diff options
| author | lbavoil <[email protected]> | 2017-01-23 09:55:05 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2017-01-23 09:55:05 +0100 |
| commit | 0e07a80f8c1443e047e283f30693cf708a3204ea (patch) | |
| tree | 460cb590a7dfc7d43a205f33fa0631f408b68940 | |
| parent | Polish HLSL. No functional change. (diff) | |
| download | hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.tar.xz hbaoplus-0e07a80f8c1443e047e283f30693cf708a3204ea.zip | |
HBAO+ 3.1.0.21602716
123 files changed, 274 insertions, 240 deletions
diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj index 5a15919..a9ba3e2 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj @@ -45,6 +45,9 @@ <ClCompile Include="..\..\..\src\Shaders_DX11.cpp" /> <ClCompile Include="..\..\..\src\States_DX11.cpp" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>GFSDK_SSAO_D3D11</ProjectName> <ProjectGuid>{94E21C5D-95F5-4096-AEE0-C7C51F7FE02A}</ProjectGuid> @@ -83,8 +86,8 @@ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|Win32'"> <ClCompile> <Optimization>MaxSpeed</Optimization> - <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D11=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include;$(ProjectDir)\..\..\..\src\NVAPI</AdditionalIncludeDirectories> + <PreprocessorDefinitions>SUPPORT_D3D11=1;USE_NVAPI=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <WarningLevel>Level4</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> @@ -95,14 +98,15 @@ <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;nvapi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\..\src\NVAPI\x86</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_MT|x64'"> <ClCompile> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> - <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D11=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include;$(ProjectDir)\..\..\..\src\NVAPI</AdditionalIncludeDirectories> + <PreprocessorDefinitions>SUPPORT_D3D11=1;USE_NVAPI=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level4</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> </ClCompile> @@ -112,7 +116,8 @@ <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;nvapi64.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ProjectDir)\..\..\..\src\NVAPI\amd64</AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters index a2aff9d..12cbd36 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11.vcxproj.filters @@ -105,4 +105,7 @@ <Filter>Source Files</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj index c8e1180..27589d1 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj @@ -45,6 +45,9 @@ <ClCompile Include="..\..\..\src\Shaders_DX11.cpp" /> <ClCompile Include="..\..\..\src\States_DX11.cpp" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>GFSDK_SSAO_D3D11_UWP</ProjectName> <ProjectGuid>{D213334C-5B95-414B-AED9-F203FFD1D00D}</ProjectGuid> @@ -81,7 +84,7 @@ <ClCompile> <Optimization>MaxSpeed</Optimization> <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D11=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>SUPPORT_D3D11=1;SUPPORT_UWP=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <WarningLevel>Level4</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> @@ -101,7 +104,7 @@ <ClCompile> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D11=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>SUPPORT_D3D11=1;SUPPORT_UWP=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level4</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> <CompileAsWinRT>true</CompileAsWinRT> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters index 1d64b32..75e3302 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D11_UWP.vcxproj.filters @@ -105,4 +105,7 @@ <Filter>Source Files</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj index 0bb4cd4..ff0e76f 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj @@ -47,6 +47,9 @@ <ClCompile Include="..\..\..\src\Shaders_DX12.cpp" /> <ClCompile Include="..\..\..\src\States_DX12.cpp" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>GFSDK_SSAO_D3D12</ProjectName> <ProjectGuid>{9E9A59CE-F50F-454A-A922-17324373A3A5}</ProjectGuid> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters index 4712b9d..a96767b 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12.vcxproj.filters @@ -111,4 +111,7 @@ <Filter>Source Files</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj index 2dcfb44..4d7997e 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj @@ -46,6 +46,9 @@ <ClCompile Include="..\..\..\src\Shaders_DX12.cpp" /> <ClCompile Include="..\..\..\src\States_DX12.cpp" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>GFSDK_SSAO_D3D12_UWP</ProjectName> <ProjectGuid>{EBAE8F1C-7EBC-44AA-BF1A-B34F057A187F}</ProjectGuid> @@ -82,7 +85,7 @@ <ClCompile> <Optimization>MaxSpeed</Optimization> <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>SUPPORT_D3D12=1;SUPPORT_UWP=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <WarningLevel>Level3</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> @@ -102,7 +105,7 @@ <ClCompile> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <AdditionalIncludeDirectories>$(OUTPUT_DIR_LIB);$(ProjectDir)\..\..\..\include</AdditionalIncludeDirectories> - <PreprocessorDefinitions>SUPPORT_D3D12=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>SUPPORT_D3D12=1;SUPPORT_UWP=1;_WINDLL;GLEW_STATIC;NDEBUG;_WINDOWS;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <TreatWarningAsError>true</TreatWarningAsError> <CompileAsWinRT>true</CompileAsWinRT> diff --git a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters index a73f098..715a4b4 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_D3D12_UWP.vcxproj.filters @@ -108,4 +108,7 @@ <Filter>Source Files</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj b/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj index 8cb852d..191e8ad 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj +++ b/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj @@ -48,6 +48,9 @@ <ClCompile Include="..\..\..\src\Shaders_GL.cpp" /> <ClCompile Include="..\..\..\src\States_GL.cpp" /> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>GFSDK_SSAO_GL</ProjectName> <ProjectGuid>{5C00BDFE-5300-4BF1-BFC2-DAB7998C6DED}</ProjectGuid> diff --git a/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj.filters b/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj.filters index 037c6f6..27cbdf4 100644 --- a/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj.filters +++ b/build/platforms/vs2015/GFSDK_SSAO_GL.vcxproj.filters @@ -114,4 +114,7 @@ <Filter>Source Files</Filter> </ClCompile> </ItemGroup> + <ItemGroup> + <ResourceCompile Include="Resource.rc" /> + </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/platforms/vs2015/Resource.rc b/build/platforms/vs2015/Resource.rc Binary files differnew file mode 100644 index 0000000..aa50cf0 --- /dev/null +++ b/build/platforms/vs2015/Resource.rc diff --git a/doc/.buildinfo b/doc/.buildinfo index 5a19ffe..dcc432b 100644 --- a/doc/.buildinfo +++ b/doc/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: dc68e4490eb1fe0304cc688a6f2ca6f1 +config: 99127d59ee4b5414a3a9060c37f79b2d tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/doc/_sources/changelog.txt b/doc/_sources/changelog.txt index 5be28c4..98c0c31 100644 --- a/doc/_sources/changelog.txt +++ b/doc/_sources/changelog.txt @@ -4,6 +4,12 @@ Change Log |PRODUCTNAMEDOCRELEASEBOLD| +**New in release 3.1** + +* The D3D11 non-UWP DLL now calls NVAPI (when available) to disable any SLI transfers for all render targets. +* The D3D12 RenderAO call now resets the ScissorRect. +* The PowerExponent parameter is now clamped to 4.f (was 8.f). + **New in release 3.0** * Added entry points for D3D12. diff --git a/doc/changelog.html b/doc/changelog.html index a6978f9..048dea3 100644 --- a/doc/changelog.html +++ b/doc/changelog.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Change Log — NVIDIA HBAO+ 3.0. documentation</title> + <title>Change Log — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,8 +29,8 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="index.html" /> - <link rel="prev" title="NVIDIA HBAO+ 3.0." href="product.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> + <link rel="prev" title="NVIDIA HBAO+ 3.1." href="product.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -43,7 +43,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -53,7 +53,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul class="current"> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -89,7 +89,7 @@ </div> <h4>Previous topic</h4> <p class="topless"><a href="product.html" - title="previous chapter">NVIDIA HBAO+ 3.0.</a></p> + title="previous chapter">NVIDIA HBAO+ 3.1.</a></p> <div id="searchbox" style="display: none"> <h3>Quick search</h3> <form class="search form-inline" action="search.html" method="get"> @@ -112,7 +112,13 @@ <div class="section" id="change-log"> <h1>Change Log<a class="headerlink" href="#change-log" title="Permalink to this headline">¶</a></h1> -<p><strong>NVIDIA HBAO+ 3.0.</strong></p> +<p><strong>NVIDIA HBAO+ 3.1.</strong></p> +<p><strong>New in release 3.1</strong></p> +<ul class="simple"> +<li>The D3D11 non-UWP DLL now calls NVAPI (when available) to disable any SLI transfers for all render targets.</li> +<li>The D3D12 RenderAO call now resets the ScissorRect.</li> +<li>The PowerExponent parameter is now clamped to 4.f (was 8.f).</li> +</ul> <p><strong>New in release 3.0</strong></p> <ul class="simple"> <li>Added entry points for D3D12.</li> @@ -205,7 +211,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -213,7 +219,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/genindex.html b/doc/genindex.html index a94731f..2c8a263 100644 --- a/doc/genindex.html +++ b/doc/genindex.html @@ -8,7 +8,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Index — NVIDIA HBAO+ 3.0. documentation</title> + <title>Index — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -19,7 +19,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -30,7 +30,7 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -43,7 +43,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -53,7 +53,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -126,7 +126,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -134,7 +134,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/index.html b/doc/index.html index b141e2c..dd2c33a 100644 --- a/doc/index.html +++ b/doc/index.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>NVIDIA HBAO+ — NVIDIA HBAO+ 3.0. documentation</title> + <title>NVIDIA HBAO+ — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,8 +29,8 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="#" /> - <link rel="next" title="NVIDIA HBAO+ 3.0." href="product.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="#" /> + <link rel="next" title="NVIDIA HBAO+ 3.1." href="product.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -43,7 +43,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="#">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="#">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -53,7 +53,7 @@ <h3><a href="#">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -89,7 +89,7 @@ </div> <h4>Next topic</h4> <p class="topless"><a href="product.html" - title="next chapter">NVIDIA HBAO+ 3.0.</a></p> + title="next chapter">NVIDIA HBAO+ 3.1.</a></p> <div id="searchbox" style="display: none"> <h3>Quick search</h3> <form class="search form-inline" action="search.html" method="get"> @@ -122,7 +122,7 @@ <p><strong>Browse Documentation</strong></p> <div class="toctree-wrapper compound"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a></li> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a></li> <li class="toctree-l1"><a class="reference internal" href="changelog.html">Change Log</a></li> </ul> </div> @@ -138,7 +138,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="#">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="#">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -146,7 +146,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/objects.inv b/doc/objects.inv index 264366a..2447d32 100644 --- a/doc/objects.inv +++ b/doc/objects.inv @@ -1,6 +1,6 @@ # Sphinx inventory version 2 # Project: NVIDIA HBAO+ -# Version: 3.0. +# Version: 3.1. # The remainder of this file is compressed using zlib. x�m�� �0��}�A�n� ��¤�2�^@�э�6:��������|?�k�PF@OЋ�.JЄ��
��L�V/�يNI^(���^�����
^ZCWl����J��uEu/@��;��8*! diff --git a/doc/product.html b/doc/product.html index d44db0e..70c7193 100644 --- a/doc/product.html +++ b/doc/product.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>NVIDIA HBAO+ 3.0. — NVIDIA HBAO+ 3.0. documentation</title> + <title>NVIDIA HBAO+ 3.1. — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> <link rel="next" title="Change Log" href="changelog.html" /> <link rel="prev" title="NVIDIA HBAO+" href="index.html" /> </head> @@ -44,7 +44,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -54,7 +54,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul class="current"> -<li class="toctree-l1 current"><a class="current reference internal" href="">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1 current"><a class="current reference internal" href="">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="#getting-started">Getting Started</a></li> @@ -115,7 +115,7 @@ <div class="body"> <div class="section" id="productname-version"> -<h1>NVIDIA HBAO+ 3.0.<a class="headerlink" href="#productname-version" title="Permalink to this headline">¶</a></h1> +<h1>NVIDIA HBAO+ 3.1.<a class="headerlink" href="#productname-version" title="Permalink to this headline">¶</a></h1> <div class="section" id="overview"> <h2>Overview<a class="headerlink" href="#overview" title="Permalink to this headline">¶</a></h2> <p>HBAO+ is a SSAO algorithm designed to achieve high GPU efficiency. @@ -369,7 +369,7 @@ assert(status == GFSDK_SSAO_OK);</pre> <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -377,7 +377,7 @@ assert(status == GFSDK_SSAO_OK);</pre> <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/releasenotes.html b/doc/releasenotes.html index 3434b93..fe7f760 100644 --- a/doc/releasenotes.html +++ b/doc/releasenotes.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Release Notes — NVIDIA HBAO+ 3.0. documentation</title> + <title>Release Notes — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: './', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -108,12 +108,12 @@ <div class="section" id="release-notes"> <h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1> -<p><strong>NVIDIA HBAO+ 3.0.</strong></p> +<p><strong>NVIDIA HBAO+ 3.1.</strong></p> <p>NVIDIA HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.</p> <div class="section" id="what-s-new"> <h2>What’s New<a class="headerlink" href="#what-s-new" title="Permalink to this headline">¶</a></h2> <p><strong>General</strong></p> -<p><strong>3.0.</strong></p> +<p><strong>3.1.</strong></p> <ul class="simple"> <li>Added entry points for D3D12.</li> <li>Now shipping separate DLLs and LIB files for D3D11 and GL.</li> @@ -137,7 +137,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -145,7 +145,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return 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<script type="text/javascript" src="_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="index.html" /> <script type="text/javascript"> jQuery(function() { Search.loadIndex("searchindex.js"); }); </script> @@ -50,7 +50,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -60,7 +60,7 @@ <h3><a href="index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="product.html#getting-started">Getting Started</a></li> @@ -131,7 +131,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -139,7 +139,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" 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\ No newline at end of file diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/Sphinx-1.2.dist-info/DESCRIPTION.html b/doc/sphinx/python-2.7.5/Lib/site-packages/Sphinx-1.2.dist-info/DESCRIPTION.html index 04ecfd1..44bfae5 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/Sphinx-1.2.dist-info/DESCRIPTION.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/Sphinx-1.2.dist-info/DESCRIPTION.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title><no title> — NVIDIA HBAO+ 3.0. documentation</title> + <title><no title> — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#getting-started">Getting Started</a></li> @@ -142,7 +142,7 @@ and inclusion of appropriately formatted docstrings</li> <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -150,7 +150,7 @@ and inclusion of appropriately formatted docstrings</li> <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/setuptools-2.1.dist-info/DESCRIPTION.html b/doc/sphinx/python-2.7.5/Lib/site-packages/setuptools-2.1.dist-info/DESCRIPTION.html index 0c85c1f..47e22ad 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/setuptools-2.1.dist-info/DESCRIPTION.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/setuptools-2.1.dist-info/DESCRIPTION.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Installing and Using Setuptools — NVIDIA HBAO+ 3.0. documentation</title> + <title>Installing and Using Setuptools — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../product.html#getting-started">Getting Started</a></li> @@ -1923,7 +1923,7 @@ value. Run <tt class="docutils literal"><span class="pre">setup.py</span> <span <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -1931,7 +1931,7 @@ value. Run <tt class="docutils literal"><span class="pre">setup.py</span> <span <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/base.html b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/base.html index b9c3748..dae53a0 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/base.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/base.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title><no title> — NVIDIA HBAO+ 3.0. documentation</title> + <title><no title> — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#getting-started">Getting Started</a></li> @@ -118,7 +118,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -126,7 +126,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/class.html b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/class.html index b9c3748..dae53a0 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/class.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/class.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title><no title> — NVIDIA HBAO+ 3.0. documentation</title> + <title><no title> — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#getting-started">Getting Started</a></li> @@ -118,7 +118,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -126,7 +126,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/module.html b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/module.html index b9c3748..dae53a0 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/module.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/sphinx/ext/autosummary/templates/autosummary/module.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title><no title> — NVIDIA HBAO+ 3.0. documentation</title> + <title><no title> — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../../../product.html#getting-started">Getting Started</a></li> @@ -118,7 +118,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -126,7 +126,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/contents.html b/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/contents.html index 162e6c0..70ac232 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/contents.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/contents.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>test-only-directive — NVIDIA HBAO+ 3.0. documentation</title> + <title>test-only-directive — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#getting-started">Getting Started</a></li> @@ -190,7 +190,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -198,7 +198,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/only.html b/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/only.html index fa6d280..08b0749 100644 --- a/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/only.html +++ b/doc/sphinx/python-2.7.5/Lib/site-packages/tests/roots/test-only-directive/only.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>1. Sections in only directives — NVIDIA HBAO+ 3.0. documentation</title> + <title>1. Sections in only directives — NVIDIA HBAO+ 3.1. documentation</title> <link rel="stylesheet" href="../../../../../../../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../../../../../../../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../../../../../../../', - VERSION: '3.0.', + VERSION: '3.1.', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -29,7 +29,7 @@ <script type="text/javascript" src="../../../../../../../_static/doctools.js"></script> <script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script> <script type="text/javascript" src="../../../../../../../_static/bootstrap.js"></script> - <link rel="top" title="NVIDIA HBAO+ 3.0. documentation" href="../../../../../../../index.html" /> + <link rel="top" title="NVIDIA HBAO+ 3.1. documentation" href="../../../../../../../index.html" /> </head> <body> <nav class="navbar navbar-inverse navbar-default"> @@ -42,7 +42,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -52,7 +52,7 @@ <h3><a href="../../../../../../../index.html">Table Of Contents</a></h3> <div id="sidebar_toc"> <ul> -<li class="toctree-l1"><a class="reference internal" href="../../../../../../../product.html">NVIDIA HBAO+ 3.0.</a><ul> +<li class="toctree-l1"><a class="reference internal" href="../../../../../../../product.html">NVIDIA HBAO+ 3.1.</a><ul> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#package">Package</a></li> <li class="toctree-l2"><a class="reference internal" href="../../../../../../../product.html#getting-started">Getting Started</a></li> @@ -258,7 +258,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.0. documentation</a></li> + <li><a href="../../../../../../../index.html">NVIDIA HBAO+ 3.1. documentation</a></li> </ul> </div> </div> @@ -266,7 +266,7 @@ <div class="footer-boilerplate"> <div class="row"> <div class="boilerplate"> - Copyright © 2016, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> + Copyright © 2017, NVIDIA Corporation | <a href="http://www.nvidia.com/object/about-nvidia.html" onclick="s_objectID="http://www.nvidia.com/object/about-nvidia.html_1";return this.s_oc?this.s_oc(e):true">About NVIDIA </a> | <a href="http://www.nvidia.com/object/legal_info.html" onclick="s_objectID="http://www.nvidia.com/object/legal_info.html_1";return this.s_oc?this.s_oc(e):true">Legal Information </a> | <a href="http://www.nvidia.com/object/privacy_policy.html" onclick="s_objectID="http://www.nvidia.com/object/privacy_policy.html_1";return this.s_oc?this.s_oc(e):true">Privacy Policy </a> </div> </div> </div> diff --git a/include/GFSDK_SSAO.h b/include/GFSDK_SSAO.h index 373f6c0..d0743fc 100644 --- a/include/GFSDK_SSAO.h +++ b/include/GFSDK_SSAO.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -84,7 +84,7 @@ up to 46 MB of video memory and 2.3 ms / frame on GeForce GTX 680. (3.) SET AO PARAMETERS GFSDK_SSAO_Parameters Params; - Params.Radius = 2.f; + Params.Radius = 1.f; Params.Bias = 0.1f; Params.PowerExponent = 2.f; Params.Blur.Enable = true; @@ -196,9 +196,9 @@ struct GFSDK_SSAO_Version { GFSDK_SSAO_Version() : Major(3) - , Minor(0) + , Minor(1) , Branch(0) - , Revision(20735892) + , Revision(21602716) { } @@ -641,9 +641,9 @@ struct GFSDK_SSAO_Parameters { GFSDK_SSAO_FLOAT Radius; // The AO radius in meters GFSDK_SSAO_FLOAT Bias; // To hide low-tessellation artifacts // 0.0~0.5 - GFSDK_SSAO_FLOAT SmallScaleAO; // Scale factor for the small-scale AO, the greater the darker // 0.0~4.0 - GFSDK_SSAO_FLOAT LargeScaleAO; // Scale factor for the large-scale AO, the greater the darker // 0.0~4.0 - GFSDK_SSAO_FLOAT PowerExponent; // The final AO output is pow(AO, powerExponent) // 1.0~8.0 + GFSDK_SSAO_FLOAT SmallScaleAO; // Scale factor for the small-scale AO, the greater the darker // 0.0~2.0 + GFSDK_SSAO_FLOAT LargeScaleAO; // Scale factor for the large-scale AO, the greater the darker // 0.0~2.0 + GFSDK_SSAO_FLOAT PowerExponent; // The final AO output is pow(AO, powerExponent) // 1.0~4.0 GFSDK_SSAO_ForegroundAO ForegroundAO; // To limit the occlusion scale in the foreground GFSDK_SSAO_BackgroundAO BackgroundAO; // To add larger-scale occlusion in the distance GFSDK_SSAO_DepthStorage DepthStorage; // Quality / performance tradeoff diff --git a/lib/GFSDK_SSAO_D3D11.win32.dll b/lib/GFSDK_SSAO_D3D11.win32.dll Binary files differindex a010927..466eb90 100644 --- a/lib/GFSDK_SSAO_D3D11.win32.dll +++ b/lib/GFSDK_SSAO_D3D11.win32.dll diff --git a/lib/GFSDK_SSAO_D3D11.win32.lib b/lib/GFSDK_SSAO_D3D11.win32.lib Binary files differindex 24def47..6d6d809 100644 --- a/lib/GFSDK_SSAO_D3D11.win32.lib +++ b/lib/GFSDK_SSAO_D3D11.win32.lib diff --git a/lib/GFSDK_SSAO_D3D11.win64.dll b/lib/GFSDK_SSAO_D3D11.win64.dll Binary files differindex dc8de25..7a63f4f 100644 --- a/lib/GFSDK_SSAO_D3D11.win64.dll +++ b/lib/GFSDK_SSAO_D3D11.win64.dll diff --git a/lib/GFSDK_SSAO_D3D11.win64.lib b/lib/GFSDK_SSAO_D3D11.win64.lib Binary files differindex 9cccf51..4b30352 100644 --- a/lib/GFSDK_SSAO_D3D11.win64.lib +++ b/lib/GFSDK_SSAO_D3D11.win64.lib diff --git a/lib/GFSDK_SSAO_D3D11_UWP.win32.dll b/lib/GFSDK_SSAO_D3D11_UWP.win32.dll Binary files differindex dd6e72d..5777694 100644 --- a/lib/GFSDK_SSAO_D3D11_UWP.win32.dll +++ b/lib/GFSDK_SSAO_D3D11_UWP.win32.dll diff --git a/lib/GFSDK_SSAO_D3D11_UWP.win32.lib b/lib/GFSDK_SSAO_D3D11_UWP.win32.lib Binary files differindex c898cb5..709bb36 100644 --- a/lib/GFSDK_SSAO_D3D11_UWP.win32.lib +++ b/lib/GFSDK_SSAO_D3D11_UWP.win32.lib diff --git a/lib/GFSDK_SSAO_D3D11_UWP.win64.dll b/lib/GFSDK_SSAO_D3D11_UWP.win64.dll Binary files differindex ac84ebc..c02c88f 100644 --- a/lib/GFSDK_SSAO_D3D11_UWP.win64.dll +++ b/lib/GFSDK_SSAO_D3D11_UWP.win64.dll diff --git a/lib/GFSDK_SSAO_D3D11_UWP.win64.lib b/lib/GFSDK_SSAO_D3D11_UWP.win64.lib Binary files differindex 42b1e02..adba3d7 100644 --- a/lib/GFSDK_SSAO_D3D11_UWP.win64.lib +++ b/lib/GFSDK_SSAO_D3D11_UWP.win64.lib diff --git a/lib/GFSDK_SSAO_D3D12.win32.dll b/lib/GFSDK_SSAO_D3D12.win32.dll Binary files differindex c072ef8..8aa2d2f 100644 --- a/lib/GFSDK_SSAO_D3D12.win32.dll +++ b/lib/GFSDK_SSAO_D3D12.win32.dll diff --git a/lib/GFSDK_SSAO_D3D12.win32.lib b/lib/GFSDK_SSAO_D3D12.win32.lib Binary files differindex 991c4d5..eaa4719 100644 --- a/lib/GFSDK_SSAO_D3D12.win32.lib +++ b/lib/GFSDK_SSAO_D3D12.win32.lib diff --git a/lib/GFSDK_SSAO_D3D12.win64.dll b/lib/GFSDK_SSAO_D3D12.win64.dll Binary files differindex 54536c4..668751f 100644 --- a/lib/GFSDK_SSAO_D3D12.win64.dll +++ b/lib/GFSDK_SSAO_D3D12.win64.dll diff --git a/lib/GFSDK_SSAO_D3D12.win64.lib b/lib/GFSDK_SSAO_D3D12.win64.lib Binary files differindex 1e9bb55..dd64110 100644 --- a/lib/GFSDK_SSAO_D3D12.win64.lib +++ b/lib/GFSDK_SSAO_D3D12.win64.lib diff --git a/lib/GFSDK_SSAO_D3D12_UWP.win32.dll b/lib/GFSDK_SSAO_D3D12_UWP.win32.dll Binary files differindex bc95ed7..e4926fe 100644 --- a/lib/GFSDK_SSAO_D3D12_UWP.win32.dll +++ b/lib/GFSDK_SSAO_D3D12_UWP.win32.dll diff --git a/lib/GFSDK_SSAO_D3D12_UWP.win32.lib b/lib/GFSDK_SSAO_D3D12_UWP.win32.lib Binary files differindex b10cb16..69078c7 100644 --- a/lib/GFSDK_SSAO_D3D12_UWP.win32.lib +++ b/lib/GFSDK_SSAO_D3D12_UWP.win32.lib diff --git a/lib/GFSDK_SSAO_D3D12_UWP.win64.dll b/lib/GFSDK_SSAO_D3D12_UWP.win64.dll Binary files differindex 585f4fa..b3750d9 100644 --- a/lib/GFSDK_SSAO_D3D12_UWP.win64.dll +++ b/lib/GFSDK_SSAO_D3D12_UWP.win64.dll diff --git a/lib/GFSDK_SSAO_D3D12_UWP.win64.lib b/lib/GFSDK_SSAO_D3D12_UWP.win64.lib Binary files differindex fecc22d..9382f34 100644 --- a/lib/GFSDK_SSAO_D3D12_UWP.win64.lib +++ b/lib/GFSDK_SSAO_D3D12_UWP.win64.lib diff --git a/lib/GFSDK_SSAO_GL.osx.dylib b/lib/GFSDK_SSAO_GL.osx.dylib Binary files differdeleted file mode 100644 index 756e63b..0000000 --- a/lib/GFSDK_SSAO_GL.osx.dylib +++ /dev/null diff --git a/lib/GFSDK_SSAO_GL.win32.dll b/lib/GFSDK_SSAO_GL.win32.dll Binary files differindex 92e186f..1f4c1b7 100644 --- a/lib/GFSDK_SSAO_GL.win32.dll +++ b/lib/GFSDK_SSAO_GL.win32.dll diff --git a/lib/GFSDK_SSAO_GL.win32.lib b/lib/GFSDK_SSAO_GL.win32.lib Binary files differindex c6e0f85..07c2d3c 100644 --- a/lib/GFSDK_SSAO_GL.win32.lib +++ b/lib/GFSDK_SSAO_GL.win32.lib diff --git a/lib/GFSDK_SSAO_GL.win64.dll b/lib/GFSDK_SSAO_GL.win64.dll Binary files differindex b68fdca..2800d65 100644 --- a/lib/GFSDK_SSAO_GL.win64.dll +++ b/lib/GFSDK_SSAO_GL.win64.dll diff --git a/lib/GFSDK_SSAO_GL.win64.lib b/lib/GFSDK_SSAO_GL.win64.lib Binary files differindex dc3589a..f0bcb3d 100644 --- a/lib/GFSDK_SSAO_GL.win64.lib +++ b/lib/GFSDK_SSAO_GL.win64.lib diff --git a/lib/GFSDK_SSAO_GL.x86_64-linux-gnu.so b/lib/GFSDK_SSAO_GL.x86_64-linux-gnu.so Binary files differdeleted file mode 100644 index ebd9a4a..0000000 --- a/lib/GFSDK_SSAO_GL.x86_64-linux-gnu.so +++ /dev/null diff --git a/samples/D3D11/src/BinMeshReader.h b/samples/D3D11/src/BinMeshReader.h index 6661ed0..32ebd26 100644 --- a/samples/D3D11/src/BinMeshReader.h +++ b/samples/D3D11/src/BinMeshReader.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D11/src/GPUTimers.cpp b/samples/D3D11/src/GPUTimers.cpp index c00b9f2..cef0094 100644 --- a/samples/D3D11/src/GPUTimers.cpp +++ b/samples/D3D11/src/GPUTimers.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D11/src/GPUTimers.h b/samples/D3D11/src/GPUTimers.h index 9fb2cdb..1e7b256 100644 --- a/samples/D3D11/src/GPUTimers.h +++ b/samples/D3D11/src/GPUTimers.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D11/src/SSAO11.cpp b/samples/D3D11/src/SSAO11.cpp index e44fa51..cd8db30 100644 --- a/samples/D3D11/src/SSAO11.cpp +++ b/samples/D3D11/src/SSAO11.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D11/src/SceneRTs.h b/samples/D3D11/src/SceneRTs.h index 7e40d85..be6105f 100644 --- a/samples/D3D11/src/SceneRTs.h +++ b/samples/D3D11/src/SceneRTs.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D12/src/BinMeshReader.h b/samples/D3D12/src/BinMeshReader.h index 2b1679b..90f0719 100644 --- a/samples/D3D12/src/BinMeshReader.h +++ b/samples/D3D12/src/BinMeshReader.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/samples/D3D12/src/Viewer.cpp b/samples/D3D12/src/Viewer.cpp index 2ad4761..f7a7ffb 100644 --- a/samples/D3D12/src/Viewer.cpp +++ b/samples/D3D12/src/Viewer.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -160,17 +160,6 @@ public: { CHK(CreateDXGIFactory1(IID_PPV_ARGS(mDxgiFactory.ReleaseAndGetAddressOf()))); -#if _DEBUG - ID3D12Debug* debug = nullptr; - D3D12GetDebugInterface(IID_PPV_ARGS(&debug)); - if (debug) - { - debug->EnableDebugLayer(); - debug->Release(); - debug = nullptr; - } -#endif /* _DEBUG */ - ZeroMemory(mFenceValues, sizeof(mFenceValues)); ID3D12Device* dev = nullptr; diff --git a/src/API.cpp b/src/API.cpp index 350472d..a7163c1 100644 --- a/src/API.cpp +++ b/src/API.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/AppState_DX11.cpp b/src/AppState_DX11.cpp index eb50007..da0d55b 100644 --- a/src/AppState_DX11.cpp +++ b/src/AppState_DX11.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/AppState_DX11.h b/src/AppState_DX11.h index 7de6e6f..15d9903 100644 --- a/src/AppState_DX11.h +++ b/src/AppState_DX11.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/AppState_GL.cpp b/src/AppState_GL.cpp index 85bf40f..7811a5e 100644 --- a/src/AppState_GL.cpp +++ b/src/AppState_GL.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/AppState_GL.h b/src/AppState_GL.h index 6ef03b2..a8ba964 100644 --- a/src/AppState_GL.h +++ b/src/AppState_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/BuildVersion.h b/src/BuildVersion.h index 2cdfb91..48c2993 100644 --- a/src/BuildVersion.h +++ b/src/BuildVersion.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Common.h b/src/Common.h index ac13b87..fc36052 100644 --- a/src/Common.h +++ b/src/Common.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Common_DX12.h b/src/Common_DX12.h index f4d7f34..880d283 100644 --- a/src/Common_DX12.h +++ b/src/Common_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Common_GL.h b/src/Common_GL.h index aced472..7cead87 100644 --- a/src/Common_GL.h +++ b/src/Common_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/ConstantBuffers.cpp b/src/ConstantBuffers.cpp index 0232cd0..7e2aa66 100644 --- a/src/ConstantBuffers.cpp +++ b/src/ConstantBuffers.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -73,12 +73,12 @@ void GFSDK::SSAO::GlobalConstants::SetAOParameters(const GFSDK_SSAO_Parameters& SetBlurConstants(Params.Blur, InputDepth); SetDepthThresholdConstants(Params.DepthThreshold); - m_Data.fPowExponent = Clamp(Params.PowerExponent, 1.f, 8.f); + m_Data.fPowExponent = Clamp(Params.PowerExponent, 1.f, 4.f); m_Data.fNDotVBias = Clamp(Params.Bias, 0.0f, 0.5f); const float AOAmountScaleFactor = 1.f / (1.f - m_Data.fNDotVBias); - m_Data.fSmallScaleAOAmount = Clamp(Params.SmallScaleAO, 0.f, 4.f) * AOAmountScaleFactor * 2.f; - m_Data.fLargeScaleAOAmount = Clamp(Params.LargeScaleAO, 0.f, 4.f) * AOAmountScaleFactor; + m_Data.fSmallScaleAOAmount = Clamp(Params.SmallScaleAO, 0.f, 2.f) * AOAmountScaleFactor * 2.f; + m_Data.fLargeScaleAOAmount = Clamp(Params.LargeScaleAO, 0.f, 2.f) * AOAmountScaleFactor; } //-------------------------------------------------------------------------------- diff --git a/src/ConstantBuffers.h b/src/ConstantBuffers.h index 2bf3e07..39a16d8 100644 --- a/src/ConstantBuffers.h +++ b/src/ConstantBuffers.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/GLSLProgram.h b/src/GLSLProgram.h index 7641707..4cedc7b 100644 --- a/src/GLSLProgram.h +++ b/src/GLSLProgram.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/InputDepthInfo.h b/src/InputDepthInfo.h index 3ac19fb..977b53f 100644 --- a/src/InputDepthInfo.h +++ b/src/InputDepthInfo.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/InputNormalInfo.h b/src/InputNormalInfo.h index 28dcf87..4a96262 100644 --- a/src/InputNormalInfo.h +++ b/src/InputNormalInfo.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/InputViewport.h b/src/InputViewport.h index 0f80a44..37b47d2 100644 --- a/src/InputViewport.h +++ b/src/InputViewport.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/MathUtil.h b/src/MathUtil.h index c540b04..54f5084 100644 --- a/src/MathUtil.h +++ b/src/MathUtil.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/MatrixView.h b/src/MatrixView.h index 70ab223..def828c 100644 --- a/src/MatrixView.h +++ b/src/MatrixView.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/OutputInfo.h b/src/OutputInfo.h index 0cb769d..b347225 100644 --- a/src/OutputInfo.h +++ b/src/OutputInfo.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/PerfMarkers.h b/src/PerfMarkers.h index 2d129da..2bf4129 100644 --- a/src/PerfMarkers.h +++ b/src/PerfMarkers.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/PipelineStateObjects_DX12.cpp b/src/PipelineStateObjects_DX12.cpp index f2abe71..e7f4985 100644 --- a/src/PipelineStateObjects_DX12.cpp +++ b/src/PipelineStateObjects_DX12.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -592,12 +592,14 @@ ID3D12PipelineState* GFSDK::SSAO::D3D12::BlurYPSO::GetPSO( m_EnableSharpnessProfilePermutation != EnableSharpnessProfilePermutation || m_BlurKernelRadiusPermutation != BlurKernelRadiusPermutation || m_RTSampleCount != Output.RenderTarget.SampleCount || - m_RTFormat != Output.RenderTarget.Format) + m_RTFormat != Output.RenderTarget.Format || + m_BlendMode != Output.Blend.Mode) { m_EnableSharpnessProfilePermutation = EnableSharpnessProfilePermutation; m_BlurKernelRadiusPermutation = BlurKernelRadiusPermutation; m_RTSampleCount = Output.RenderTarget.SampleCount; m_RTFormat = Output.RenderTarget.Format; + m_BlendMode = Output.Blend.Mode; m_BlurYPSO.Desc.pRootSignature = m_BlurYRS; m_BlurYPSO.Desc.NumRenderTargets = 1; diff --git a/src/PipelineStateObjects_DX12.h b/src/PipelineStateObjects_DX12.h index 58def6e..509e3f5 100644 --- a/src/PipelineStateObjects_DX12.h +++ b/src/PipelineStateObjects_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -548,6 +548,7 @@ private: int m_BlurKernelRadiusPermutation; UINT m_RTSampleCount; DXGI_FORMAT m_RTFormat; + int m_BlendMode; public: BlurYPSO() @@ -556,6 +557,7 @@ public: , m_BlurKernelRadiusPermutation(-1) , m_RTSampleCount(0) , m_RTFormat(DXGI_FORMAT_UNKNOWN) + , m_BlendMode(-1) { } diff --git a/src/ProjectionMatrixInfo.cpp b/src/ProjectionMatrixInfo.cpp index 2a19892..03ee842 100644 --- a/src/ProjectionMatrixInfo.cpp +++ b/src/ProjectionMatrixInfo.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/ProjectionMatrixInfo.h b/src/ProjectionMatrixInfo.h index e4216a2..09eb904 100644 --- a/src/ProjectionMatrixInfo.h +++ b/src/ProjectionMatrixInfo.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/RandomTexture.cpp b/src/RandomTexture.cpp index cf0f357..f3debfb 100644 --- a/src/RandomTexture.cpp +++ b/src/RandomTexture.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/RandomTexture.h b/src/RandomTexture.h index f8afe98..edd1846 100644 --- a/src/RandomTexture.h +++ b/src/RandomTexture.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/RenderOptions.h b/src/RenderOptions.h index bda89e8..3fdebd7 100644 --- a/src/RenderOptions.h +++ b/src/RenderOptions.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/RenderTargets_DX11.h b/src/RenderTargets_DX11.h index 179c086..7676641 100644 --- a/src/RenderTargets_DX11.h +++ b/src/RenderTargets_DX11.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -14,6 +14,10 @@ #include "Common.h" #include "RenderOptions.h" +#if USE_NVAPI +#include "nvapi.h" +#endif + namespace GFSDK { namespace SSAO @@ -91,6 +95,20 @@ public: THROW_IF_FAILED(pDevice->CreateShaderResourceView(pTexture, NULL, &pSRV)); THROW_IF_FAILED(pDevice->CreateRenderTargetView(pTexture, NULL, &pRTV)); +#if USE_NVAPI + NvAPI_Status Status = NvAPI_Initialize(); + NVDX_ObjectHandle NVHandle = nullptr; + if (Status == NVAPI_OK) + { + Status = NvAPI_D3D_GetObjectHandleForResource(pDevice, pTexture, &NVHandle); + if (NVHandle) + { + NvU32 HintValue = 1; + Status = NvAPI_D3D_SetResourceHint(pDevice, NVHandle, NVAPI_D3D_SRH_CATEGORY_SLI, NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC, &HintValue); + } + } +#endif + m_AllocatedSizeInBytes = Width * Height * ArraySize * GetFormatSizeInBytes(Format); } } diff --git a/src/RenderTargets_DX12.h b/src/RenderTargets_DX12.h index 4ba4901..799d024 100644 --- a/src/RenderTargets_DX12.h +++ b/src/RenderTargets_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/RenderTargets_GL.h b/src/RenderTargets_GL.h index 00661a7..134a472 100644 --- a/src/RenderTargets_GL.h +++ b/src/RenderTargets_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Renderer_DX11.cpp b/src/Renderer_DX11.cpp index c255f79..bfe150b 100644 --- a/src/Renderer_DX11.cpp +++ b/src/Renderer_DX11.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Renderer_DX11.h b/src/Renderer_DX11.h index 2e602af..4f2a6db 100644 --- a/src/Renderer_DX11.h +++ b/src/Renderer_DX11.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Renderer_DX12.cpp b/src/Renderer_DX12.cpp index 3b4cec3..59d94cf 100644 --- a/src/Renderer_DX12.cpp +++ b/src/Renderer_DX12.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -34,7 +34,6 @@ private: //-------------------------------------------------------------------------------- void GFSDK::SSAO::D3D12::Renderer::CreateResources(GFSDK_D3D12_GraphicsContext* pGraphicsContext) { - m_States.Create(pGraphicsContext); m_Shaders.Create(pGraphicsContext->pDevice); m_GlobalCB.Create(pGraphicsContext, eGlobalCB, 0); @@ -75,7 +74,6 @@ void GFSDK::SSAO::D3D12::Renderer::ReleaseResources() m_BlurXPSO.Release(); m_BlurYPSO.Release(); - m_States.Release(); m_Shaders.Release(); m_RTs.Release(); } @@ -566,6 +564,13 @@ void GFSDK::SSAO::D3D12::Renderer::Render(GFSDK_D3D12_GraphicsContext* pGraphics m_GraphicsContext.pCmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + D3D12_RECT ScissorRect = {}; + ScissorRect.left = 0; + ScissorRect.top = 0; + ScissorRect.right = 16384; + ScissorRect.bottom = 16384; + m_GraphicsContext.pCmdList->RSSetScissorRects(1, &ScissorRect); + m_GlobalCB.UpdateBuffer(pGraphicsContext, RenderMask); RenderHBAOPlus(pGraphicsContext, RenderMask); diff --git a/src/Renderer_DX12.h b/src/Renderer_DX12.h index c13c52b..724a6e6 100644 --- a/src/Renderer_DX12.h +++ b/src/Renderer_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Renderer_GL.cpp b/src/Renderer_GL.cpp index 3594772..d24dd77 100644 --- a/src/Renderer_GL.cpp +++ b/src/Renderer_GL.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Renderer_GL.h b/src/Renderer_GL.h index d87d754..c9dfc1c 100644 --- a/src/Renderer_GL.h +++ b/src/Renderer_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_DX11.cpp b/src/Shaders_DX11.cpp index 7610100..f970023 100644 --- a/src/Shaders_DX11.cpp +++ b/src/Shaders_DX11.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_DX11.h b/src/Shaders_DX11.h index cc8664d..d6cdb0b 100644 --- a/src/Shaders_DX11.h +++ b/src/Shaders_DX11.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_DX12.cpp b/src/Shaders_DX12.cpp index db6154d..4d79ad7 100644 --- a/src/Shaders_DX12.cpp +++ b/src/Shaders_DX12.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_DX12.h b/src/Shaders_DX12.h index 89a6ce3..835d866 100644 --- a/src/Shaders_DX12.h +++ b/src/Shaders_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_GL.cpp b/src/Shaders_GL.cpp index 690eaed..7226dea 100644 --- a/src/Shaders_GL.cpp +++ b/src/Shaders_GL.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Shaders_GL.h b/src/Shaders_GL.h index a91a1d8..ed0fb95 100644 --- a/src/Shaders_GL.h +++ b/src/Shaders_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/States_DX11.cpp b/src/States_DX11.cpp index 75dab26..23cb899 100644 --- a/src/States_DX11.cpp +++ b/src/States_DX11.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/States_DX11.h b/src/States_DX11.h index 3309d47..911218c 100644 --- a/src/States_DX11.h +++ b/src/States_DX11.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/States_DX12.cpp b/src/States_DX12.cpp index 9ecc623..e3735d8 100644 --- a/src/States_DX12.cpp +++ b/src/States_DX12.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -30,7 +30,6 @@ void GFSDK::SSAO::D3D12::States::CreateBlendStates() } m_pBlendState_Disabled = BlendStateDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateBlendState(&BlendStateDesc, &m_pBlendState_Disabled)); // // Create BlendState_Multiply_PreserveAlpha @@ -46,7 +45,6 @@ void GFSDK::SSAO::D3D12::States::CreateBlendStates() BlendStateDesc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; m_pBlendState_Multiply_PreserveAlpha = BlendStateDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateBlendState(&BlendStateDesc, &m_pBlendState_Multiply_PreserveAlpha)); // // Create BlendState_Disabled_PreserveAlpha @@ -55,7 +53,6 @@ void GFSDK::SSAO::D3D12::States::CreateBlendStates() BlendStateDesc.RenderTarget[0].BlendEnable = FALSE; m_pBlendState_Disabled_PreserveAlpha = BlendStateDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateBlendState(&BlendStateDesc, &m_pBlendState_Disabled_PreserveAlpha)); } //-------------------------------------------------------------------------------- @@ -87,7 +84,6 @@ void GFSDK::SSAO::D3D12::States::CreateDepthStencilStates() }; m_pDepthStencilState_Disabled = DepthStencilDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateDepthStencilState(&DepthStencilDesc, &m_pDepthStencilState_Disabled)); } //-------------------------------------------------------------------------------- @@ -97,7 +93,7 @@ void GFSDK::SSAO::D3D12::States::CreateRasterizerStates() // Create RasterizerState_Fullscreen_NoScissor // - static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_0 = + static D3D12_RASTERIZER_DESC Desc = { D3D12_FILL_MODE_SOLID, //FillMode D3D12_CULL_MODE_BACK, //CullMode 0x0, //FrontCounterClockwise @@ -110,8 +106,7 @@ void GFSDK::SSAO::D3D12::States::CreateRasterizerStates() 0x0 //AntialiasedLineEnable }; - m_pRasterizerState_Fullscreen_NoScissor = D3D12_RASTERIZER_DESC_0; - //SAFE_D3D_CALL(pD3DDevice->CreateRasterizerState(&D3D12_RASTERIZER_DESC_0, &m_pRasterizerState_Fullscreen_NoScissor)); + m_pRasterizerState_Fullscreen_NoScissor = Desc; } //-------------------------------------------------------------------------------- @@ -135,7 +130,6 @@ void GFSDK::SSAO::D3D12::States::CreateSamplerStates() SamplerDesc.MaxLOD = 0; m_pSamplerState_PointClamp = SamplerDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateSamplerState(&SamplerDesc, &m_pSamplerState_PointClamp)); // // Create SamplerState_PointBorder @@ -145,7 +139,6 @@ void GFSDK::SSAO::D3D12::States::CreateSamplerStates() SamplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_BORDER; m_pSamplerState_PointBorder = SamplerDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateSamplerState(&SamplerDesc, &m_pSamplerState_PointBorder)); // // Create SamplerState_LinearClamp @@ -156,7 +149,6 @@ void GFSDK::SSAO::D3D12::States::CreateSamplerStates() SamplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; m_pSamplerState_LinearClamp = SamplerDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateSamplerState(&SamplerDesc, &m_pSamplerState_LinearClamp)); #if ENABLE_DEBUG_MODES // @@ -168,12 +160,11 @@ void GFSDK::SSAO::D3D12::States::CreateSamplerStates() SamplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP; m_pSamplerState_PointWrap = SamplerDesc; - //SAFE_D3D_CALL(pD3DDevice->CreateSamplerState(&SamplerDesc, &m_pSamplerState_PointWrap)); #endif } //-------------------------------------------------------------------------------- -void GFSDK::SSAO::D3D12::States::Create(GFSDK_D3D12_GraphicsContext* pD3DDevice) +void GFSDK::SSAO::D3D12::States::Init() { CreateBlendStates(); CreateDepthStencilStates(); @@ -181,20 +172,4 @@ void GFSDK::SSAO::D3D12::States::Create(GFSDK_D3D12_GraphicsContext* pD3DDevice) CreateSamplerStates(); } -//-------------------------------------------------------------------------------- -void GFSDK::SSAO::D3D12::States::Release() -{ - //SAFE_RELEASE(m_pBlendState_Disabled); - //SAFE_RELEASE(m_pBlendState_Multiply_PreserveAlpha); - //SAFE_RELEASE(m_pBlendState_Disabled_PreserveAlpha); - //SAFE_RELEASE(m_pDepthStencilState_Disabled); - //SAFE_RELEASE(m_pRasterizerState_Fullscreen_NoScissor); - //SAFE_RELEASE(m_pSamplerState_PointClamp); - //SAFE_RELEASE(m_pSamplerState_PointBorder); - //SAFE_RELEASE(m_pSamplerState_LinearClamp); -#if ENABLE_DEBUG_MODES - //SAFE_RELEASE(m_pSamplerState_PointWrap); -#endif -} - #endif // SUPPORT_D3D12 diff --git a/src/States_DX12.h b/src/States_DX12.h index adf7bb8..66820c8 100644 --- a/src/States_DX12.h +++ b/src/States_DX12.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -26,10 +26,10 @@ class States public: States() { + Init(); } - void Create(GFSDK_D3D12_GraphicsContext* pD3DDevice); - void Release(); + void Init(); D3D12_BLEND_DESC* GetBlendStateMultiplyPreserveAlpha() { diff --git a/src/States_GL.cpp b/src/States_GL.cpp index f6e00e9..969859f 100644 --- a/src/States_GL.cpp +++ b/src/States_GL.cpp @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/States_GL.h b/src/States_GL.h index 629cf1f..ff25b36 100644 --- a/src/States_GL.h +++ b/src/States_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/TextureUtil.h b/src/TextureUtil.h index 442dcf8..c7a9052 100644 --- a/src/TextureUtil.h +++ b/src/TextureUtil.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/TimestampQueries.h b/src/TimestampQueries.h index 0214975..8cd5dc3 100644 --- a/src/TimestampQueries.h +++ b/src/TimestampQueries.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/UserTexture.h b/src/UserTexture.h index 57a22d5..7aea6c6 100644 --- a/src/UserTexture.h +++ b/src/UserTexture.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/VAO_GL.h b/src/VAO_GL.h index acdd2df..5280fe7 100644 --- a/src/VAO_GL.h +++ b/src/VAO_GL.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/Viewports.h b/src/Viewports.h index c2abc39..27e7bc0 100644 --- a/src/Viewports.h +++ b/src/Viewports.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/BlurX_PS.hlsl b/src/shaders/src/BlurX_PS.hlsl index 7554711..8a0bb9f 100644 --- a/src/shaders/src/BlurX_PS.hlsl +++ b/src/shaders/src/BlurX_PS.hlsl @@ -4,7 +4,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/BlurY_PS.hlsl b/src/shaders/src/BlurY_PS.hlsl index 77ec810..7e0ea0f 100644 --- a/src/shaders/src/BlurY_PS.hlsl +++ b/src/shaders/src/BlurY_PS.hlsl @@ -4,7 +4,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/CoarseAO_GS.hlsl b/src/shaders/src/CoarseAO_GS.hlsl index ea898fc..3c9ef0d 100644 --- a/src/shaders/src/CoarseAO_GS.hlsl +++ b/src/shaders/src/CoarseAO_GS.hlsl @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/CoarseAO_PS.hlsl b/src/shaders/src/CoarseAO_PS.hlsl index b884f47..afdc7cf 100644 --- a/src/shaders/src/CoarseAO_PS.hlsl +++ b/src/shaders/src/CoarseAO_PS.hlsl @@ -6,7 +6,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -66,7 +66,6 @@ float3 FetchQuarterResViewPos(float2 UV) //---------------------------------------------------------------------------------- float2 RotateDirection(float2 V, float2 RotationCosSin) { - // V is the normalized 2D vector to be rotated // RotationCosSin is (cos(alpha),sin(alpha)) where alpha is the rotation angle // A 2D rotation matrix is applied (see https://en.wikipedia.org/wiki/Rotation_matrix) return float2(V.x*RotationCosSin.x - V.y*RotationCosSin.y, diff --git a/src/shaders/src/CopyDepth_PS.hlsl b/src/shaders/src/CopyDepth_PS.hlsl index 6bba531..832374d 100644 --- a/src/shaders/src/CopyDepth_PS.hlsl +++ b/src/shaders/src/CopyDepth_PS.hlsl @@ -3,7 +3,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/DebugAO_PS.hlsl b/src/shaders/src/DebugAO_PS.hlsl index 80c8ae7..9c804cc 100644 --- a/src/shaders/src/DebugAO_PS.hlsl +++ b/src/shaders/src/DebugAO_PS.hlsl @@ -3,7 +3,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/DebugNormals_PS.hlsl b/src/shaders/src/DebugNormals_PS.hlsl index 9df87ac..50d0cc0 100644 --- a/src/shaders/src/DebugNormals_PS.hlsl +++ b/src/shaders/src/DebugNormals_PS.hlsl @@ -3,7 +3,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/DeinterleaveDepth_PS.hlsl b/src/shaders/src/DeinterleaveDepth_PS.hlsl index fb0e281..2a8efb0 100644 --- a/src/shaders/src/DeinterleaveDepth_PS.hlsl +++ b/src/shaders/src/DeinterleaveDepth_PS.hlsl @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/FullScreenTriangle_VS.hlsl b/src/shaders/src/FullScreenTriangle_VS.hlsl index 973a334..4e24711 100644 --- a/src/shaders/src/FullScreenTriangle_VS.hlsl +++ b/src/shaders/src/FullScreenTriangle_VS.hlsl @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/LinearizeDepth_PS.hlsl b/src/shaders/src/LinearizeDepth_PS.hlsl index d0881db..ceadf7a 100644 --- a/src/shaders/src/LinearizeDepth_PS.hlsl +++ b/src/shaders/src/LinearizeDepth_PS.hlsl @@ -3,7 +3,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/ReconstructNormal_PS.hlsl b/src/shaders/src/ReconstructNormal_PS.hlsl index 1a15230..a44c6d4 100644 --- a/src/shaders/src/ReconstructNormal_PS.hlsl +++ b/src/shaders/src/ReconstructNormal_PS.hlsl @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/ReinterleaveAO_PS.hlsl b/src/shaders/src/ReinterleaveAO_PS.hlsl index e9cc5f4..d04f109 100644 --- a/src/shaders/src/ReinterleaveAO_PS.hlsl +++ b/src/shaders/src/ReinterleaveAO_PS.hlsl @@ -3,7 +3,7 @@ */ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation diff --git a/src/shaders/src/SharedDefines.h b/src/shaders/src/SharedDefines.h index e912fc7..12298be 100644 --- a/src/shaders/src/SharedDefines.h +++ b/src/shaders/src/SharedDefines.h @@ -1,5 +1,5 @@ /* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation |