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authorDave Clark <[email protected]>2018-03-15 17:08:08 -0400
committerDave Clark <[email protected]>2018-03-15 17:08:08 -0400
commit10f02eee008f1f63a1b7c8999cb438ae5d31c726 (patch)
treedd6cc9a283f2898ba286f757482463fd4b87ea70 /doc/NVIDIA_GfeSDK_Developer_FAQ.md
parentInclude wchar_t.h in cpp sdk_types (diff)
downloadgfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.tar.xz
gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.zip
Push GfeSDK 1.1.195
Replace "Shadowplay Highlights" with "NVIDIA Highlights"
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diff --git a/doc/NVIDIA_GfeSDK_Developer_FAQ.md b/doc/NVIDIA_GfeSDK_Developer_FAQ.md
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@@ -19,7 +19,7 @@ inline bool NVGSDK_SUCCEEDED(NVGSDK_RetCode r) {return r >= 0;}
* Yes. You can make use of NVGSDK_HighlightType::NVGSDK_HIGHLIGHT_TYPE_UNANNOUNCED which will disable the notification overlay
## UWP Support?
-* UWP is not yet supported in ShadowPlay Highlights.
+* UWP is not yet supported in NVIDIA Highlights.
## Is SPH SDK DLL signed?
* Yes. It's recommended to securely load the DLL by verifying the location and signature of the DLL.