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| author | Dave Clark <[email protected]> | 2018-03-15 17:08:08 -0400 |
|---|---|---|
| committer | Dave Clark <[email protected]> | 2018-03-15 17:08:08 -0400 |
| commit | 10f02eee008f1f63a1b7c8999cb438ae5d31c726 (patch) | |
| tree | dd6cc9a283f2898ba286f757482463fd4b87ea70 /doc/NVIDIA_GfeSDK_Developer_FAQ.md | |
| parent | Include wchar_t.h in cpp sdk_types (diff) | |
| download | gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.tar.xz gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.zip | |
Push GfeSDK 1.1.195
Replace "Shadowplay Highlights" with "NVIDIA Highlights"
Diffstat (limited to 'doc/NVIDIA_GfeSDK_Developer_FAQ.md')
| -rw-r--r-- | doc/NVIDIA_GfeSDK_Developer_FAQ.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/NVIDIA_GfeSDK_Developer_FAQ.md b/doc/NVIDIA_GfeSDK_Developer_FAQ.md index 2b234ff..2cfd46d 100644 --- a/doc/NVIDIA_GfeSDK_Developer_FAQ.md +++ b/doc/NVIDIA_GfeSDK_Developer_FAQ.md @@ -19,7 +19,7 @@ inline bool NVGSDK_SUCCEEDED(NVGSDK_RetCode r) {return r >= 0;} * Yes. You can make use of NVGSDK_HighlightType::NVGSDK_HIGHLIGHT_TYPE_UNANNOUNCED which will disable the notification overlay ## UWP Support? -* UWP is not yet supported in ShadowPlay Highlights. +* UWP is not yet supported in NVIDIA Highlights. ## Is SPH SDK DLL signed? * Yes. It's recommended to securely load the DLL by verifying the location and signature of the DLL. |