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authorGrigoriy <[email protected]>2018-03-14 18:50:14 +0300
committerGrigoriy <[email protected]>2018-03-14 18:50:14 +0300
commit8da937f01e52a4112da77929afc05f587d49a496 (patch)
tree3fc5a9d25484af58c8495dd366f5812c1b1757b7
parentFirst commit (diff)
downloadgfesdk-ue4plugin-8da937f01e52a4112da77929afc05f587d49a496.tar.xz
gfesdk-ue4plugin-8da937f01e52a4112da77929afc05f587d49a496.zip
Documentation links update
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 5bffdf2..d3bb64d 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints
1. Navigate to Engine\Plugins\Runtime\Nvidia
-2. Execute: git submodule add -b ShadowplayHighlights_4.18_pluginonly https://github.com/NvPhysX/UnrealEngine.git GfeSDK
+2. Execute: git submodule add -b 4.18 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
See the documentation [here](./Documentation/Manual.html) \ No newline at end of file