// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once #include "types.h" #include #include struct TgaImage { uint32_t SampleClamp(int x, int y) const { uint32_t ix = std::min(std::max(0, x), int(m_width-1)); uint32_t iy = std::min(std::max(0, y), int(m_height-1)); return m_data[iy*m_width + ix]; } uint16_t m_width; uint16_t m_height; // pixels are always assumed to be 32 bit uint32_t* m_data; }; bool TgaSave(const char* filename, const TgaImage& image, bool rle=false); bool TgaSave(FILE* file, const TgaImage& image, bool rle=false); bool TgaLoad(const char* filename, TgaImage& image); void TgaFree(const TgaImage& image);