/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "D3D12Mesh.h" #include "MeshRenderer.h" class Camera; class Scene; class SceneRenderer { public: bool InitializeWithScene(ID3D12Device* device, Scene& scene); void RenderLayer(ID3D12GraphicsCommandList* commandList, uint32_t layer, const Camera& camera); static const uint32_t kLayersCount = 2; private: std::vector mMeshes[kLayersCount]; MeshRenderer mMeshRenderer; };