/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include #include #include using namespace Microsoft::WRL; class Camera; class D3D12Mesh; class MeshRenderer { public: void Initialize(ID3D12Device* device); void RenderMeshes(ID3D12GraphicsCommandList* commandList, const std::vector& meshes, const Camera& camera); private: ComPtr mPSO; ComPtr mRootSignature; };