Release Notes
NVIDIA HBAO+ 3.1.
NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.
What’s New
General
3.1.
- Added entry points for D3D12.
- Now shipping separate DLLs and LIB files for D3D11 and GL.
- Added the BackgroundAO parameter, which can be used to add larger-scale occlusion in the distance.
- Removed the BLUR_RADIUS_8 mode (BLUR_RADIUS_4 looks better in general, and runs faster).
- Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask.