SET AUTO REFRESH TO OFF OTHERWISE CUBEMAPGEN WILL START FILTERING THE CUBEMAP AS SOON AS YOU TOUCH ANYTHING! For environment cube (just converting from cross format to .dds, unfortunately a pure no-op seems to be impossible in CubeMapGen, but this is as close as I can get): - Output size: 1024 - Output format: float16 RGBA - Save Mipchain: no - Filter Type: Disc - Base Filter Angle: 0.0 - Edge fixup: no For diffuse cube: - Output size: 32 - Output format: float16 RGBA - Save Mipchain: no - Irradiance cubemap: yes - Edge fixup: no - Use solid angle weighting: yes For specular cube: - Output size: 256 - Output format: float16 RGBA - Save Mipchain: yes - Filter type: CosinePower - MipmapChain: Mipmap - Num Mipmap: 9 - Lighting model: BlinnBRDF - Irradiance cubemap: no - Exclude base: yes - Gloss scale: 13 - Gloss bias: 0 - Edge fixup: no - Use solid angle weighting: yes