/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include #include #include #include class Mesh { public: struct Vertex { float Position[3]; }; static std::shared_ptr LoadFromFile(const std::string& filename); //protected: std::vector mVertices; std::vector mIndices; };