// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #include #include "../DemoApp/NvFlowInterop.h" #include "NvFlowContextD3D11.h" #include "appD3D11Ctx.h" NV_FLOW_API NvFlowContext* NvFlowInteropCreateContextD3D11(AppGraphCtx* appctx); NV_FLOW_API NvFlowDepthStencilView* NvFlowInteropCreateDepthStencilViewD3D11(AppGraphCtx* appctx, NvFlowContext* flowctx); NV_FLOW_API NvFlowRenderTargetView* NvFlowInteropCreateRenderTargetViewD3D11(AppGraphCtx* appctx, NvFlowContext* flowctx); NV_FLOW_API void NvFlowInteropUpdateContextD3D11(NvFlowContext* context, AppGraphCtx* appctx); NV_FLOW_API void NvFlowInteropUpdateDepthStencilViewD3D11(NvFlowDepthStencilView* view, AppGraphCtx* appctx, NvFlowContext* flowctx); NV_FLOW_API void NvFlowInteropUpdateRenderTargetViewD3D11(NvFlowRenderTargetView* view, AppGraphCtx* appctx, NvFlowContext* flowctx); NvFlowContext* NvFlowInteropCreateContextD3D11(AppGraphCtx* appctxIn) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowContextDescD3D11 desc = {}; desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; return NvFlowCreateContextD3D11(NV_FLOW_VERSION, &desc); } NvFlowDepthStencilView* NvFlowInteropCreateDepthStencilViewD3D11(AppGraphCtx* appctxIn, NvFlowContext* flowctx) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowDepthStencilViewDescD3D11 desc = {}; desc.dsv = appctx->m_dsv; desc.srv = appctx->m_depthSRV; desc.viewport = appctx->m_viewport; return NvFlowCreateDepthStencilViewD3D11(flowctx, &desc); } NvFlowRenderTargetView* NvFlowInteropCreateRenderTargetViewD3D11(AppGraphCtx* appctxIn, NvFlowContext* flowctx) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowRenderTargetViewDescD3D11 desc = {}; desc.rtv = appctx->m_rtv; desc.viewport = appctx->m_viewport; return NvFlowCreateRenderTargetViewD3D11(flowctx, &desc); } void NvFlowInteropUpdateContextD3D11(NvFlowContext* context, AppGraphCtx* appctxIn) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowContextDescD3D11 desc = {}; desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; NvFlowUpdateContextD3D11(context, &desc); } void NvFlowInteropUpdateDepthStencilViewD3D11(NvFlowDepthStencilView* view, AppGraphCtx* appctxIn, NvFlowContext* flowctx) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowDepthStencilViewDescD3D11 desc = {}; desc.dsv = appctx->m_dsv; desc.srv = appctx->m_depthSRV; desc.viewport = appctx->m_viewport; NvFlowUpdateDepthStencilViewD3D11(flowctx, view, &desc); } void NvFlowInteropUpdateRenderTargetViewD3D11(NvFlowRenderTargetView* view, AppGraphCtx* appctxIn, NvFlowContext* flowctx) { auto appctx = cast_to_AppGraphCtxD3D11(appctxIn); NvFlowRenderTargetViewDescD3D11 desc = {}; desc.rtv = appctx->m_rtv; desc.viewport = appctx->m_viewport; NvFlowUpdateRenderTargetViewD3D11(flowctx, view, &desc); }