class ShapeCollision : public Scene { public: ShapeCollision(const char* name) : Scene(name) {} void Initialize() { float maxShapeRadius = 0.25f; float minShapeRadius = 0.1f; int dimx = 4; int dimy = 4; int dimz = 4; float radius = 0.05f; int phase = NvFlexMakePhase(0, eNvFlexPhaseSelfCollide); g_numSubsteps = 2; g_params.radius = radius; g_params.dynamicFriction = 0.25f; g_params.dissipation = 0.0f; g_params.restitution = 0.0; g_params.numIterations = 2; g_params.particleCollisionMargin = g_params.radius*0.5f; g_params.shapeCollisionMargin = g_params.radius*0.5f; g_params.maxSpeed = 0.5f*radius*float(g_numSubsteps)/g_dt; CreateParticleGrid(Vec3(0.0f, 1.0f + dimy*maxShapeRadius*2.0f, 0.0f), 30, 50, 30, radius, Vec3(0.0f), 1.0f, false, 0.0f, phase, 0.0f); Mesh* box = ImportMesh(GetFilePathByPlatform("../../data/box.ply").c_str()); box->Normalize(1.0f); NvFlexTriangleMeshId mesh = CreateTriangleMesh(box); delete box; NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/bunny.ply").c_str(), 128); for (int i=0; i < dimx; ++i) { for (int j=0; j < dimy; ++j) { for (int k=0; k < dimz; ++k) { int type = Rand()%6; Vec3 shapeTranslation = Vec3(float(i),float(j) + 0.5f,float(k))*maxShapeRadius*2.0f; Quat shapeRotation = QuatFromAxisAngle(UniformSampleSphere(), Randf()*k2Pi); switch(type) { case 0: { AddSphere(Randf(minShapeRadius, maxShapeRadius), shapeTranslation, shapeRotation); break; } case 1: { AddCapsule(Randf(minShapeRadius, maxShapeRadius)*0.5f, Randf()*maxShapeRadius, shapeTranslation, shapeRotation); break; } case 2: { Vec3 extents = 0.75f*Vec3(Randf(minShapeRadius, maxShapeRadius), Randf(minShapeRadius, maxShapeRadius), Randf(minShapeRadius, maxShapeRadius)); AddBox(extents, shapeTranslation, shapeRotation); break; } case 3: { AddRandomConvex(6 + Rand()%6, shapeTranslation, minShapeRadius, maxShapeRadius, UniformSampleSphere(), Randf()*k2Pi); break; } case 4: { AddTriangleMesh(mesh, shapeTranslation, shapeRotation, Randf(0.5f, 1.0f)*maxShapeRadius); break; } case 5: { AddSDF(sdf, shapeTranslation, shapeRotation, maxShapeRadius*2.0f); break; } }; } } } } virtual void CenterCamera() { g_camPos.y = 2.0f; g_camPos.z = 6.0f; } };