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authorBo Rong <[email protected]>2018-04-27 13:53:08 +0800
committerBo Rong <[email protected]>2018-04-27 13:53:08 +0800
commitc1aaa729f25fef32a3a5787c216378bf3b2f904d (patch)
treea5a02303fa8f18914c04d5aaf7354c1401c7a209 /Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
parentMerge branch '4.18' of https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin in... (diff)
downloadgfesdk-ue4plugin-c1aaa729f25fef32a3a5787c216378bf3b2f904d.tar.xz
gfesdk-ue4plugin-c1aaa729f25fef32a3a5787c216378bf3b2f904d.zip
Code of 4.18 plugin adapted to previously unsupported UE 4.13
Diffstat (limited to 'Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs')
-rw-r--r--Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
index 30e3125..ae3fb29 100644
--- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
+++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs
@@ -26,7 +26,7 @@ namespace UnrealBuildTool.Rules
get { return Path.GetFullPath(Path.Combine(ThirdPartyPath, "NVIDIAGfeSDK", "lib")); }
}
- public NVIDIAGfeSDK(ReadOnlyTargetRules Target) : base(Target)
+ public NVIDIAGfeSDK(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
@@ -73,7 +73,7 @@ namespace UnrealBuildTool.Rules
LoadNVIDIAGfeSDKLib(Target);
}
- public bool LoadNVIDIAGfeSDKLib(ReadOnlyTargetRules Target)
+ public bool LoadNVIDIAGfeSDKLib(TargetInfo Target)
{
bool isLibrarySupported = false;