From 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c Mon Sep 17 00:00:00 2001 From: lbavoil Date: Fri, 25 Mar 2016 13:01:54 +0100 Subject: GFSDK_HBAO+_distro_r3.0_cl20573789 --- doc/releasenotes.html | 171 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 doc/releasenotes.html (limited to 'doc/releasenotes.html') diff --git a/doc/releasenotes.html b/doc/releasenotes.html new file mode 100644 index 0000000..3434b93 --- /dev/null +++ b/doc/releasenotes.html @@ -0,0 +1,171 @@ + + + + + + + + + Release Notes — NVIDIA HBAO+ 3.0. documentation + + + + + + + + + + + + + + + + + +
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Table Of Contents

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Release Notes

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NVIDIA HBAO+ 3.0.

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NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.

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What’s New

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General

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3.0.

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  • Added entry points for D3D12.
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  • Now shipping separate DLLs and LIB files for D3D11 and GL.
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  • Added the BackgroundAO parameter, which can be used to add larger-scale occlusion in the distance.
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  • Removed the BLUR_RADIUS_8 mode (BLUR_RADIUS_4 looks better in general, and runs faster).
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  • Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask.
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