// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #pragma once #define APP_GRAPH_CTX_API extern "C" __declspec(dllexport) struct SDL_Window; struct AppGraphCtx; struct AppGraphColor { float r, g, b, a; }; APP_GRAPH_CTX_API AppGraphCtx* AppGraphCtxCreate(int deviceID); APP_GRAPH_CTX_API bool AppGraphCtxUpdateSize(AppGraphCtx* context, SDL_Window* window, bool fullscreen); APP_GRAPH_CTX_API void AppGraphCtxReleaseRenderTarget(AppGraphCtx* context); APP_GRAPH_CTX_API void AppGraphCtxRelease(AppGraphCtx* context); APP_GRAPH_CTX_API void AppGraphCtxFrameStart(AppGraphCtx* context, AppGraphColor clearColor); APP_GRAPH_CTX_API void AppGraphCtxFramePresent(AppGraphCtx* context, bool fullsync); APP_GRAPH_CTX_API void AppGraphCtxWaitForFrames(AppGraphCtx* context, unsigned int maxFramesInFlight); APP_GRAPH_CTX_API void AppGraphCtxProfileEnable(AppGraphCtx* context, bool enabled); APP_GRAPH_CTX_API void AppGraphCtxProfileBegin(AppGraphCtx* context, const char* label); APP_GRAPH_CTX_API void AppGraphCtxProfileEnd(AppGraphCtx* context, const char* label); APP_GRAPH_CTX_API bool AppGraphCtxProfileGet(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index); APP_GRAPH_CTX_API size_t AppGraphCtxDedicatedVideoMemory(AppGraphCtx* context);