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| author | brong <[email protected]> | 2018-05-17 17:41:27 +0800 |
|---|---|---|
| committer | brong <[email protected]> | 2018-05-25 18:20:15 +0800 |
| commit | aa2eca3a1ca2c7b44de326b0fb34ccabf4ac05f5 (patch) | |
| tree | 88988e2b8756367db387ddfed6edf35b5a95daf6 | |
| parent | Fixed errors related to new struct fields in the new SDK version (diff) | |
| download | gfesdk-ue4plugin-aa2eca3a1ca2c7b44de326b0fb34ccabf4ac05f5.tar.xz gfesdk-ue4plugin-aa2eca3a1ca2c7b44de326b0fb34ccabf4ac05f5.zip | |
No longer find delay loaded GfeSDK.dll from hard-coded directory.
| -rw-r--r-- | Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs | 1 | ||||
| -rw-r--r-- | Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp | 5 |
2 files changed, 4 insertions, 2 deletions
diff --git a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs index 30e3125..900d9ab 100644 --- a/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs +++ b/Source/NVIDIAGfeSDK/NVIDIAGfeSDK.Build.cs @@ -52,6 +52,7 @@ namespace UnrealBuildTool.Rules {
"Engine",
"Core",
+ "Projects",
"CoreUObject"
}
);
diff --git a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp index 5566ab7..8464b9b 100644 --- a/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp +++ b/Source/NVIDIAGfeSDK/Private/FNVIDIAGfeSDK.cpp @@ -10,6 +10,7 @@ #include "NVIDIAGfeSDKPrivatePCH.h"
#include "Runtime/Core/Public/Misc/Paths.h"
#include "Runtime/Core/Public/Windows/WindowsPlatformProcess.h"
+#include "IPluginManager.h"
#include "gfesdk/sdk_types.h"
@@ -49,9 +50,9 @@ void FNVIDIAGfeSDK::StartupModule() #endif // PLATFORM_WINDOWS
// Get the base directory of this plugin
- const FString PluginPath = FString(FPaths::EnginePluginsDir());
+ const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("NVIDIAGfeSDK"))->GetBaseDir();
- FString RootDllPath = PluginPath / FString::Printf(TEXT("Runtime/NVIDIA/GfeSDK/ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
+ FString RootDllPath = PluginPath / FString::Printf(TEXT("ThirdParty/NVIDIAGfeSDK/redist/")) / WinDir;
FPlatformProcess::PushDllDirectory(*RootDllPath);
LibHandle = FPlatformProcess::GetDllHandle(*(RootDllPath + "GfeSDK.dll"));
|