..\${env:VS_STRING} RenderBlastDx11 ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools $(ProjectName).win32.d.exe ${env:FBXSDK_LIB_ROOT}/x86/debug CoreLib.win32.d.lib $(ProjectName).win64.d.exe ${env:FBXSDK_LIB_ROOT}/x64/debug CoreLib.win64.d.lib $(ProjectName).win32.exe ${env:FBXSDK_LIB_ROOT}/x86/release CoreLib.win32.lib $(ProjectName).win64.exe ${env:FBXSDK_LIB_ROOT}/x64/release CoreLib.win64.lib CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION} main.cpp resource.rc libfbxsdk-md.lib ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib CORELIB_LIB $(ProjectName).win32.d.dll ${env:FBXSDK_LIB_ROOT}/x86/debug ${env:NVTOOLSEXT}/lib/Win32 nvToolsExt32_1.lib $(ProjectName).win64.d.dll ${env:FBXSDK_LIB_ROOT}/x64/debug ${env:NVTOOLSEXT}/lib/x64 nvToolsExt64_1.lib $(ProjectName).win32.dll ${env:FBXSDK_LIB_ROOT}/x86/release ${env:NVTOOLSEXT}/lib/Win32 nvToolsExt32_1.lib $(ProjectName).win64.dll ${env:FBXSDK_LIB_ROOT}/x64/release ${env:NVTOOLSEXT}/lib/x64 nvToolsExt64_1.lib Parameters/*.h Parameters/*.cpp Parameters/*.pl Anim/*.h Anim/*.cpp Backdoor/*.h Backdoor/*.cpp *.h *.cpp Render/Interface/*.h Render/Interface/*.cpp Render/*.h Render/*.cpp Scene/*.h Scene/*.cpp UI/*.ui UI/*.qrc Utils/*.h Utils/*.cpp Window/*.h Window/*.cpp src/*.cpp src/windows/*.cpp include/*.h src/*.cpp src/*.cpp NvCoMemoryAllocator.h NvCoMemoryAllocator.cpp Platform/Win/NvCoWinMemoryAllocator.h Platform/Win/NvCoWinMemoryAllocator.cpp Animation/NvCoFrameCalculator.h Animation/NvCoFrameCalculator.cpp ui/*.h moc/*.cpp qrc/*.cpp BodyShader.hlsl BodyShaderCommon.hlsl BodyShadow.hlsl color.hlsl Light.hlsl ScreenQuad.hlsl ScreenQuadColor.hlsl VisualizeShadow.hlsl inc/*.h src/*.c libfbxsdk-md.lib DXUT.lib DirectXTex.lib DXUTOpt.lib RenderPluginDx11 ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast PLUGINBT_LIB _WINDOWS _WIN32_WINNT=0x0600 _CRT_SECURE_NO_DEPRECATE _LIB ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake $(ProjectName).win32.d.dll ${env:FBXSDK_LIB_ROOT}/x86/debug ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug CoreLib.win32.d.lib PhysX3CommonDEBUG_x86.lib PhysX3DEBUG_x86.lib PhysX3CookingDEBUG_x86.lib PhysX3ExtensionsDEBUG_x86.lib PxPvdSDKDEBUG_x86.lib PxTaskDEBUG_x86.lib PxFoundationDEBUG_x86.lib PsFastXmlDEBUG_x86.lib NvBlastDEBUG_x86.lib NvBlastExtAuthoringDEBUG_x86.lib NvBlastExtImportDEBUG_x86.lib NvBlastExtPhysXDEBUG_x86.lib NvBlastExtShadersDEBUG_x86.lib NvBlastTkDEBUG_x86.lib NvBlastExtExporterDEBUG_x86.lib NvBlastExtAssetUtilsDEBUG_x86.lib NvBlastGlobalsDEBUG_x86.lib GFSDK_ShadowLib_DX11.win32.lib GFSDK_SSAO_D3D11.win32.lib NvBlastExtSerializationDEBUG_x86.lib NvBlastExtPxSerializationDEBUG_x86.lib NvBlastExtTkSerializationDEBUG_x86.lib $(ProjectName).win64.d.dll ${env:FBXSDK_LIB_ROOT}/x64/debug ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug CoreLib.win64.d.lib PhysX3CommonDEBUG_x64.lib PhysX3DEBUG_x64.lib PhysX3CookingDEBUG_x64.lib PhysX3ExtensionsDEBUG_x64.lib PxPvdSDKDEBUG_x64.lib PxTaskDEBUG_x64.lib PxFoundationDEBUG_x64.lib PsFastXmlDEBUG_x64.lib NvBlastDEBUG_x64.lib NvBlastExtAuthoringDEBUG_x64.lib NvBlastExtImportDEBUG_x64.lib NvBlastExtPhysXDEBUG_x64.lib NvBlastExtShadersDEBUG_x64.lib NvBlastTkDEBUG_x64.lib NvBlastExtExporterDEBUG_x64.lib NvBlastExtAssetUtilsDEBUG_x64.lib NvBlastGlobalsDEBUG_x64.lib GFSDK_ShadowLib_DX11.win64.lib GFSDK_SSAO_D3D11.win64.lib NvBlastExtSerializationDEBUG_x64.lib NvBlastExtPxSerializationDEBUG_x64.lib NvBlastExtTkSerializationDEBUG_x64.lib $(ProjectName).win32.dll ${env:FBXSDK_LIB_ROOT}/x86/release ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release CoreLib.win32.lib PhysX3Common_x86.lib PhysX3_x86.lib PhysX3Cooking_x86.lib PhysX3Extensions_x86.lib PxPvdSDK_x86.lib PxTask_x86.lib PxFoundation_x86.lib PsFastXml_x86.lib NvBlast_x86.lib NvBlastExtAuthoring_x86.lib NvBlastExtImport_x86.lib NvBlastExtPhysX_x86.lib NvBlastExtShaders_x86.lib NvBlastTk_x86.lib NvBlastExtExporter_x86.lib NvBlastExtAssetUtils_x86.lib NvBlastGlobals_x86.lib GFSDK_ShadowLib_DX11.win32.lib GFSDK_SSAO_D3D11.win32.lib NvBlastExtSerialization_x86.lib NvBlastExtPxSerialization_x86.lib NvBlastExtTkSerialization_x86.lib $(ProjectName).win64.dll ${env:FBXSDK_LIB_ROOT}/x64/release ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release CoreLib.win64.lib PhysX3Common_x64.lib PhysX3_x64.lib PhysX3Cooking_x64.lib PhysX3Extensions_x64.lib PxPvdSDK_x64.lib PxTask_x64.lib PxFoundation_x64.lib PsFastXml_x64.lib NvBlast_x64.lib NvBlastExtAuthoring_x64.lib NvBlastExtImport_x64.lib NvBlastExtPhysX_x64.lib NvBlastExtShaders_x64.lib NvBlastTk_x64.lib NvBlastExtExporter_x64.lib NvBlastExtAssetUtils_x64.lib NvBlastGlobals_x64.lib GFSDK_ShadowLib_DX11.win64.lib GFSDK_SSAO_D3D11.win64.lib NvBlastExtSerialization_x64.lib NvBlastExtPxSerialization_x64.lib NvBlastExtTkSerialization_x64.lib Render/Interface/*.h Render/Interface/*.cpp Scene/*.h Scene/*.cpp UI/*.ui UI/*.qrc Window/*.h Window/*.cpp Parameters/*.h Parameters/*.cpp *.h *.cpp *.cpp *.h core/*.cpp core/*.h blast/*.cpp blast/*.h physx/*.cpp physx/*.h renderer/*.cpp renderer/*.h scene/*.cpp scene/*.h ui/*.cpp ui/*.h utils/*.cpp utils/*.h renderer/*.cpp renderer/*.h utils/*.cpp utils/*.h *.cpp *.h *.cpp *.h NvBlastGlobals.cpp NvBlastExtAuthoringAccelerator.cpp NvBlastExtAuthoringBooleanTool.cpp NvBlastExtAuthoringFractureToolImpl.cpp NvBlastExtAuthoringMeshImpl.cpp NvBlastExtAuthoringTriangulator.cpp src/*.cpp src/windows/*.cpp include/*.h src/*.cpp src/*.cpp NvCoMemoryAllocator.h NvCoMemoryAllocator.cpp Platform/Win/NvCoWinMemoryAllocator.h Platform/Win/NvCoWinMemoryAllocator.cpp Animation/NvCoFrameCalculator.h Animation/NvCoFrameCalculator.cpp ui/*.h moc/*.cpp qrc/*.cpp moc/moc_SlideSpinBox.cpp RenderPluginDx11 PluginBlast ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11 PLUGINBTRENDER_LIB $(ProjectName).win32.d.dll ${env:FBXSDK_LIB_ROOT}/x86/debug CoreLib.win32.d.lib RenderPluginDx11.win32.d.lib PluginBlast.win32.d.lib $(ProjectName).win64.d.dll ${env:FBXSDK_LIB_ROOT}/x64/debug CoreLib.win64.d.lib RenderPluginDx11.win64.d.lib PluginBlast.win64.d.lib $(ProjectName).win32.dll ${env:FBXSDK_LIB_ROOT}/x86/release CoreLib.win32.lib RenderPluginDx11.win32.lib PluginBlast.win32.lib $(ProjectName).win64.dll ${env:FBXSDK_LIB_ROOT}/x64/release CoreLib.win64.lib RenderPluginDx11.win64.lib PluginBlast.win64.lib Render/D3D11/*.h Render/D3D11/*.cpp HairShaderAttribute.h BlastShader.hlsl BlastShaderOpt.hlsl BlastShadow.hlsl BlastShadowOpt.hlsl 10.0.10240.0 RenderPluginDx12 PluginBlast ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12 PLUGINBTRENDER_LIB $(ProjectName).win32.d.dll ${env:FBXSDK_LIB_ROOT}/x86/debug CoreLib.win32.d.lib RenderPluginDx12.win32.d.lib PluginBlast.win32.d.lib $(ProjectName).win64.d.dll ${env:FBXSDK_LIB_ROOT}/x64/debug CoreLib.win64.d.lib RenderPluginDx12.win64.d.lib PluginBlast.win64.d.lib $(ProjectName).win32.dll ${env:FBXSDK_LIB_ROOT}/x86/release CoreLib.win32.lib RenderPluginDx12.win32.lib PluginBlast.win32.lib $(ProjectName).win64.dll ${env:FBXSDK_LIB_ROOT}/x64/release CoreLib.win64.lib RenderPluginDx12.win64.lib PluginBlast.win64.lib Render/D3D12/*.h Render/D3D12/*.cpp DXUT.lib DirectXTex.lib DXUTOpt.lib CoreLib ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11 CORERENDER_LIB $(ProjectName).win32.d.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug CoreLib.win32.d.lib $(ProjectName).win64.d.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug CoreLib.win64.d.lib $(ProjectName).win32.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release CoreLib.win32.lib $(ProjectName).win64.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release CoreLib.win64.lib Render/D3D11/*.h Render/D3D11/*.cpp 10.0.10240.0 legacy_stdio_definitions.lib DXUT.lib DirectXTex.lib DXUTOpt.lib CoreLib ..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake ..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12 CORERENDER_LIB _WINDOWS _WIN32_WINNT=0x0600 _CRT_SECURE_NO_DEPRECATE _LIB $(ProjectName).win32.d.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug d3d12.lib CoreLib.win32.d.lib $(ProjectName).win64.d.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug d3d12.lib CoreLib.win64.d.lib $(ProjectName).win32.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release d3d12.lib CoreLib.win32.lib $(ProjectName).win64.dll ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release d3d12.lib CoreLib.win64.lib Render/D3D12/*.h Render/D3D12/*.cpp NvCoDx12DescriptorHeap.h NvCoDx12DescriptorHeap.cpp