../${xpj:TOOL}${xpj:PLATFORM} ../../../bin/win32/ ../../../bin/win64/ _CONSOLE WIN32 3 true MultiByte ..\..\..\..\.. kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib delayimp.lib /DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll NvFlexExtDebugD3D_x86.dll NvFlexExtDebugD3D_x64.dll ./build/${xpj:PLATFORM}/DX/debug/ _DEBUG _ITERATOR_DEBUG_LEVEL=0 MTd true Precise ..\..\..\lib\win32\NvFlexExtDebugD3D_x86.lib ..\..\..\lib\win64\NvFlexExtDebugD3D_x64.lib ${user:ProjectRoot}/lib/win32/NvFlexDebugD3D_x86.lib ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib NvFlexExtReleaseD3D_x86.dll NvFlexExtReleaseD3D_x64.dll ./build/${xpj:PLATFORM}/DX/release/ NDEBUG MT 1 3 true false true Fast ..\..\..\lib\win32\NvFlexExtReleaseD3D_x86.lib ..\..\..\lib\win64\NvFlexExtReleaseD3D_x64.lib ${user:ProjectRoot}/lib/win32/NvFlexReleaseD3D_x86.lib ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib ..\..\..\ ..\..\..\external\D3D11\include ..\..\..\external\D3D12\include ..\..\..\external\D3D11\libs\x86 ..\..\..\external\D3D12\libs\x86 ..\..\..\lib\win32 ..\..\..\external\D3D11\libs\x64 ..\..\..\external\D3D12\libs\x64 ..\..\..\lib\win64 sdf.cpp voxelize.cpp maths.cpp aabbtree.cpp flexExt.cpp flexExt.hlsl flexExt_dx_common.h flexExt.h flexExtCloth.cpp flexExtRigid.cpp flexExtSoft.cpp flexExtMovingFrame.cpp flexExtContainer.cpp "${user:ProjectRoot}/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl" flexD3D