class FluidBlock : public Scene { public: FluidBlock(const char* name) : Scene(name) {} virtual void Initialize() { float minSize = 0.5f; float maxSize = 0.7f; float radius = 0.1f; float restDistance = radius*0.55f; int group = 0; AddRandomConvex(6, Vec3(5.0f, -0.1f, 0.6f), 1.0f, 1.0f, Vec3(1.0f, 1.0f, 0.0f), 0.0f); float ly = 0.5f; AddRandomConvex(10, Vec3(2.5f, ly*0.5f, 1.f), minSize*0.5f, maxSize*0.5f, Vec3(0.0f, 1.0f, 0.0f), Randf(0.0f, 2.0f*kPi)); AddRandomConvex(12, Vec3(3.8f, ly-0.5f, 1.f), minSize, maxSize, Vec3(1.0f, 0.0f, 0.0f), Randf(0.0f, 2.0f*kPi)); AddRandomConvex(12, Vec3(3.8f, ly-0.5f, 2.6f), minSize, maxSize, Vec3(1.0f, 0.0f, 0.0f), 0.2f + Randf(0.0f, 2.0f*kPi)); AddRandomConvex(12, Vec3(4.6f, ly, 0.2f), minSize, maxSize, Vec3(1.0f, 0.0f, 1.0f), Randf(0.0f, 2.0f*kPi)); AddRandomConvex(12, Vec3(4.6f, ly, 2.0f), minSize, maxSize, Vec3(1.0f, 0.0f, 1.0f), 0.2f + Randf(0.0f, 2.0f*kPi)); float size = 0.3f; for (int i=0; i < 32; ++i) CreateParticleShape(GetFilePathByPlatform("../../data/torus.obj").c_str(), Vec3(4.5f, 2.0f + radius*2.0f*i, 1.0f), size, 0.0f, radius*0.5f, Vec3(0.0f, 0.0f, 0.0f), 0.125f, true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.0f); g_numSolidParticles = g_buffers->positions.size(); float sizex = 1.76f; float sizey = 2.20f; float sizez = 3.50f; int x = int(sizex/restDistance); int y = int(sizey/restDistance); int z = int(sizez/restDistance); CreateParticleGrid(Vec3(0.0f, restDistance*0.5f, 0.0f), x, y, z, restDistance, Vec3(0.0f), 1.0f, false, 0.0f, NvFlexMakePhase(group++, eNvFlexPhaseSelfCollide | eNvFlexPhaseFluid)); g_params.radius = radius; g_params.dynamicFriction = 0.0f; g_params.viscosity = 0.0f; g_params.numIterations = 3; g_params.vorticityConfinement = 40.f; g_params.fluidRestDistance = restDistance; g_params.numPlanes = 5; //g_params.cohesion = 0.05f; g_maxDiffuseParticles = 128*1024; g_diffuseScale = 0.75f; g_waveFloorTilt = -0.025f; g_lightDistance *= 0.5f; // draw options g_drawDensity = true; g_drawDiffuse = true; g_drawEllipsoids = true; g_drawPoints = false; g_warmup = true; } };