Debug
Win32
Debug
x64
Release
Win32
Release
x64
SampleApp_D3D11
{A66D14E4-918C-493C-81C9-7661CCCE336D}
EmptyProject10
Win32Proj
8.1
Application
v100
Application
v100
Application
v140
Unicode
Application
v140
Unicode
Application
v140
Unicode
Application
v140
Unicode
Application
v100
Unicode
Application
v140
Unicode
Application
v140
Unicode
<_ProjectFileVersion>11.0.50727.1
..\Bin\
..\Temp\$(Configuration)\$(ProjectName)\
true
true
true
$(ProjectName)d.win32
true
true
true
$(ProjectName)d.win64
..\Bin\
..\Temp\$(Configuration)\$(ProjectName)\
true
false
..\Bin\
..\Temp\$(Configuration)\$(ProjectName)\
false
true
true
$(ProjectName).win32
false
true
true
$(ProjectName).win64
..\Bin\
..\Temp\$(Configuration)\$(ProjectName)\
false
false
..\..\Bin\
..\..\Temp\$(Configuration)\$(ProjectName)\
false
false
..\Temp\$(Configuration)\$(ProjectName)\
..\Bin\
Disabled
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
Default
MultiThreadedDebugDLL
false
NotUsing
Level4
EditAndContinue
0x0000
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win32.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
..\external\AntTweakBar\1.16\Lib\Win32;..\..\..\lib;%(AdditionalLibraryDirectories)
$(IntDir)$(ProjectName).manifest
%(IgnoreSpecificDefaultLibraries)
true
$(TargetDir)$(TargetName).pdb
Windows
false
MachineX86
copy /Y ..\..\..\lib\GFSDK_SSAO_D3D11.win32.dll ..\Bin
copy /Y ..\external\AntTweakBar\1.16\lib\win32\AntTweakBar.dll ..\Bin
Disabled
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
Default
MultiThreadedDebugDLL
false
DXUT.h
Level4
ProgramDatabase
0x0000
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win32.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
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$(IntDir)$(ProjectName).manifest
%(IgnoreSpecificDefaultLibraries)
true
$(TargetDir)$(TargetName).pdb
Windows
false
copy /Y ..\..\..\lib\GFSDK_SSAO_D3D11.win64.dll ..\Bin
copy /Y ..\external\AntTweakBar\1.16\lib\win64\AntTweakBar64.dll ..\Bin
X64
Disabled
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;PROFILE;%(PreprocessorDefinitions)
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Default
MultiThreadedDebug
NotUsing
Level4
ProgramDatabase
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win64.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
true
$(OutDir)EmptyProject10.pdb
Windows
false
MachineX64
..\external\AntTweakBar\1.16\Lib\Win64;..\..\..\lib;%(AdditionalLibraryDirectories)
MaxSpeed
OnlyExplicitInline
true
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
Sync
MultiThreadedDLL
false
true
StreamingSIMDExtensions
NotUsing
Level4
0x0000
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win32.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
..\external\AntTweakBar\1.16\Lib\Win32;..\..\..\lib;%(AdditionalLibraryDirectories)
$(IntDir)$(ProjectName).manifest
%(IgnoreSpecificDefaultLibraries)
false
Windows
true
true
false
MachineX86
copy /Y ..\..\..\lib\GFSDK_SSAO_D3D11.win32.dll ..\Bin
copy /Y ..\external\AntTweakBar\1.16\lib\win32\AntTweakBar.dll ..\Bin
MaxSpeed
OnlyExplicitInline
true
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
Sync
MultiThreadedDLL
false
true
DXUT.h
Level4
0x0000
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win32.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
$(OutDir)$(ProjectName).win32.exe
..\external\AntTweakBar\1.16\Lib\Win32;%OUTPUT_DIR_LIB%;..\..\..\lib;%(AdditionalLibraryDirectories)
$(IntDir)$(ProjectName).manifest
%(IgnoreSpecificDefaultLibraries)
false
Windows
true
true
false
copy /Y ..\..\..\lib\GFSDK_SSAO_D3D11.win64.dll ..\Bin
copy /Y ..\external\AntTweakBar\1.16\lib\win64\AntTweakBar64.dll ..\Bin
X64
MaxSpeed
OnlyExplicitInline
true
..\external\AntTweakBar\1.16\include;..\external\zlib\1.2.8\src;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
Async
MultiThreaded
true
NotUsing
Level4
ProgramDatabase
/IGNORE:4089 %(AdditionalOptions)
GFSDK_SSAO_D3D11.win64.lib;dxguid.lib;d3d11.lib;winmm.lib;comctl32.lib;dxgi.lib;d3dcompiler.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
true
Windows
true
true
false
MachineX64
..\external\AntTweakBar\1.16\Lib\Win64;..\..\..\lib;%(AdditionalLibraryDirectories)
X64
MaxSpeed
OnlyExplicitInline
true
..\..\..\public\testapp\include\DXSDK;..\..\..\public\testapp\include\DXUT\Core;..\..\..\public\testapp\include\DXUT\Optional;..\..\..\public\lib;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;PROFILE;%(PreprocessorDefinitions)
true
MultiThreaded
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Create
DXUT.h
Level4
ProgramDatabase
/IGNORE:4089 %(AdditionalOptions)
dxerr9.lib;dxguid.lib;d3dx9.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
$(OutDir)EmptyProject10.exe
true
Windows
true
true
false
MachineX64
..\..\lib\x64;..\lib;%(AdditionalLibraryDirectories)
..\external\DXSDK\June_2010\Include;..\include\DXUT\Core;..\include\DXUT\Optional;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
..\external\DXSDK\June_2010\Lib\x86;%OUTPUT_DIR_LIB%;..\..\..\lib;..\lib;%(AdditionalLibraryDirectories)
copy /Y ..\..\..\lib\GFSDK_SSAO.win32.dll ..\Bin
..\external\DXSDK\June_2010\Include;..\include\DXUT\Core;..\include\DXUT\Optional;..\..\..\lib;..\include;%(AdditionalIncludeDirectories)
..\external\DXSDK\June_2010\Lib\x86;%OUTPUT_DIR_LIB%;..\..\..\lib;..\lib;%(AdditionalLibraryDirectories)
copy /Y ..\..\..\lib\GFSDK_SSAO.win32.dll ..\Bin