class GooGun : public Scene { public: GooGun(const char* name, bool viscous) : Scene(name), mViscous(viscous) {} virtual void Initialize() { float minSize = 0.5f; float maxSize = 1.0f; float radius = 0.1f; for (int i = 0; i < 5; i++) AddRandomConvex(10, Vec3(i*2.0f, 0.0f, Randf(0.0f, 2.0f)), minSize, maxSize, Vec3(0.0f, 1.0f, 0.0f), Randf(0.0f, k2Pi*10.0f)); g_params.radius = radius; g_params.numIterations = 3; g_params.vorticityConfinement = 0.0f; g_params.fluidRestDistance = g_params.radius*0.55f; g_params.smoothing = 0.5f; g_params.relaxationFactor = 1.f; g_params.restitution = 0.0f; g_params.collisionDistance = 0.01f; g_params.shapeCollisionMargin = g_params.collisionDistance*0.25f; if (mViscous) { g_fluidColor = Vec4(0.0f, 0.8f, 0.2f, 1.0f); g_params.dynamicFriction = 1.0f; g_params.viscosity = 50.0f; g_params.adhesion = 0.5f; g_params.cohesion = 0.3f; g_params.surfaceTension = 0.0f; } else { g_params.dynamicFriction = 0.25f; g_params.viscosity = 0.5f; g_params.cohesion = 0.05f; g_params.adhesion = 0.0f; } g_numExtraParticles = 64 * 1024; #if 1 NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/armadillo.ply").c_str(), 128); AddSDF(sdf, Vec3(2.0f, 0.0f, -1.0f), Quat(), 2.0f); #else // Test multiple SDFs NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/armadillo.ply").c_str(), 128); AddSDF(sdf, Vec3(2.0f, 0.0f, 0.0f), Quat(), 2.0f); NvFlexDistanceFieldId sdf2 = CreateSDF(GetFilePathByPlatform("../../data/bunny.ply").c_str(), 128); AddSDF(sdf2, Vec3(4.0f, 0.0f, 0.0f), Quat(), 2.0f); #endif g_emitters[0].mEnabled = true; g_emitters[0].mSpeed = (g_params.fluidRestDistance*2.f / g_dt); // draw options g_drawEllipsoids = true; g_pause = false; } bool mViscous; };