// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GIZMO_TOOL_CONTROLLER_H #define GIZMO_TOOL_CONTROLLER_H #include "SampleManager.h" #include "DebugRenderBuffer.h" #include "NvBlastExtPxManager.h" #include "BlastSceneTree.h" class Renderable; class RenderMaterial; namespace Nv { namespace Blast { class ExtPhysicsActor; } } namespace physx { class PxScene; } enum AxisType { AT_X = 0, AT_Y = 1, AT_Z = 2, AT_Num }; enum GizmoToolMode { GTM_Translate = 0, GTM_Scale, GTM_Rotation }; void modifyPxActorByLocalWay(PxScene& pxScene, PxRigidDynamic& actor, PxTransform& gp_old, PxTransform& gp_new); void scalePxActor(PxScene& pxScene, PxRigidDynamic& actor, PxMat44& scale); class GizmoToolController : public ISampleController, public ISceneObserver { public: GizmoToolController(); virtual ~GizmoToolController(); virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual void Animate(double dt); void drawUI(); virtual void onInitialize(); virtual void onSampleStart(); virtual void onSampleStop(); virtual void dataSelected(std::vector selections); void setGizmoToolMode(GizmoToolMode mode); GizmoToolMode getGizmoToolMode() { return m_GizmoToolMode; } void setAxisSelected(AxisType type); void setAxisLength(float axisLength); void showAxisRenderables(bool show); void resetPos(); void setTargetActor(PxActor* actor); PxActor* getTargetActor(); void syncRenderableState(); bool CanMapToRootChunk(PxActor* actor); private: GizmoToolController& operator= (GizmoToolController&); //////// private methods //////// physx::PxScene& GetPhysXScene(); void UpdateCircleRenderData(float axisLength); bool CalPlaneLineIntersectPoint(PxVec3& result, PxVec3 planeNormal, PxVec3 planePoint, PxVec3 linedirection, PxVec3 linePoint); float DistanceFromPointToLine(PxVec3& point, PxVec3& origin, PxVec3& direction, PxVec3& foot); bool GetFootFromPointToPlane(PxVec3& point, PxVec3& origin, PxVec3& normal, PxVec3& foot); bool GetIntersectBetweenLines(PxVec3& origin1, PxVec3& direction1, PxVec3& origin2, PxVec3& direction2, PxVec3& intersect); PxQuat CalDirectionQuat(AxisType type); PxQuat CalConvertQuat(); void ScaleActor(bool replace); bool CanModifyLocal(PxActor* actor); void UpdateAssetInstanceTransform(const PxTransform& position); //////// used controllers //////// Renderer& getRenderer() const { return getManager()->getRenderer(); } PhysXController& getPhysXController() const { return getManager()->getPhysXController(); } BlastController& getBlastController() const { return getManager()->getBlastController(); } SelectionToolController& getSelectionToolController() const { return getManager()->getSelectionToolController(); } //////// internal data //////// GizmoToolMode m_GizmoToolMode; bool m_bGizmoFollowed; PxVec3 m_LastEyeRay; PxVec3 m_LastFoot; PxVec3 m_LastAxis[AT_Num]; PxRigidDynamic* m_CurrentActor; bool m_bNeedResetPos; bool m_bNeedResetColor; PxVec3 m_TargetPos; PxVec3 m_Axis[AT_Num]; AxisType m_AxisSelected; Renderable* m_AxisConeRenderable[AT_Num]; Renderable* m_AxisBoxRenderable[AT_Num]; RenderMaterial* m_AxisRenderMaterial; DebugRenderBuffer m_AxisRenderBuffer; std::vector m_CircleRenderData; DebugRenderBuffer m_CircleRenderBuffer; std::vector m_assetInstances; }; #endif // GIZMO_TOOL_CONTROLLER_H