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authorbrong <[email protected]>2018-05-17 17:41:27 +0800
committerbrong <[email protected]>2018-05-25 18:14:43 +0800
commit54c5bb851e8fec157d28af6361e350fde31caa11 (patch)
tree154adbf1052ae7ab59a84e100992c8e43489beaa /Source
parentFixed errors related to new struct fields in the new SDK version (diff)
downloadgfesdk-ue4plugin-54c5bb851e8fec157d28af6361e350fde31caa11.tar.xz
gfesdk-ue4plugin-54c5bb851e8fec157d28af6361e350fde31caa11.zip
No longer find delay loaded GfeSDK.dll from hard-coded directory.
Diffstat (limited to 'Source')
-rw-r--r--Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs1
-rw-r--r--Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp5
2 files changed, 4 insertions, 2 deletions
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
index e0e5f67..c02d984 100644
--- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
+++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
@@ -52,6 +52,7 @@ namespace UnrealBuildTool.Rules
{
"Engine",
"Core",
+ "Projects",
"CoreUObject"
}
);
diff --git a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
index 5566ab7..8464b9b 100644
--- a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
+++ b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp
@@ -10,6 +10,7 @@
#include "NVIDIAGfeSDKPrivatePCH.h"
#include "Runtime/Core/Public/Misc/Paths.h"
#include "Runtime/Core/Public/Windows/WindowsPlatformProcess.h"
+#include "IPluginManager.h"
#include "gfesdk/sdk_types.h"
@@ -49,9 +50,9 @@ void FNVIDIAGfeSDK::StartupModule()
#endif // PLATFORM_WINDOWS
// Get the base directory of this plugin
- const FString PluginPath = FString(FPaths::EnginePluginsDir());
+ const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("NVIDIAGfeSDK"))->GetBaseDir();
- FString RootDllPath = PluginPath / FString::Printf(TEXT("Runtime/NVIDIA/GfeSDK/ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
+ FString RootDllPath = PluginPath / FString::Printf(TEXT("ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
FPlatformProcess::PushDllDirectory(*RootDllPath);
LibHandle = FPlatformProcess::GetDllHandle(*(RootDllPath + "GfeSDK.dll"));