// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. #ifndef OBJ_APEX_EXPORTER_H #define OBJ_APEX_EXPORTER_H #include #include #include namespace physx { class PxVec3; class PxVec2; } struct NvBlastAsset; namespace Nv { namespace Blast { class ApexDestructibleGeometryExporter { public: ApexDestructibleGeometryExporter(std::string materialsDir, std::string exportDir) : m_materialsDir(materialsDir), m_exportDir(exportDir) {} bool exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name, const std::vector& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, const std::vector >& hulls = std::vector >()); private: ApexDestructibleGeometryExporter& operator=(const ApexDestructibleGeometryExporter&) { return *this; } const std::string m_materialsDir; const std::string m_exportDir; }; } // namespace Blast } // namespace Nv #endif //OBJ_EXPORTER_H