_CustomHeap* pCustomHeap, GFSDK_SSAO_Version HeaderVersion) { if (!ppAOContext) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap); void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D12::Renderer)); if (!pStorage) { return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED; } GFSDK::SSAO::D3D12::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D12::Renderer(NewDelete); *ppAOContext = pAOContext; return pAOContext->Create(pD3DDevice, NodeMask, DescriptorHeaps, HeaderVersion); } #endif GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_GetVersion, GFSDK_SSAO_Version* pVersion) { if (!pVersion) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK::SSAO::BuildVersion BuildVersion; *pVersion = BuildVersion; return GFSDK_SSAO_OK; }