diff options
| author | Grigoriy <[email protected]> | 2018-03-14 18:50:14 +0300 |
|---|---|---|
| committer | Grigoriy <[email protected]> | 2018-03-14 18:50:14 +0300 |
| commit | 8da937f01e52a4112da77929afc05f587d49a496 (patch) | |
| tree | 3fc5a9d25484af58c8495dd366f5812c1b1757b7 /README.md | |
| parent | First commit (diff) | |
| download | gfesdk-ue4plugin-8da937f01e52a4112da77929afc05f587d49a496.tar.xz gfesdk-ue4plugin-8da937f01e52a4112da77929afc05f587d49a496.zip | |
Documentation links update
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints 1. Navigate to Engine\Plugins\Runtime\Nvidia -2. Execute: git submodule add -b ShadowplayHighlights_4.18_pluginonly https://github.com/NvPhysX/UnrealEngine.git GfeSDK +2. Execute: git submodule add -b 4.18 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK See the documentation [here](./Documentation/Manual.html)
\ No newline at end of file |