Data Structures | |
| struct | NvFlowShaderLinearParams |
| Parameters for shaders using the linear format (linear interpolation). More... | |
| struct | NvFlowShaderPointParams |
| Parameters for shaders using the point format (no linear interpolation). More... | |
Functions | |
| bool | NvFlowContextFlushRequestPop (NvFlowContext *context) |
| void | NvFlowContextFlushRequestPush (NvFlowContext *context) |
| NvFlowContextAPI | NvFlowContextGetContextType (NvFlowContext *context) |
| void | NvFlowContextPop (NvFlowContext *context) |
| void | NvFlowContextProcessFenceSignal (NvFlowContext *context) |
| void | NvFlowContextProcessFenceWait (NvFlowContext *context) |
| void | NvFlowContextPush (NvFlowContext *context) |
| NvFlowUint | NvFlowDeferredRelease (float timeoutMS) |
| void | NvFlowReleaseContext (NvFlowContext *context) |
| void | NvFlowReleaseDepthStencilView (NvFlowDepthStencilView *view) |
| void | NvFlowReleaseRenderTargetView (NvFlowRenderTargetView *view) |
| void | NvFlowSetFreeFunc (void(*free)(void *ptr)) |
| void | NvFlowSetMallocFunc (void *(*malloc)(size_t size)) |
| bool NvFlowContextFlushRequestPop | ( | NvFlowContext * | context | ) |
Pop any pending requests for the Flow context to flush to queue, resets the request state
| [in] | context | The Flow context to check for requests on. |
| void NvFlowContextFlushRequestPush | ( | NvFlowContext * | context | ) |
Push a request for the Flow context to request a flush to queue
| [in] | context | The Flow context to make the request on. |
| NvFlowContextAPI NvFlowContextGetContextType | ( | NvFlowContext * | context | ) |
Get the API type of the current context
| [in] | context | The Flow context to get the type of. |
| void NvFlowContextPop | ( | NvFlowContext * | context | ) |
Restores graphics/compute pipeline state pushed by NvFlowContextPush.
| [in] | context | The Flow context to restore. |
| void NvFlowContextProcessFenceSignal | ( | NvFlowContext * | context | ) |
Process pending GPU fence signals, on deviceQueue associated with this context
| [in] | context | The Flow context to submit fence signals on. |
| void NvFlowContextProcessFenceWait | ( | NvFlowContext * | context | ) |
Process pending GPU wait on fence, on deviceQueue associated with this context
| [in] | context | The Flow context to submit fence waits on. |
| void NvFlowContextPush | ( | NvFlowContext * | context | ) |
Pushes graphics/compute pipeline state for later restoration by NvFlowContextPop.
| [in] | context | The Flow context to push. |
| NvFlowUint NvFlowDeferredRelease | ( | float | timeoutMS | ) |
Should be called before DLL unload, to ensure complete cleanup.
| [in] | timeoutMS | Wait timeout, in milliseconds |
| void NvFlowReleaseContext | ( | NvFlowContext * | context | ) |
Releases a Flow context.
| [in] | context | The Flow context to be released. |
| void NvFlowReleaseDepthStencilView | ( | NvFlowDepthStencilView * | view | ) |
Releases a Flow depth stencil view.
| [in] | view | The Flow depth stencil view to be released. |
| void NvFlowReleaseRenderTargetView | ( | NvFlowRenderTargetView * | view | ) |
Releases a Flow render target view.
| [in] | view | The Flow render target view to be released. |
| void NvFlowSetFreeFunc | ( | void(*)(void *ptr) | free | ) |
An optional callback to allow the application to control how Flow releases CPU memory.
| [in] | free | The free function for Flow to use. |
| void NvFlowSetMallocFunc | ( | void *(*)(size_t size) | malloc | ) |
An optional callback to allow the application to control how Flow allocates CPU memory.
| [in] | malloc | The allocation function for Flow to use. |