/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * Simple binary operator functor types */ /****************************************************************************** * Simple functor operators ******************************************************************************/ #pragma once #include "../util_macro.cuh" #include "../util_type.cuh" #include "../util_namespace.cuh" /// Optional outer namespace(s) CUB_NS_PREFIX /// CUB namespace namespace cub { /** * \addtogroup UtilModule * @{ */ /** * \brief Default equality functor */ struct Equality { /// Boolean equality operator, returns (a == b) template __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const { return a == b; } }; /** * \brief Default inequality functor */ struct Inequality { /// Boolean inequality operator, returns (a != b) template __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const { return a != b; } }; /** * \brief Inequality functor (wraps equality functor) */ template struct InequalityWrapper { /// Wrapped equality operator EqualityOp op; /// Constructor __host__ __device__ __forceinline__ InequalityWrapper(EqualityOp op) : op(op) {} /// Boolean inequality operator, returns (a != b) template __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const { return !op(a, b); } }; /** * \brief Default sum functor */ struct Sum { /// Boolean sum operator, returns a + b template __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const { return a + b; } }; /** * \brief Default max functor */ struct Max { /// Boolean max operator, returns (a > b) ? a : b template __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const { return CUB_MAX(a, b); } }; /** * \brief Arg max functor (keeps the value and offset of the first occurrence of the l item) */ struct ArgMax { /// Boolean max operator, preferring the item having the smaller offset in case of ties template __host__ __device__ __forceinline__ ItemOffsetPair operator()( const ItemOffsetPair &a, const ItemOffsetPair &b) const { if (a.value == b.value) return (b.offset < a.offset) ? b : a; return (b.value > a.value) ? b : a; } }; /** * \brief Default min functor */ struct Min { /// Boolean min operator, returns (a < b) ? a : b template __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const { return CUB_MIN(a, b); } }; /** * \brief Arg min functor (keeps the value and offset of the first occurrence of the smallest item) */ struct ArgMin { /// Boolean min operator, preferring the item having the smaller offset in case of ties template __host__ __device__ __forceinline__ ItemOffsetPair operator()( const ItemOffsetPair &a, const ItemOffsetPair &b) const { if (a.value == b.value) return (b.offset < a.offset) ? b : a; return (b.value < a.value) ? b : a; } }; /** * \brief Default cast functor */ template struct Cast { /// Boolean max operator, returns (a > b) ? a : b template __host__ __device__ __forceinline__ B operator()(const A &a) const { return (B) a; } }; /** @} */ // end group UtilModule } // CUB namespace CUB_NS_POSTFIX // Optional outer namespace(s)