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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef NVBLASTTKOBJECT_H
#define NVBLASTTKOBJECT_H
namespace Nv
{
namespace Blast
{
/**
Base class for all objects in Tk. All TkObjects are releasable.
*/
class TkObject
{
public:
/**
Constructor clears userData.
*/
TkObject() : userData(nullptr) {}
// Object API
/**
Release this object and free associated memory.
*/
virtual void release() = 0;
protected:
/**
Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject
*/
virtual ~TkObject() {}
public:
// Data
/**
Pointer field available to the user.
*/
void* userData;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTTKOBJECT_H
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