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gfe3_product_version.h
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//
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// GFE3 product version:
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// - A.B.XY.N, if X > 0
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// - A.B.Y.N, otherwise
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//
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// A - Major release version.
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// B - Minor release version.
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// X - _dev to _rel_next rebase counter.
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// Y - _rel_next to _rel rebase counter.
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// N - Build counter.
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//
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#define NVIDIA_GFE3_VERSION_MAJOR 3
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#define NVIDIA_GFE3_VERSION_MINOR 21
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#define NVIDIA_GFE3_VERSION_DEV_REBASE 0
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#define NVIDIA_GFE3_VERSION_RNEXT_REBASE 0
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#define NVIDIA_GFE3_VERSION_BUILD 449
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//
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// Composite version values. We don't concatenate them here automatically because
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// (a) one can't use L-based wchar_t conversion with preprocessor-concatenated terminals; and
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// (b) some build scripts rely upon the explicit value for NVIDIA_GFE3_VERSION / NVIDIA_GFE3_VERSION_STRING_DOT
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//
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// Format: A,B,XY,N
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#define NVIDIA_GFE3_VERSION 3,21,0,449
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// Format: A.B.XY.N
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#define NVIDIA_GFE3_VERSION_DOT 3.21.0.449
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// Format: "A.B.XY.N"
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#define NVIDIA_GFE3_VERSION_STRING "3.21.0.449"
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//
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// Some common strings
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//
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#define NVIDIA_GFE3_PRODUCT_NAME "NVIDIA GeForce Experience"
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//
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// These values are taken from nvVer.h
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//
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#define NV_COMPANY_NAME_STRING_SHORT "NVIDIA"
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#define NV_COMPANY_NAME_STRING_FULL "NVIDIA Corporation"
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#define NV_COMPANY_NAME_STRING NV_COMPANY_NAME_STRING_FULL
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#define NV_COPYRIGHT_YEAR "2020"
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#define NV_COPYRIGHT "(C) " NV_COPYRIGHT_YEAR " " NV_COMPANY_NAME_STRING_FULL ". All rights reserved." // Please do not use the non-ascii copyright symbol for (C).
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sdk
include
gfesdk
gfe3_product_version.h
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