1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
|
/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef NVBLASTTKACTORIMPL_H
#define NVBLASTTKACTORIMPL_H
#include "NvBlastTkCommon.h"
#include "NvBlastAssert.h"
#include "NvBlastDLink.h"
#include "NvBlastIteratorBase.h"
#include "NvBlastTkJointImpl.h"
#include "NvBlast.h"
#include "NvBlastTkActor.h"
#include "PxFlags.h"
namespace Nv
{
namespace Blast
{
// Forward declarations:
class TkGroupImpl;
class TkFamilyImpl;
class TkAssetImpl;
class TkJointImpl;
/**
Struct-enum for actor status flags, used in TkGroup processing.
*/
struct TkActorFlag
{
enum Enum
{
DAMAGED = (1 << 0), //!< The actor had fractures applied successfully and will take the split step.
PENDING = (1 << 1), //!< The actor will be processed when its group executes, used to update job queues when moving group.
};
};
/**
Implementation of TkActor.
*/
class TkActorImpl : public TkActor
{
public:
TkActorImpl();
~TkActorImpl();
// Begin TkActor
virtual const NvBlastActor* getActorLL() const override;
virtual TkFamily& getFamily() const override;
virtual uint32_t getIndex() const override;
virtual TkGroup* getGroup() const override;
virtual TkGroup* removeFromGroup() override;
virtual const TkAsset* getAsset() const override;
virtual uint32_t getVisibleChunkCount() const override;
virtual uint32_t getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const override;
virtual uint32_t getGraphNodeCount() const override;
virtual uint32_t getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const override;
virtual const float* getBondHealths() const override;
virtual uint32_t getSplitMaxActorCount() const override;
virtual void damage(const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) override;
virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize) override;
virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize, const void* material) override;
virtual bool isPending() const override;
virtual void generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) const override;
virtual void applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands) override;
virtual uint32_t getJointCount() const override;
virtual uint32_t getJoints(TkJoint** joints, uint32_t jointsSize) const override;
// End TkActor
// Begin TkObject
virtual void release() override;
// End TkObject
// Public methods
/**
Factory create method.
\param[in] desc Actor descriptor set by the user.
\return a pointer to a new TkActorImpl object if successful, NULL otherwise.
*/
static TkActorImpl* create(const TkActorDesc& desc);
/**
TkActorImpl objects are created in an array within a TkFamilyImpl. Actors may become
'inactive' without their memory being freed. If inactive, the actor should be treated as if
it has been released.
\return the active status of this TkActorImpl.
*/
bool isActive() const;
/**
Utility to return the low-level family to which the low-level actor belongs.
\return a pointer to the NvBlastFamily to which the low-level actor belongs.
*/
NvBlastFamily* getFamilyLL() const;
/**
Utility to access the TkFamily to which this actor belongs.
\return a reference to the TkFamilyImpl to which this TkActorImpl belongs.
*/
TkFamilyImpl& getFamilyImpl() const;
/**
\return the index of this actor with its TkFamilyImpl.
*/
uint32_t getIndexInternal() const;
/**
Access to the group to which this actor belongs, if any.
\return a pointer to the TkGroupImpl to which this TkActorImpl belongs, if any. If this actor is not in a group, this function returns NULL.
*/
TkGroupImpl* getGroupImpl() const;
/**
Access to the low-level actor associated with this TkActorImpl.
\return a pointer to the NvBlastActor associated with this TkActorImpl. If this actor is inactive (see isActive), this function returns NULL.
*/
NvBlastActor* getActorLLInternal() const;
/**
\return the number of TkJointImpl objects that reference this actor.
*/
uint32_t getJointCountInternal() const;
/**
Joint iterator. Usage:
Given a TkActorImpl a,
for (TkActorImpl::JointIt i(a); (bool)i; ++i)
{
TkJointImpl* joint = (TkJointImpl*)i;
// ...
}
*/
class JointIt : public DList::It
{
public:
/** Constructed from an actor. */
JointIt(const TkActorImpl& actor, Direction dir = Forward);
/** Current joint. */
TkJointImpl* operator * () const;
};
/**
Implicit converter to TkActorData for events.
*/
operator Nv::Blast::TkActorData() const;
private:
/**
Used to buffer damage for deferred fracture generation. Unifies 2 different ways to pass and store damage data.
*/
struct DamageData
{
DamageData(const NvBlastDamageProgram& program, const NvBlastProgramParams* params);
DamageData(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize);
bool tryAppend(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize);
void generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastActor* actorLL, NvBlastTimers* timers) const;
enum Type
{
Plain,
Buffered
};
Type getType() const;
NvBlastDamageProgram m_program;
union
{
const void* m_material; //!< for Buffered type
const NvBlastProgramParams* m_programParams; //!< for Plain type
};
TkArray<char>::type m_damageDescs;
uint32_t m_damageDescCount;
};
/**
Functions to raise or check 'damaged' state: this actor will take the split step.
'damaged' actors automatically become 'pending' also.
*/
void markAsDamaged();
bool isDamaged() const;
/**
Raise actor to 'pending' state: this actor will be processed when its group executes next.
Enqueues the actor in its group's job list if a group is set. Otherwise the group will enqueue the actor when it is added.
*/
void makePending();
/**
Functions to add or remove an internal reference to a joint. (Joints and actors mutually reference each other.)
*/
void addJoint(TkJointLink& jointLink);
void removeJoint(TkJointLink& jointLink);
// Data
NvBlastActor* m_actorLL; //!< The low-level actor associated with this actor
TkFamilyImpl* m_family; //!< The TkFamilyImpl to which this actor belongs
TkGroupImpl* m_group; //!< The TkGroupImpl (if any) to which this actor belongs
uint32_t m_groupJobIndex; //!< The index of this actor's job within its group's job list
physx::PxFlags<TkActorFlag::Enum, char> m_flags; //!< Status flags for this actor
TkArray<DamageData>::type m_damageBuffer; //!< Buffered damage input
uint32_t m_jointCount; //!< The number of joints referenced in m_jointList
DList m_jointList; //!< A doubly-linked list of joint references
//#if NV_PROFILE
NvBlastTimers m_timers; //!< If profiling, each actor stores timing data
//#endif
friend class TkWorker; // m_damageBuffer and m_flags
friend class TkGroupImpl;
friend class TkFamilyImpl;
friend class TkJointImpl;
friend class TkFrameworkImpl;
};
//////// TkActorImpl inline methods ////////
NV_INLINE TkFamilyImpl& TkActorImpl::getFamilyImpl() const
{
NVBLAST_ASSERT(m_family != nullptr);
return *m_family;
}
NV_INLINE uint32_t TkActorImpl::getIndexInternal() const
{
NVBLAST_ASSERT(isActive());
return NvBlastActorGetIndex(m_actorLL, TkFrameworkImpl::get()->log);
}
NV_INLINE NvBlastActor* TkActorImpl::getActorLLInternal() const
{
return m_actorLL;
}
NV_INLINE uint32_t TkActorImpl::getJointCountInternal() const
{
return m_jointCount;
}
NV_INLINE TkGroupImpl* TkActorImpl::getGroupImpl() const
{
return m_group;
}
NV_INLINE bool TkActorImpl::isActive() const
{
return m_actorLL != nullptr;
}
NV_INLINE bool TkActorImpl::isPending() const
{
return m_flags.isSet(TkActorFlag::PENDING);
}
NV_INLINE void TkActorImpl::addJoint(TkJointLink& jointLink)
{
NVBLAST_ASSERT(m_jointList.isSolitary(jointLink));
m_jointList.insertHead(jointLink);
++m_jointCount;
}
NV_INLINE void TkActorImpl::removeJoint(TkJointLink& jointLink)
{
NVBLAST_ASSERT(!m_jointList.isSolitary(jointLink));
NVBLAST_ASSERT(m_jointCount > 0);
if (m_jointCount > 0)
{
--m_jointCount;
m_jointList.remove(jointLink);
}
}
//////// TkActorImpl::DamageData inline methods ////////
NV_INLINE TkActorImpl::DamageData::Type TkActorImpl::DamageData::getType() const
{
return m_damageDescCount > 0 ? Buffered : Plain;
}
NV_INLINE void TkActorImpl::DamageData::generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastActor* actorLL, NvBlastTimers* timers) const
{
if (getType() == Plain)
{
NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, m_programParams, TkFrameworkImpl::get()->log, timers);
}
else
{
const NvBlastProgramParams programParams = {
m_damageDescs.begin(),
m_damageDescCount,
m_material,
};
NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, &programParams, TkFrameworkImpl::get()->log, timers);
}
}
//////// TkActorImpl::JointIt methods ////////
NV_INLINE TkActorImpl::JointIt::JointIt(const TkActorImpl& actor, Direction dir) : DList::It(actor.m_jointList, dir) {}
NV_INLINE TkJointImpl* TkActorImpl::JointIt::operator * () const
{
const DLink* link = (const DLink*)(*this);
return reinterpret_cast<const TkJointLink*>(link)->m_joint;
}
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTTKACTORIMPL_H
|