// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. //direct3d headers #include // include the Direct3D Library file #pragma comment (lib, "d3d11.lib") #include "../DemoApp/imguiInterop.h" #include "appD3D11Ctx.h" #include "imguiGraphD3D11.h" IMGUI_GRAPH_API bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctx); IMGUI_GRAPH_API void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctx); bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctxIn) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); ImguiGraphDescD3D11 desc; desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; desc.winW = appctx->m_winW; desc.winH = appctx->m_winH; return func(fontpath, cast_from_imguiGraphDescD3D11(&desc)); } void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctxIn) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); ImguiGraphDescD3D11 desc; desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; desc.winW = appctx->m_winW; desc.winH = appctx->m_winH; return func(cast_from_imguiGraphDescD3D11(&desc)); }