// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. #ifndef BLAST_DATA_EXPORTER #define BLAST_DATA_EXPORTER #include #include #include #include #include using namespace Nv::Blast; namespace physx { class PxPhysics; class PxCooking; } struct NvBlastBondDesc; struct NvBlastChunkDesc; struct NvBlastAsset; namespace Nv { namespace Blast { class TkAsset; class ExtPxAsset; class ExtSerialization; } } /** Tool for Blast asset creation and exporting */ class BlastDataExporter { public: BlastDataExporter(TkFramework* framework, physx::PxPhysics* physics, physx::PxCooking* cooking); ~BlastDataExporter(); /** Creates ExtPxAsset */ ExtPxAsset* createExtBlastAsset(std::vector& bondDescs, const std::vector& chunkDescs, std::vector& physicsChunks); /** Creates Low Level Blast asset */ NvBlastAsset* createLlBlastAsset(std::vector& bondDescs, const std::vector& chunkDescs); /** Creates Blast Toolkit Asset asset */ TkAsset* createTkBlastAsset(const std::vector& bondDescs, const std::vector& chunkDescs); /* Saves a Blast object to given path */ bool saveBlastObject(const std::string& outputDir, const std::string& objectName, const void* object, uint32_t objectTypeID); private: TkFramework* mFramework; ExtSerialization* mSerialization; }; #endif