Release Notes

NVIDIA HBAO+ 3.1.

NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.

What’s New

General

3.1.

  • Added entry points for D3D12.
  • Now shipping separate DLLs and LIB files for D3D11 and GL.
  • Added the BackgroundAO parameter, which can be used to add larger-scale occlusion in the distance.
  • Removed the BLUR_RADIUS_8 mode (BLUR_RADIUS_4 looks better in general, and runs faster).
  • Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask.