/* * Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Mesh.h" #include #include #include using namespace DirectX; using namespace Microsoft::WRL; class D3D11Mesh { public: bool InitializeFromMesh(ID3D11Device* device, Mesh& mesh); uint32_t mNumIndices; XMMATRIX mMatWorld; ComPtr mVertexBuffer; ComPtr mIndexBuffer; };