NVIDIAGeForceExperienceSDK
gfe3_product_version.h
1 //
2 // GFE3 product version:
3 // - A.B.XY.N, if X > 0
4 // - A.B.Y.N, otherwise
5 //
6 // A - Major release version.
7 // B - Minor release version.
8 // X - _dev to _rel_next rebase counter.
9 // Y - _rel_next to _rel rebase counter.
10 // N - Build counter.
11 //
12 #define NVIDIA_GFE3_VERSION_MAJOR 3
13 #define NVIDIA_GFE3_VERSION_MINOR 21
14 #define NVIDIA_GFE3_VERSION_DEV_REBASE 0
15 #define NVIDIA_GFE3_VERSION_RNEXT_REBASE 0
16 #define NVIDIA_GFE3_VERSION_BUILD 449
17 
18 //
19 // Composite version values. We don't concatenate them here automatically because
20 // (a) one can't use L-based wchar_t conversion with preprocessor-concatenated terminals; and
21 // (b) some build scripts rely upon the explicit value for NVIDIA_GFE3_VERSION / NVIDIA_GFE3_VERSION_STRING_DOT
22 //
23 
24 // Format: A,B,XY,N
25 #define NVIDIA_GFE3_VERSION 3,21,0,449
26 // Format: A.B.XY.N
27 #define NVIDIA_GFE3_VERSION_DOT 3.21.0.449
28 // Format: "A.B.XY.N"
29 #define NVIDIA_GFE3_VERSION_STRING "3.21.0.449"
30 
31 //
32 // Some common strings
33 //
34 #define NVIDIA_GFE3_PRODUCT_NAME "NVIDIA GeForce Experience"
35 
36 //
37 // These values are taken from nvVer.h
38 //
39 #define NV_COMPANY_NAME_STRING_SHORT "NVIDIA"
40 #define NV_COMPANY_NAME_STRING_FULL "NVIDIA Corporation"
41 #define NV_COMPANY_NAME_STRING NV_COMPANY_NAME_STRING_FULL
42 #define NV_COPYRIGHT_YEAR "2020"
43 #define NV_COPYRIGHT "(C) " NV_COPYRIGHT_YEAR " " NV_COMPANY_NAME_STRING_FULL ". All rights reserved." // Please do not use the non-ascii copyright symbol for (C).
44