// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #pragma once #include #define IMGUI_GRAPH_API extern "C" __declspec(dllexport) struct ImguiGraphDesc; typedef bool (*imguiGraphInit_t)(const char* fontpath, const ImguiGraphDesc* desc); typedef void (*imguiGraphUpdate_t)(const ImguiGraphDesc* desc); bool imguiGraphInit(const char* fontpath, const ImguiGraphDesc* desc); void imguiGraphUpdate(const ImguiGraphDesc* desc); void imguiGraphDestroy(); void imguiGraphDraw(); // Below are the functions that must be implemented per graphics API IMGUI_GRAPH_API void imguiGraphContextInit(const ImguiGraphDesc* desc); IMGUI_GRAPH_API void imguiGraphContextUpdate(const ImguiGraphDesc* desc); IMGUI_GRAPH_API void imguiGraphContextDestroy(); IMGUI_GRAPH_API void imguiGraphRecordBegin(); IMGUI_GRAPH_API void imguiGraphRecordEnd(); IMGUI_GRAPH_API void imguiGraphVertex2f(float x, float y); IMGUI_GRAPH_API void imguiGraphVertex2fv(const float* v); IMGUI_GRAPH_API void imguiGraphTexCoord2f(float u, float v); IMGUI_GRAPH_API void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); IMGUI_GRAPH_API void imguiGraphColor4ubv(const uint8_t* v); IMGUI_GRAPH_API void imguiGraphFontTextureEnable(); IMGUI_GRAPH_API void imguiGraphFontTextureDisable(); IMGUI_GRAPH_API void imguiGraphEnableScissor(int x, int y, int width, int height); IMGUI_GRAPH_API void imguiGraphDisableScissor(); IMGUI_GRAPH_API void imguiGraphFontTextureInit(unsigned char* data); IMGUI_GRAPH_API void imguiGraphFontTextureRelease();