/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef GIZMO_TOOL_CONTROLLER_H #define GIZMO_TOOL_CONTROLLER_H #include "SampleManager.h" #include "DebugRenderBuffer.h" #include "NvBlastExtPxManager.h" class Renderable; class RenderMaterial; namespace Nv { namespace Blast { class ExtPhysicsActor; } } enum AxisType { AT_X = 0, AT_Y = 1, AT_Z = 2, AT_Num }; enum GizmoToolMode { GTM_Translate = 0, GTM_Scale, GTM_Rotation }; class GizmoToolController : public ISampleController { public: GizmoToolController(); virtual ~GizmoToolController(); virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual void Animate(double dt); void drawUI(); virtual void onInitialize(); virtual void onSampleStart(); virtual void onSampleStop(); void setGizmoToolMode(GizmoToolMode mode); void setAxisSelected(AxisType type); void showAxisRenderables(bool show); void resetPos(); private: GizmoToolController& operator= (GizmoToolController&); //////// private methods //////// bool CalPlaneLineIntersectPoint(PxVec3& result, PxVec3 planeNormal, PxVec3 planePoint, PxVec3 linedirection, PxVec3 linePoint); float DistanceFromPointToLine(PxVec3& point, PxVec3& origin, PxVec3& direction, PxVec3& foot); bool GetFootFromPointToPlane(PxVec3& point, PxVec3& origin, PxVec3& normal, PxVec3& foot); bool GetIntersectBetweenLines(PxVec3& origin1, PxVec3& direction1, PxVec3& origin2, PxVec3& direction2, PxVec3& intersect); PxQuat CalDirectionQuat(AxisType type); PxQuat CalConvertQuat(); void ScaleActor(bool replace); //////// used controllers //////// Renderer& getRenderer() const { return getManager()->getRenderer(); } PhysXController& getPhysXController() const { return getManager()->getPhysXController(); } BlastController& getBlastController() const { return getManager()->getBlastController(); } SelectionToolController& getSelectionToolController() const { return getManager()->getSelectionToolController(); } //////// internal data //////// GizmoToolMode m_GizmoToolMode; bool m_bGizmoFollowed; PxVec3 m_LastEyeRay; PxVec3 m_LastFoot; PxVec3 m_LastAxis[AT_Num]; PxRigidActor* m_CurrentActor; bool m_bNeedResetPos; bool m_bNeedResetColor; PxVec3 m_TargetPos; PxVec3 m_Axis[AT_Num]; AxisType m_AxisSelected; Renderable* m_AxisConeRenderable[AT_Num]; Renderable* m_AxisBoxRenderable[AT_Num]; RenderMaterial* m_AxisRenderMaterial; DebugRenderBuffer m_AxisRenderBuffer; std::vector m_CircleRenderData; DebugRenderBuffer m_CircleRenderBuffer; }; #endif // GIZMO_TOOL_CONTROLLER_H