/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once // --------------------------- NvFlowContextD3D12 ------------------------------- ///@defgroup NvFlowContextD3D12 ///@{ struct NvFlowDepthStencilViewDescD3D12 { D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle; D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc; ID3D12Resource* dsvResource; D3D12_RESOURCE_STATES dsvCurrentState; D3D12_CPU_DESCRIPTOR_HANDLE srvHandle; D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; ID3D12Resource* srvResource; D3D12_RESOURCE_STATES srvCurrentState; D3D12_VIEWPORT viewport; }; struct NvFlowRenderTargetViewDescD3D12 { D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle; D3D12_RENDER_TARGET_VIEW_DESC rtvDesc; ID3D12Resource* resource; D3D12_RESOURCE_STATES currentState; D3D12_VIEWPORT viewport; D3D12_RECT scissor; }; struct NvFlowDescriptorReserveHandleD3D12 { ID3D12DescriptorHeap* heap; NvFlowUint descriptorSize; D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle; D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle; }; struct NvFlowDynamicDescriptorHeapD3D12 { void* userdata; NvFlowDescriptorReserveHandleD3D12 (*reserveDescriptors)(void* userdata, NvFlowUint numDescriptors, NvFlowUint64 lastFenceCompleted, NvFlowUint64 nextFenceValue); }; struct NvFlowContextDescD3D12 { ID3D12Device* device; //!< The desired d3d12 device to use ID3D12CommandQueue* commandQueue; //!< The commandQueue commandList will be submit on ID3D12Fence* commandQueueFence; //!< Fence marking events on this queue ID3D12GraphicsCommandList* commandList; //!< The commandlist for recording UINT64 lastFenceCompleted; //!< The last fence completed on commandQueue UINT64 nextFenceValue; //!< The fence value signaled after commandList is submitted NvFlowDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav; //!< Optional interface to share app descriptor heap with Flow }; struct NvFlowResourceViewDescD3D12 { D3D12_CPU_DESCRIPTOR_HANDLE srvHandle; D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; ID3D12Resource* resource; D3D12_RESOURCE_STATES* currentState; }; struct NvFlowResourceRWViewDescD3D12 { NvFlowResourceViewDescD3D12 resourceView; D3D12_CPU_DESCRIPTOR_HANDLE uavHandle; D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc; }; /** * Creates a graphics/compute context for Flow. * * @param[in] version Should be set by app to NV_FLOW_VERSION. * @param[in] desc A graphics-API dependent structure containing data needed for a FlowContext to interoperate with the app. * * @return The created Flow context. */ NV_FLOW_API NvFlowContext* NvFlowCreateContextD3D12(NvFlowUint version, const NvFlowContextDescD3D12* desc); /** * Creates a Flow depth stencil view based on information provided by the application. * * @param[in] context The Flow context to create and use the depth stencil view. * @param[in] desc The graphics API dependent description. * * @return The created Flow depth stencil view. */ NV_FLOW_API NvFlowDepthStencilView* NvFlowCreateDepthStencilViewD3D12(NvFlowContext* context, const NvFlowDepthStencilViewDescD3D12* desc); /** * Creates a Flow render target view based on information provided by the application. * * @param[in] context The Flow context to create and use the render target view. * @param[in] desc The graphics API dependent description. * * @return The created Flow render target view. */ NV_FLOW_API NvFlowRenderTargetView* NvFlowCreateRenderTargetViewD3D12(NvFlowContext* context, const NvFlowRenderTargetViewDescD3D12* desc); /** * Updates a Flow context with information provided by the application. * * @param[in] context The Flow context to update. * @param[in] desc The graphics API dependent description. */ NV_FLOW_API void NvFlowUpdateContextD3D12(NvFlowContext* context, const NvFlowContextDescD3D12* desc); /** * Gets a Flow context description from a Flow context. * * @param[in] context The Flow context. * @param[out] desc The graphics API dependent description. */ NV_FLOW_API void NvFlowUpdateContextDescD3D12(NvFlowContext* context, NvFlowContextDescD3D12* desc); /** * Updates a Flow depth stencil view with information provided by the application. * * @param[in] context The Flow context used to create the depth stencil view. * @param[in] view The Flow depth stencil view to update. * @param[in] desc The graphics API dependent description. */ NV_FLOW_API void NvFlowUpdateDepthStencilViewD3D12(NvFlowContext* context, NvFlowDepthStencilView* view, const NvFlowDepthStencilViewDescD3D12* desc); /** * Updates a Flow render target view with information provided by the application. * * @param[in] context The Flow context used to create the render target view. * @param[in] view The Flow render target view to update. * @param[in] desc The graphics API dependent description. */ NV_FLOW_API void NvFlowUpdateRenderTargetViewD3D12(NvFlowContext* context, NvFlowRenderTargetView* view, const NvFlowRenderTargetViewDescD3D12* desc); /** * Updates an application visible description with internal Flow resource information. * * @param[in] context The Flow context that created the resource. * @param[in] resource The Flow resource to describe. * @param[out] desc The graphics API dependent Flow resource description. */ NV_FLOW_API void NvFlowUpdateResourceViewDescD3D12(NvFlowContext* context, NvFlowResource* resource, NvFlowResourceViewDescD3D12* desc); /** * Updates an application visible description with internal Flow resourceRW information. * * @param[in] context The Flow context that created the resourceRW. * @param[in] buffer The Flow resourceRW to describe. * @param[out] desc The graphics API dependent Flow resourceRW description. */ NV_FLOW_API void NvFlowUpdateResourceRWViewDescD3D12(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResourceRWViewDescD3D12* desc); ///@}