// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once #include "../../core/maths.h" #if _WIN32 #define ENABLE_SIMPLE_FLUID 0 #include "../../external/glad/include/glad/glad.h" #include "../../external/SDL2-2.0.4/include/SDL.h" #pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ #include // Begin Add Android Support #elif ANDROID #include // End Add Android Support #elif __linux__ #include "../../external/glad/include/glad/glad.h" #include #include #elif __APPLE__ #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED #include #elif PLATFORM_IOS #if OGL1 #import #import #import #else #import #import #endif #endif #include #if defined(NDEBUG) #define glVerify(x) x #else #define glVerify(x) {x; glAssert(#x, __LINE__, __FILE__);} void glAssert(const char* msg, long line, const char* file); #endif namespace OGL_Renderer { GLuint CompileProgram(const char *vsource = NULL, const char *fsource = NULL, const char* gsource = NULL); void DrawPlane(const Vec4& p, bool color = true); }