aboutsummaryrefslogtreecommitdiff
path: root/tools/ArtistTools/source/BlastPlugin/Parameters/ProjectParams.h
blob: cfc0b7f4d6a28baf407638089e79a5c4bba9aae4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
#pragma once

#include "BlastProjectParameters.h"
#include <QtCore/QVector>
#include <set>
class QDomElement;

typedef nvidia::parameterized::BlastProjectParametersNS::ParametersStruct BPParams;
typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_Type BPPGraphicsMaterial;
typedef nvidia::parameterized::BlastProjectParametersNS::MaterialAssignments_Type BPPMaterialAssignments;
typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMesh_Type BPPGraphicsMesh;
typedef nvidia::parameterized::BlastProjectParametersNS::Light_Type BPPLight;
typedef nvidia::parameterized::BlastProjectParametersNS::Camera_Type BPPCamera;
typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_Type BPPCameraBookmark;
typedef nvidia::parameterized::BlastProjectParametersNS::Scene_Type BPPScene;
typedef nvidia::parameterized::BlastProjectParametersNS::Renderer_Type BPPRenderer;
typedef nvidia::parameterized::BlastProjectParametersNS::BlastFileReferences_Type BPPFileReferences;
typedef nvidia::parameterized::BlastProjectParametersNS::StressSolver_Type BPPStressSolver;
typedef nvidia::parameterized::BlastProjectParametersNS::SupportStructure_Type BPPSupportStructure;
typedef nvidia::parameterized::BlastProjectParametersNS::Bond_Type BPPBond;
typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_Type BPPChunk;
typedef nvidia::parameterized::BlastProjectParametersNS::DamageStruct_Type BPPDamageStruct;
typedef nvidia::parameterized::BlastProjectParametersNS::DefaultDamage_Type BPPDefaultDamage;
typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_Type BPPAsset;
typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_Type BPPAssetInstance;
typedef nvidia::parameterized::BlastProjectParametersNS::Blast_Type BPPBlast;
typedef nvidia::parameterized::BlastProjectParametersNS::FractureGeneral_Type BPPFractureGeneral;
typedef nvidia::parameterized::BlastProjectParametersNS::FractureVisualization_Type BPPFractureVisualization;
typedef nvidia::parameterized::BlastProjectParametersNS::Voronoi_Type BPPVoronoi;
typedef nvidia::parameterized::BlastProjectParametersNS::Slice_Type BPPSlice;
typedef nvidia::parameterized::BlastProjectParametersNS::Fracture_Type BPPFracture;
typedef nvidia::parameterized::BlastProjectParametersNS::Filter_Type BPPFilter;

typedef nvidia::parameterized::BlastProjectParametersNS::CameraBookmark_DynamicArray1D_Type BPPBookmarkArray;
typedef nvidia::parameterized::BlastProjectParametersNS::STRING_DynamicArray1D_Type BPPStringArray;
typedef nvidia::parameterized::BlastProjectParametersNS::GraphicsMaterial_DynamicArray1D_Type BPPGraphicsMaterialArray;
typedef nvidia::parameterized::BlastProjectParametersNS::MaterialAssignments_DynamicArray1D_Type BPPMaterialAssignmentsArray;
typedef nvidia::parameterized::BlastProjectParametersNS::Light_DynamicArray1D_Type BPPLightArray;
typedef nvidia::parameterized::BlastProjectParametersNS::Chunk_DynamicArray1D_Type BPPChunkArray;
typedef nvidia::parameterized::BlastProjectParametersNS::Bond_DynamicArray1D_Type BPPBondArray;
typedef nvidia::parameterized::BlastProjectParametersNS::BlastAsset_DynamicArray1D_Type BPPAssetArray;
typedef nvidia::parameterized::BlastProjectParametersNS::BlastAssetInstance_DynamicArray1D_Type BPPAssetInstanceArray;
typedef nvidia::parameterized::BlastProjectParametersNS::I32_DynamicArray1D_Type BPPI32Array;
typedef nvidia::parameterized::BlastProjectParametersNS::VEC3_DynamicArray1D_Type BPPVEC3Array;
typedef nvidia::parameterized::BlastProjectParametersNS::VEC2_DynamicArray1D_Type BPPVEC2Array;

void freeString(NvParameterized::DummyStringStruct& str);
void freeBlast(BPPGraphicsMesh& data);
void freeBlast(BPPChunk& data);
void freeBlast(BPPBond& data);
void freeBlast(BPPAsset& data);
void freeBlast(BPPAssetInstance& data);
void freeBlast(BPPBlast& data);
void freeBlast(BPPGraphicsMaterial& data);
void freeBlast(BPPDefaultDamage& data);

void freeBlast(BPPStringArray& data);
void freeBlast(BPPChunkArray& data);
void freeBlast(BPPBondArray& data);
void freeBlast(BPPAssetArray& data);
void freeBlast(BPPAssetInstanceArray& data);
void freeBlast(BPPGraphicsMaterialArray& data);

void copy(NvParameterized::DummyStringStruct& dest, const char* source);
void copy(NvParameterized::DummyStringStruct& dest, NvParameterized::DummyStringStruct& source);
bool isItemExist(BPPStringArray& dest, const char* item);
void addItem(BPPStringArray& dest, const char* item);
void removeItem(BPPStringArray& dest, const char* item);
void copy(BPPStringArray& dest, BPPStringArray& source);
void copy(BPPGraphicsMaterialArray& dest, BPPGraphicsMaterialArray& source);
void copy(BPPMaterialAssignmentsArray& dest, BPPMaterialAssignmentsArray& source);
void copy(BPPBookmarkArray& dest, BPPBookmarkArray& source);
void copy(BPPLightArray& dest, BPPLightArray& source);
void copy(BPPChunkArray& dest, BPPChunkArray& source);
void copy(BPPBondArray& dest, BPPBondArray& source);
void copy(BPPAssetArray& dest, BPPAssetArray& source);
void copy(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
void copy(BPPI32Array& dest, BPPI32Array& source);
void copy(BPPVEC3Array& dest, BPPVEC3Array& source);
void copy(BPPVEC2Array& dest, BPPVEC2Array& source);

void copy(BPPLight& dest, BPPLight& source);
void copy(BPPRenderer& dest, BPPRenderer& source);
void copy(BPPGraphicsMaterial& dest, BPPGraphicsMaterial& source);
void copy(BPPGraphicsMesh& dest, BPPGraphicsMesh& source);
void copy(BPPMaterialAssignments& dest, BPPMaterialAssignments& source);
void copy(BPPChunk& dest, BPPChunk& source);
void copy(BPPBond& dest, BPPBond& source);
void copy(BPPSupportStructure& dest, BPPSupportStructure& source);
void copy(BPPStressSolver& dest, BPPStressSolver& source);
void copy(BPPAsset& dest, BPPAsset& source);
void copy(BPPAssetInstance& dest, BPPAssetInstance& source);
void copy(BPPBlast& dest, BPPBlast& source);
void copy(BPPFractureGeneral& dest, BPPFractureGeneral& source);
void copy(BPPVoronoi& dest, BPPVoronoi& source);
void copy(BPPFracture& dest, BPPFracture& source);
void copy(BPPDefaultDamage& dest, BPPDefaultDamage& source);
void copy(BPPFilter& dest, BPPFilter& source);
void copy(BPParams& dest, BPParams& source);

void merge(BPPAssetArray& dest, BPPAssetArray& source);
void merge(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
void merge(BPPChunkArray& dest, BPPChunkArray& source);
void merge(BPPBondArray& dest, BPPBondArray& source);

/*
void apart(BPPAssetArray& dest, BPPAssetArray& source);
void apart(BPPAssetInstanceArray& dest, BPPAssetInstanceArray& source);
void apart(BPPChunkArray& dest, BPPChunkArray& source);
void apart(BPPBondArray& dest, BPPBondArray& source);
*/
void apart(BPPAssetArray& dest, int32_t assetId);
void apart(BPPAssetInstanceArray& dest, int32_t assetId);
void apart(BPPAssetInstanceArray& dest, int32_t assetId, const char* instanceName);
void apart(BPPChunkArray& dest, int32_t assetId);
void apart(BPPBondArray& dest, int32_t assetId);

template <class T>
void init(T& param)
{
	param.buf = nullptr;
	param.arraySizes[0] = 0;
}
void init(BPPStressSolver& param);
void init(BPPGraphicsMaterial& param);
void init(BPPGraphicsMesh& param);
void init(BPPBond& param);
void init(BPPChunk& param);
void init(BPPDefaultDamage& param);
void init(BPPAsset& param);
void init(BPPAssetInstance& param);
void init(BPPVoronoi& param); 
void init(BPPSlice& param);
void init(BPPFractureVisualization& param);
void init(BPParams& params);

enum EFilterRestriction
{
	eFilterRestriction_Invalid = 0x0000,
	eFilterRestriction_AllDescendants = 0x0001 << 0,
	eFilterRestriction_AllParents = 0x0001 << 1,
	eFilterRestriction_DepthAll = 0x0001 << 2,
	eFilterRestriction_Depth0 = 0x0001 << 3,
	eFilterRestriction_Depth1 = 0x0001 << 4,
	eFilterRestriction_Depth2 = 0x0001 << 5,
	eFilterRestriction_Depth3 = 0x0001 << 6,
	eFilterRestriction_Depth4 = 0x0001 << 7,
	eFilterRestriction_Depth5 = 0x0001 << 8,
	eFilterRestriction_ItemTypeAll = 0x0001 << 9,
	eFilterRestriction_Chunk = 0x0001 << 10,
	eFilterRestriction_SupportChunk = 0x0001 << 11,
	eFilterRestriction_StaticSupportChunk = 0x0001 << 12,
	eFilterRestriction_Bond = 0x0001 << 13,
	eFilterRestriction_WorldBond = 0x0001 << 14,
	eFilterRestriction_EqualTo = 0x0001 << 15,
	eFilterRestriction_NotEquaTo = 0x0001 << 16,
	
};

const char* convertFilterRestrictionToString(EFilterRestriction& restriction);
EFilterRestriction convertStringToFilterRestriction(const char* restriction);

struct FilterPreset
{
	FilterPreset(const char* inName);
	std::string name;
	std::vector<EFilterRestriction> filters;
};

struct StressSolverUserPreset
{
	StressSolverUserPreset(const char* inName);
	std::string name;
	BPPStressSolver stressSolver;
};

enum FractureType
{
	eFractureType_Voronoi,
	eFractureType_Slice,
};
struct FracturePreset
{
	FracturePreset(const char* inName, FractureType inType);

	void setType(FractureType inType);

	FractureType type;
	std::string name;
	
	void init();
	union
	{
		BPPVoronoi voronoi;
		BPPSlice slice;
	} fracture;

	BPPFractureVisualization visualization;
};

class BlastProject
{
public:

	static BlastProject& ins();
	~BlastProject();

	BPParams& getParams() { return _projectParams; }

	void clear();

	std::string getAseetNameByID(int assetID);
	int getAssetIDByName(const char* name);
	BPPAsset* getAsset(const char* name);
	int generateNewAssetID();

	bool isGraphicsMaterialNameExist(const char* name);
	BPPGraphicsMaterial* addGraphicsMaterial(const char* name);
	void removeGraphicsMaterial(const char* name);
	void renameGraphicsMaterial(const char* oldName, const char* newName);
	void reloadDiffuseColor(const char* name, float r, float g, float b, float a = 1.0);
	void reloadSpecularColor(const char* name, float r, float g, float b, float a = 1.0);
	void reloadSpecularShininess(const char* name, float specularShininess);
	void reloadDiffuseTexture(const char* name, const char* diffuseTexture);
	void reloadSpecularTexture(const char* name, const char* specularTexture);
	void reloadNormalTexture(const char* name, const char* normalTexture);
	void reloadEnvTexture(const char* name, const char* envTexture);
	BPPGraphicsMaterial* getGraphicsMaterial(const char* name);
	std::string generateNewMaterialName(const char* name);

	bool isAssetInstanceNameExist(const char* name);
	int getAssetInstanceCount(int assetID);
	void getAssetInstances(int assetID, std::vector<BPPAssetInstance*>& instances);
	BPPAssetInstance* getAssetInstance(int assetID, int instanceIndex);
	BPPAssetInstance* getAssetInstance(int assetID, const char* instanceName);
	BPPAssetInstance* addAssetInstance(int blastAssetIndex, const char* instanceName);
	void removeAssetInstance(const char* name);

	BPPChunk* getChunk(BPPAsset& asset, int chunkID);
	std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset, int parentID);
	std::vector<BPPChunk*> getChildrenChunks(BPPAsset& asset);
	std::vector<BPPChunk*> getChildrenChunks(int assetID);
	std::vector<BPPBond*> getBondsByChunk(BPPAsset& asset, int chunkID);
	std::vector<BPPBond*> getChildrenBonds(BPPAsset& asset);

	bool isUserPresetNameExist(const char* name);
	std::vector<StressSolverUserPreset>& getUserPresets();
	void addUserPreset(const char* name);
	void saveUserPreset();
	void loadUserPreset();

	bool isFracturePresetNameExist(const char* name);
	std::vector<FracturePreset>& getFracturePresets();
	void addFracturePreset(const char* name, FractureType type);
	void saveFracturePreset();
	void loadFracturePreset();

	bool isFilterPresetNameExist(const char* name);
	std::vector<FilterPreset>& getFilterPresets();
	void addFilterPreset(const char* name);
	void removeFilterPreset(const char* name);
	FilterPreset* getFilterPreset(const char* name);
	void renameFilterPreset(const char* oldName, const char* newName);
	void addFilterRestriction(const char* filterName, EFilterRestriction restriction);
	void removeFilterRestriction(const char* filterName, EFilterRestriction restriction);
	void saveFilterPreset();
	void loadFilterPreset();

private:
	BlastProject();
	void _saveStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
	void _saveStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);
	void _loadStressSolverPreset(QDomElement& parentElm, StressSolverUserPreset& stressSolverUserPreset);
	void _loadStressSolver(QDomElement& parentElm, BPPStressSolver& stressSolver);

	void _saveFracturePreset(QDomElement& parentElm, FracturePreset& fracturePreset);
	void _saveFracture(QDomElement& parentElm, BPPVoronoi& voronoi);
	void _saveFracture(QDomElement& parentElm, BPPSlice& slice);
	void _loadFracturePreset(QDomElement& parentElm, FracturePreset& fracturePreset);
	void _loadFracture(QDomElement& parentElm, BPPVoronoi& voronoi);
	void _loadFracture(QDomElement& parentElm, BPPSlice& slice);

	void _saveFilterPreset(QDomElement& parentElm, FilterPreset& filterPreset);
	void _saveRestriction(QDomElement& parentElm, EFilterRestriction& restriction);
	void _loadFilterPreset(QDomElement& parentElm, FilterPreset& filterPreset);
	void _loadRestriction(QDomElement& parentElm, EFilterRestriction& restriction);

	void _addStringItem(BPPStringArray& theArray, const char* name);
	void _removeStringItem(BPPStringArray& theArray, const char* name);

private:
	BPParams	_projectParams;
	std::vector<StressSolverUserPreset> _userPresets;
	std::vector<FracturePreset> _fracturePresets;
	std::vector<FilterPreset> _filterPresets;
};

bool CreateProjectParamsContext();
void ReleaseProjectParamsContext();
bool ProjectParamsLoad(const char* filePath,
                       class SimpleScene* scene);
bool ProjectParamsSave(const char* filePath,
                       class SimpleScene* scene);

bool ParamGetChild(NvParameterized::Handle& parentHandle, NvParameterized::Handle& outChildHandle, const char* childName);