From 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c Mon Sep 17 00:00:00 2001 From: lbavoil Date: Fri, 25 Mar 2016 13:01:54 +0100 Subject: GFSDK_HBAO+_distro_r3.0_cl20573789 --- src/shaders/out/d3d11/FullScreenTriangle_VS.cpp | 129 ++++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 src/shaders/out/d3d11/FullScreenTriangle_VS.cpp (limited to 'src/shaders/out/d3d11/FullScreenTriangle_VS.cpp') diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp new file mode 100644 index 0000000..f30fdc2 --- /dev/null +++ b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp @@ -0,0 +1,129 @@ +#if 0 +// +// Generated by Microsoft (R) D3D Shader Disassembler +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_VertexID 0 x 0 VERTID uint x +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Position 0 xyzw 0 POS float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// +vs_5_0 +dcl_globalFlags refactoringAllowed +dcl_input_sgv v0.x, vertex_id +dcl_output_siv o0.xyzw, position +dcl_output o1.xy +dcl_temps 1 +bfi r0.x, l(1), l(1), v0.x, l(0) +and r0.z, v0.x, l(2) +utof r0.xy, r0.xzxx +mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000) +mov o1.xy, r0.xyxx +mov o0.zw, l(0,0,0,1.000000) +ret +// Approximately 0 instruction slots used +#endif + +const BYTE g_FullScreenTriangle_VS_D3D11[] = +{ + 68, 88, 66, 67, 212, 174, + 214, 75, 165, 110, 37, 2, + 13, 22, 148, 133, 215, 169, + 157, 38, 1, 0, 0, 0, + 208, 1, 0, 0, 3, 0, + 0, 0, 44, 0, 0, 0, + 96, 0, 0, 0, 184, 0, + 0, 0, 73, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 6, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 1, 1, 0, 0, + 83, 86, 95, 86, 101, 114, + 116, 101, 120, 73, 68, 0, + 79, 83, 71, 78, 80, 0, + 0, 0, 2, 0, 0, 0, + 8, 0, 0, 0, 56, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 68, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 3, 12, 0, 0, 83, 86, + 95, 80, 111, 115, 105, 116, + 105, 111, 110, 0, 84, 69, + 88, 67, 79, 79, 82, 68, + 0, 171, 171, 171, 83, 72, + 69, 88, 16, 1, 0, 0, + 80, 0, 1, 0, 68, 0, + 0, 0, 106, 8, 0, 1, + 96, 0, 0, 4, 18, 16, + 16, 0, 0, 0, 0, 0, + 6, 0, 0, 0, 103, 0, + 0, 4, 242, 32, 16, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 101, 0, 0, 3, + 50, 32, 16, 0, 1, 0, + 0, 0, 104, 0, 0, 2, + 1, 0, 0, 0, 140, 0, + 0, 11, 18, 0, 16, 0, + 0, 0, 0, 0, 1, 64, + 0, 0, 1, 0, 0, 0, + 1, 64, 0, 0, 1, 0, + 0, 0, 10, 16, 16, 0, + 0, 0, 0, 0, 1, 64, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 7, 66, 0, + 16, 0, 0, 0, 0, 0, + 10, 16, 16, 0, 0, 0, + 0, 0, 1, 64, 0, 0, + 2, 0, 0, 0, 86, 0, + 0, 5, 50, 0, 16, 0, + 0, 0, 0, 0, 134, 0, + 16, 0, 0, 0, 0, 0, + 50, 0, 0, 15, 50, 32, + 16, 0, 0, 0, 0, 0, + 70, 0, 16, 0, 0, 0, + 0, 0, 2, 64, 0, 0, + 0, 0, 0, 64, 0, 0, + 0, 192, 0, 0, 0, 0, + 0, 0, 0, 0, 2, 64, + 0, 0, 0, 0, 128, 191, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 54, 0, 0, 5, 50, 32, + 16, 0, 1, 0, 0, 0, + 70, 0, 16, 0, 0, 0, + 0, 0, 54, 0, 0, 8, + 194, 32, 16, 0, 0, 0, + 0, 0, 2, 64, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 128, 63, 62, 0, + 0, 1 +}; + +namespace Generated +{ + void FullScreenTriangle_VS::Create(DevicePointer Device) + { + m_Shader.Create(Device, g_FullScreenTriangle_VS_D3D11, sizeof(g_FullScreenTriangle_VS_D3D11)); + } + + void FullScreenTriangle_VS::Release(DevicePointer Device) + { + m_Shader.Release(Device); + } +} -- cgit v1.2.3