|
NVIDIAGeForceExperienceSDK
|

Go to the source code of this file.
Functions | |
| NVGSDK_EXPORT void NVGSDKApi | NVGSDK_OPS_OptimizeAsync (NVGSDK_HANDLE *handle, NVGSDK_OPS_OptimizeParams const *params, NVGSDK_EmptyCallback callback, void *context) |
C GfeSDK OPS API
Definition in file iops.h.
| NVGSDK_EXPORT void NVGSDKApi NVGSDK_OPS_OptimizeAsync | ( | NVGSDK_HANDLE * | handle, |
| NVGSDK_OPS_OptimizeParams const * | params, | ||
| NVGSDK_EmptyCallback | callback, | ||
| void * | context | ||
| ) |
Allows games to optimize themselves with GeforceExperience.
| handle[in] | - Valid SDK handle returned by NVGSDK_Create |
| params[in] | - Optimization parameters that help to find correct game. |
| callback[in] | - Callback return function as described by Asynchronous Calls |
| context[in] | - Opaque context pointer as described by Asynchronous Calls |
| NVGSDK_SUCCESS | - Call was successful |
| NVGSDK_ERR_INVALID_PARAMETER | - Invalid handle or other pointer provided |
| NVGSDK_ERR_APPLICATION_LOOKUP_FAILED | - Game isn't recognized |
| NVGSDK_ERR_APP_NO_OPTIMIZATION | - Game is recognized but has no optimizations to apply |
| NVGSDK_ERR_APP_SETTINGS_READ | - Error during reading game settings. |
| NVGSDK_ERR_APP_SETTINGS_WRITE | - Error during writing game settings. |