Fast
Async
3
Zi
true
/SUBSYSTEM:WINDOWS
/NOLOGO
__GFSDK_DX11__
UNICODE
_UNICODE
CC_LIB
THISFILENAME="$(TargetFileName)"
WIN32
QT_LARGEFILE_SUPPORT
QT_CORE_LIB
QT_GUI_LIB
QT_WIDGETS_LIB
QT_DLL
NV_ARTISTTOOLS
NV_FOUNDATION_DLL=0
${env:D3D11_ROOT}/include
${env:QTDIR}/../include
${env:FBXSDK_ROOT}/include
${env:NVTOOLSEXT}/include
${env:NvFoundation_ROOT}/include
${env:NsFoundation_ROOT}/include
${env:NvParameterized_ROOT}/src
${env:NvParameterized_ROOT}/include
${env:NsFileBuffer_ROOT}/include
${env:NsFastXML_ROOT}/include
${env:OpenAutomate_ROOT}/inc
${env:SDL_ROOT}/include
${env:NVCOMMON_ROOT}
${env:DXUT_PATH}/Core
${env:DXUT_PATH}/Optional
${env:DIRECTXTEX_PATH}/include
..\Generated\BlastPlugin\ui
..\Generated\BlastPlugin\$(PlatformName)
..\Generated\CoreLib\ui
..\Generated\CoreLib\$(PlatformName)
..\..\source\CoreLib
..\..\source\CoreLib\Anim
..\..\source\CoreLib\Backdoor
..\..\source\CoreLib\Parameters
..\..\source\CoreLib\Render
..\..\source\CoreLib\Render\D3D11
..\..\source\CoreLib\Render\D3D12
..\..\source\CoreLib\Render\Interface
..\..\source\CoreLib\Scene
..\..\source\CoreLib\Utils
..\..\source\CoreLib\Window
..\..\source\BlastPlugin
..\..\source\BlastPlugin\Render
..\..\source\BlastPlugin\Render\D3D11
..\..\source\BlastPlugin\Render\D3D12
..\..\source\BlastPlugin\Render\Interface
..\..\source\BlastPlugin\Scene
..\..\source\BlastPlugin\Window
..\..\source\BlastPlugin\Parameters
..\..\source\BlastPlugin\SampleBase
..\..\source\BlastPlugin\SampleBase\core
..\..\source\BlastPlugin\SampleBase\blast
..\..\source\BlastPlugin\SampleBase\physx
..\..\source\BlastPlugin\SampleBase\renderer
..\..\source\BlastPlugin\SampleBase\scene
..\..\source\BlastPlugin\SampleBase\ui
..\..\source\BlastPlugin\SampleBase\utils
$(OutDir)
d3d11.lib
d3dcompiler.lib
dxerr.lib
dxguid.lib
dxgi.lib
d3dx11.lib
comctl32.lib
Shlwapi.lib
SDL2.lib
Usp10.lib
Version.lib
Imm32.lib
DbgHelp.lib
DEBUG
_DEBUG
3
0
NoWholeProgramOptimization
qtmaind.lib
Qt5Cored.lib
Qt5Guid.lib
Qt5Widgetsd.lib
Qt5Xmld.lib
NDEBUG
QT_NO_DEBUG
2
2
UseLinkTimeCodeGeneration
qtmain.lib
Qt5Core.lib
Qt5Gui.lib
Qt5Widgets.lib
Qt5Xml.lib
$(OutDir)
${env:QTDIR}/x86/lib
${env:D3D11_ROOT}/lib/x86
${env:SDL_ROOT}/Lib/x86
${env:SHADOWLIB_PATH}/lib/win32
${env:HBAOPLUS_PATH}/lib/win32
GFSDK_ShadowLib_DX11.win32.lib
GFSDK_SSAO_D3D11.win32.lib
_WIN64
WIN64
$(OutDir)
${env:QTDIR}/x64/lib
${env:D3D11_ROOT}/lib/x64
${env:SDL_ROOT}/Lib/x64
${env:SHADOWLIB_PATH}/lib/win64
${env:HBAOPLUS_PATH}/lib/win64
GFSDK_ShadowLib_DX11.win64.lib
GFSDK_SSAO_D3D11.win64.lib
${env:PX_SHARED}/include
${env:PX_SHARED}/include/filebuf
${env:PX_SHARED}/include/foundation
${env:PX_SHARED}/include/task
${env:PX_SHARED}/include/cudamanager
${env:PX_SHARED}/include/pvd
${env:PX_SHARED}/src/foundation/include
${env:PX_SHARED}/src/filebuf/include
${env:PX_SHARED}/src/fastxml/include
${env:PX_SHARED}/src/pvd/include
${env:PHYSX_PATH}/Include
${env:PHYSX_PATH}/Include/common
${env:PHYSX_PATH}/Include/cooking
${env:PHYSX_PATH}/Include/extensions
${env:PHYSX_PATH}/Include/geometry
${env:PHYSX_PATH}/Include/gpu
${env:PHYSX_PATH}/Include/deformable
${env:PHYSX_PATH}/Include/particles
${env:PHYSX_PATH}/Include/characterkinematic
${env:PHYSX_PATH}/Include/characterdynamic
${env:PHYSX_PATH}/Include/vehicle
${env:PHYSX_PATH}/Source/GeomUtils/headers
${env:PHYSX_PATH}/Source/PhysXGpu/include
${env:BLAST_PATH}/sdk/common
${env:BLAST_PATH}/sdk/extensions/authoring/include
${env:BLAST_PATH}/sdk/extensions/authoring/source
${env:BLAST_PATH}/sdk/extensions/common/include
${env:BLAST_PATH}/sdk/extensions/import/include
${env:BLAST_PATH}/sdk/extensions/lowlevel/include
${env:BLAST_PATH}/sdk/extensions/physx/include
${env:BLAST_PATH}/sdk/extensions/serialization/include
${env:BLAST_PATH}/sdk/extensions/shaders/include
${env:BLAST_PATH}/sdk/extensions/utils/include
${env:BLAST_PATH}/sdk/extensions/stress/include
${env:BLAST_PATH}/sdk/extensions/exporter/include
${env:BLAST_PATH}/sdk/extensions/assetutils/include
${env:BLAST_PATH}/sdk/lowlevel/include
${env:BLAST_PATH}/sdk/profiler
${env:BLAST_PATH}/sdk/toolkit/include
${env:BLAST_PATH}/sdk/globals/include
${env:BLAST_PATH}/sdk/lowlevel/source
${env:BLAST_PATH}/sdk/toolkit/source
${env:BLAST_PATH}/shared/utils
${env:IMGUI_PATH}
${env:TINYOBJ_PATH}
${env:TCLAP_PATH}/include
${env:SHADOWLIB_PATH}/include
${env:HBAOPLUS_PATH}/include
..\${env:VS_STRING}
RenderBlastDx11
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools
$(ProjectName).win32.d.exe
${env:FBXSDK_LIB_ROOT}/x86/debug
CoreLib.win32.d.lib
$(ProjectName).win64.d.exe
${env:FBXSDK_LIB_ROOT}/x64/debug
CoreLib.win64.d.lib
$(ProjectName).win32.exe
${env:FBXSDK_LIB_ROOT}/x86/release
CoreLib.win32.lib
$(ProjectName).win64.exe
${env:FBXSDK_LIB_ROOT}/x64/release
CoreLib.win64.lib
CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION}
main.cpp
resource.rc
libfbxsdk-md.lib
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib
CORELIB_LIB
$(ProjectName).win32.d.dll
${env:FBXSDK_LIB_ROOT}/x86/debug
${env:NVTOOLSEXT}/lib/Win32
nvToolsExt32_1.lib
$(ProjectName).win64.d.dll
${env:FBXSDK_LIB_ROOT}/x64/debug
${env:NVTOOLSEXT}/lib/x64
nvToolsExt64_1.lib
$(ProjectName).win32.dll
${env:FBXSDK_LIB_ROOT}/x86/release
${env:NVTOOLSEXT}/lib/Win32
nvToolsExt32_1.lib
$(ProjectName).win64.dll
${env:FBXSDK_LIB_ROOT}/x64/release
${env:NVTOOLSEXT}/lib/x64
nvToolsExt64_1.lib
Parameters/*.h
Parameters/*.cpp
Parameters/*.pl
Anim/*.h
Anim/*.cpp
Backdoor/*.h
Backdoor/*.cpp
*.h
*.cpp
Render/Interface/*.h
Render/Interface/*.cpp
Render/*.h
Render/*.cpp
Scene/*.h
Scene/*.cpp
UI/*.ui
UI/*.qrc
Utils/*.h
Utils/*.cpp
Window/*.h
Window/*.cpp
src/*.cpp
src/windows/*.cpp
include/*.h
src/*.cpp
src/*.cpp
NvCoMemoryAllocator.h
NvCoMemoryAllocator.cpp
Platform/Win/NvCoWinMemoryAllocator.h
Platform/Win/NvCoWinMemoryAllocator.cpp
Animation/NvCoFrameCalculator.h
Animation/NvCoFrameCalculator.cpp
ui/*.h
moc/*.cpp
qrc/*.cpp
BodyShader.hlsl
BodyShaderCommon.hlsl
BodyShadow.hlsl
color.hlsl
Light.hlsl
ScreenQuad.hlsl
ScreenQuadColor.hlsl
VisualizeShadow.hlsl
inc/*.h
src/*.c
libfbxsdk-md.lib
DXUT.lib
DirectXTex.lib
DXUTOpt.lib
RenderPluginDx11
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast
PLUGINBT_LIB
_WINDOWS
_WIN32_WINNT=0x0600
_CRT_SECURE_NO_DEPRECATE
_LIB
${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake
$(ProjectName).win32.d.dll
${env:FBXSDK_LIB_ROOT}/x86/debug
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
CoreLib.win32.d.lib
PhysX3CommonDEBUG_x86.lib
PhysX3DEBUG_x86.lib
PhysX3CookingDEBUG_x86.lib
PhysX3ExtensionsDEBUG_x86.lib
PxPvdSDKDEBUG_x86.lib
PxTaskDEBUG_x86.lib
PxFoundationDEBUG_x86.lib
PsFastXmlDEBUG_x86.lib
NvBlastDEBUG_x86.lib
NvBlastExtAuthoringDEBUG_x86.lib
NvBlastExtImportDEBUG_x86.lib
NvBlastExtPhysXDEBUG_x86.lib
NvBlastExtShadersDEBUG_x86.lib
NvBlastTkDEBUG_x86.lib
NvBlastExtExporterDEBUG_x86.lib
NvBlastExtAssetUtilsDEBUG_x86.lib
NvBlastGlobalsDEBUG_x86.lib
GFSDK_ShadowLib_DX11.win32.lib
GFSDK_SSAO_D3D11.win32.lib
NvBlastExtSerializationDEBUG_x86.lib
NvBlastExtPxSerializationDEBUG_x86.lib
NvBlastExtTkSerializationDEBUG_x86.lib
$(ProjectName).win64.d.dll
${env:FBXSDK_LIB_ROOT}/x64/debug
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
CoreLib.win64.d.lib
PhysX3CommonDEBUG_x64.lib
PhysX3DEBUG_x64.lib
PhysX3CookingDEBUG_x64.lib
PhysX3ExtensionsDEBUG_x64.lib
PxPvdSDKDEBUG_x64.lib
PxTaskDEBUG_x64.lib
PxFoundationDEBUG_x64.lib
PsFastXmlDEBUG_x64.lib
NvBlastDEBUG_x64.lib
NvBlastExtAuthoringDEBUG_x64.lib
NvBlastExtImportDEBUG_x64.lib
NvBlastExtPhysXDEBUG_x64.lib
NvBlastExtShadersDEBUG_x64.lib
NvBlastTkDEBUG_x64.lib
NvBlastExtExporterDEBUG_x64.lib
NvBlastExtAssetUtilsDEBUG_x64.lib
NvBlastGlobalsDEBUG_x64.lib
GFSDK_ShadowLib_DX11.win64.lib
GFSDK_SSAO_D3D11.win64.lib
NvBlastExtSerializationDEBUG_x64.lib
NvBlastExtPxSerializationDEBUG_x64.lib
NvBlastExtTkSerializationDEBUG_x64.lib
$(ProjectName).win32.dll
${env:FBXSDK_LIB_ROOT}/x86/release
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
CoreLib.win32.lib
PhysX3Common_x86.lib
PhysX3_x86.lib
PhysX3Cooking_x86.lib
PhysX3Extensions_x86.lib
PxPvdSDK_x86.lib
PxTask_x86.lib
PxFoundation_x86.lib
PsFastXml_x86.lib
NvBlast_x86.lib
NvBlastExtAuthoring_x86.lib
NvBlastExtImport_x86.lib
NvBlastExtPhysX_x86.lib
NvBlastExtShaders_x86.lib
NvBlastTk_x86.lib
NvBlastExtExporter_x86.lib
NvBlastExtAssetUtils_x86.lib
NvBlastGlobals_x86.lib
GFSDK_ShadowLib_DX11.win32.lib
GFSDK_SSAO_D3D11.win32.lib
NvBlastExtSerialization_x86.lib
NvBlastExtPxSerialization_x86.lib
NvBlastExtTkSerialization_x86.lib
$(ProjectName).win64.dll
${env:FBXSDK_LIB_ROOT}/x64/release
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
CoreLib.win64.lib
PhysX3Common_x64.lib
PhysX3_x64.lib
PhysX3Cooking_x64.lib
PhysX3Extensions_x64.lib
PxPvdSDK_x64.lib
PxTask_x64.lib
PxFoundation_x64.lib
PsFastXml_x64.lib
NvBlast_x64.lib
NvBlastExtAuthoring_x64.lib
NvBlastExtImport_x64.lib
NvBlastExtPhysX_x64.lib
NvBlastExtShaders_x64.lib
NvBlastTk_x64.lib
NvBlastExtExporter_x64.lib
NvBlastExtAssetUtils_x64.lib
NvBlastGlobals_x64.lib
GFSDK_ShadowLib_DX11.win64.lib
GFSDK_SSAO_D3D11.win64.lib
NvBlastExtSerialization_x64.lib
NvBlastExtPxSerialization_x64.lib
NvBlastExtTkSerialization_x64.lib
Render/Interface/*.h
Render/Interface/*.cpp
Scene/*.h
Scene/*.cpp
UI/*.ui
UI/*.qrc
Window/*.h
Window/*.cpp
Parameters/*.h
Parameters/*.cpp
*.h
*.cpp
*.cpp
*.h
core/*.cpp
core/*.h
blast/*.cpp
blast/*.h
physx/*.cpp
physx/*.h
renderer/*.cpp
renderer/*.h
scene/*.cpp
scene/*.h
ui/*.cpp
ui/*.h
utils/*.cpp
utils/*.h
renderer/*.cpp
renderer/*.h
utils/*.cpp
utils/*.h
*.cpp
*.h
*.cpp
*.h
NvBlastGlobals.cpp
NvBlastExtAuthoringAccelerator.cpp
NvBlastExtAuthoringBooleanTool.cpp
NvBlastExtAuthoringFractureToolImpl.cpp
NvBlastExtAuthoringMeshImpl.cpp
NvBlastExtAuthoringTriangulator.cpp
src/*.cpp
src/windows/*.cpp
include/*.h
src/*.cpp
src/*.cpp
NvCoMemoryAllocator.h
NvCoMemoryAllocator.cpp
Platform/Win/NvCoWinMemoryAllocator.h
Platform/Win/NvCoWinMemoryAllocator.cpp
Animation/NvCoFrameCalculator.h
Animation/NvCoFrameCalculator.cpp
ui/*.h
moc/*.cpp
qrc/*.cpp
moc/moc_SlideSpinBox.cpp
RenderPluginDx11
PluginBlast
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11
PLUGINBTRENDER_LIB
$(ProjectName).win32.d.dll
${env:FBXSDK_LIB_ROOT}/x86/debug
CoreLib.win32.d.lib
RenderPluginDx11.win32.d.lib
PluginBlast.win32.d.lib
$(ProjectName).win64.d.dll
${env:FBXSDK_LIB_ROOT}/x64/debug
CoreLib.win64.d.lib
RenderPluginDx11.win64.d.lib
PluginBlast.win64.d.lib
$(ProjectName).win32.dll
${env:FBXSDK_LIB_ROOT}/x86/release
CoreLib.win32.lib
RenderPluginDx11.win32.lib
PluginBlast.win32.lib
$(ProjectName).win64.dll
${env:FBXSDK_LIB_ROOT}/x64/release
CoreLib.win64.lib
RenderPluginDx11.win64.lib
PluginBlast.win64.lib
Render/D3D11/*.h
Render/D3D11/*.cpp
HairShaderAttribute.h
BlastShader.hlsl
BlastShaderOpt.hlsl
BlastShadow.hlsl
BlastShadowOpt.hlsl
10.0.10240.0
RenderPluginDx12
PluginBlast
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12
PLUGINBTRENDER_LIB
$(ProjectName).win32.d.dll
${env:FBXSDK_LIB_ROOT}/x86/debug
CoreLib.win32.d.lib
RenderPluginDx12.win32.d.lib
PluginBlast.win32.d.lib
$(ProjectName).win64.d.dll
${env:FBXSDK_LIB_ROOT}/x64/debug
CoreLib.win64.d.lib
RenderPluginDx12.win64.d.lib
PluginBlast.win64.d.lib
$(ProjectName).win32.dll
${env:FBXSDK_LIB_ROOT}/x86/release
CoreLib.win32.lib
RenderPluginDx12.win32.lib
PluginBlast.win32.lib
$(ProjectName).win64.dll
${env:FBXSDK_LIB_ROOT}/x64/release
CoreLib.win64.lib
RenderPluginDx12.win64.lib
PluginBlast.win64.lib
Render/D3D12/*.h
Render/D3D12/*.cpp
DXUT.lib
DirectXTex.lib
DXUTOpt.lib
CoreLib
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11
CORERENDER_LIB
$(ProjectName).win32.d.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
CoreLib.win32.d.lib
$(ProjectName).win64.d.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
CoreLib.win64.d.lib
$(ProjectName).win32.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
CoreLib.win32.lib
$(ProjectName).win64.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
CoreLib.win64.lib
Render/D3D11/*.h
Render/D3D11/*.cpp
10.0.10240.0
legacy_stdio_definitions.lib
DXUT.lib
DirectXTex.lib
DXUTOpt.lib
CoreLib
..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake
..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12
CORERENDER_LIB
_WINDOWS
_WIN32_WINNT=0x0600
_CRT_SECURE_NO_DEPRECATE
_LIB
$(ProjectName).win32.d.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug
d3d12.lib
CoreLib.win32.d.lib
$(ProjectName).win64.d.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug
d3d12.lib
CoreLib.win64.d.lib
$(ProjectName).win32.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release
d3d12.lib
CoreLib.win32.lib
$(ProjectName).win64.dll
${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release
d3d12.lib
CoreLib.win64.lib
Render/D3D12/*.h
Render/D3D12/*.cpp
NvCoDx12DescriptorHeap.h
NvCoDx12DescriptorHeap.cpp