#ifndef MESH_UTIL_H #define MESH_UTIL_H // Needed for mesh.h #pragma warning( disable : 4458 ) #include "meshRenderer.h" #include typedef ::Vec4 FlexVec4; typedef ::Vec3 FlexVec3; typedef ::Vec2 FlexVec2; namespace FlexSample { //using namespace nvidia; /* Tools/types to implify use of the flex 'Mesh' types */ struct MeshUtil { static RenderMesh* createRenderMesh(MeshRenderer* renderer, const Mesh& mesh); }; } // namespace FlexSample #endif