/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Scene.h" #include "Camera.h" #include "GFSDK_SSAO.h" enum GPUTimeId { GPU_TIME_AO, NUM_GPU_TIMES }; class HBAOSample { public: virtual void Initialize() {}; virtual void Run() = 0; virtual void RenderUI(); protected: void InitializeHBAOParameters(); Scene mScene; Camera mCamera; uint32_t mWindowWidth = 1280; uint32_t mWindowHeight = 720; float mFrameTimeMs; GFSDK_SSAO_Parameters mAOParameters; };