#include #include "gtest/gtest.h" //#include "NvBlast.h" #include "NvBlastActor.h" #include "NvBlastIndexFns.h" #include "AlignedAllocator.h" #include "TestAssets.h" #include "NvBlastActor.h" static void messageLog(int type, const char* msg, const char* file, int line) { { switch (type) { case NvBlastMessage::Error: std::cout << "NvBlast Error message in " << file << "(" << line << "): " << msg << "\n"; break; case NvBlastMessage::Warning: std::cout << "NvBlast Warning message in " << file << "(" << line << "): " << msg << "\n"; break; case NvBlastMessage::Info: std::cout << "NvBlast Info message in " << file << "(" << line << "): " << msg << "\n"; break; case NvBlastMessage::Debug: std::cout << "NvBlast Debug message in " << file << "(" << line << "): " << msg << "\n"; break; } } } TEST(CoreTests, IndexStartLookup) { uint32_t lookup[32]; uint32_t indices[] = {1,1,2,2,4,4,4}; Nv::Blast::createIndexStartLookup(lookup, 0, 30, indices, 7, 4); EXPECT_EQ(lookup[0], 0); EXPECT_EQ(lookup[1], 0); EXPECT_EQ(lookup[2], 2); EXPECT_EQ(lookup[3], 4); EXPECT_EQ(lookup[4], 4); EXPECT_EQ(lookup[5], 7); EXPECT_EQ(lookup[31], 7); } #include "NvBlastGeometry.h" TEST(CoreTests, FindChunkByPosition) { std::vector scratch; const NvBlastAssetDesc& desc = g_assetDescs[0]; // 1-cube scratch.resize((size_t)NvBlastGetRequiredScratchForCreateAsset(&desc, nullptr)); void* amem = alignedAlloc(NvBlastGetAssetMemorySize(&desc, nullptr)); NvBlastAsset* asset = NvBlastCreateAsset(amem, &desc, &scratch[0], nullptr); ASSERT_TRUE(asset != nullptr); uint32_t expectedNode[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; const float positions[] = { -2.0f, -2.0f, -2.0f, +2.0f, -2.0f, -2.0f, -2.0f, +2.0f, -2.0f, +2.0f, +2.0f, -2.0f, -2.0f, -2.0f, +2.0f, +2.0f, -2.0f, +2.0f, -2.0f, +2.0f, +2.0f, +2.0f, +2.0f, +2.0f, }; const float* pos = &positions[0]; NvBlastActorDesc actorDesc; actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr; actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; void* fmem = alignedAlloc(NvBlastAssetGetFamilyMemorySize(asset, nullptr)); NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, nullptr); scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, nullptr)); NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, &scratch[0], nullptr); ASSERT_TRUE(actor != nullptr); std::vector graphNodeIndices; graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(actor, nullptr)); const float* bondHealths = NvBlastActorGetBondHealths(actor, messageLog); uint32_t graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), actor, nullptr); const NvBlastBond* bonds = NvBlastAssetGetBonds(asset, nullptr); NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(asset, nullptr); for (int i = 0; i < 8; ++i, pos += 3) { EXPECT_EQ(expectedNode[i], Nv::Blast::findNodeByPosition(pos, graphNodesCount, graphNodeIndices.data(), graph, bonds, bondHealths)); EXPECT_EQ(expectedNode[i] + 1, NvBlastActorClosestChunk(pos, actor, nullptr)); // Works because (chunk index) = (node index) + 1 in these cases } EXPECT_TRUE(NvBlastActorDeactivate(actor, nullptr)); alignedFree(family); alignedFree(asset); } TEST(CoreTests, FindChunkByPositionUShape) { /* considering this graph 4->5->6 ^ | 1->2->3 and trying to find chunks by some position */ const NvBlastChunkDesc uchunks[7] = { // centroid volume parent idx flags ID { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 5 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 6 } }; const NvBlastBondDesc ubonds[5] = { // chunks normal area centroid userData { { 2, 1 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 1.0f, 0.0f }, 0 } }, // index swap should not matter { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 4.0f, 1.0f, 0.0f }, 0 } }, { { 1, 4 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 1.0f, 2.0f, 0.0f }, 0 } }, { { 4, 5 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 3.0f, 0.0f }, 0 } }, { { 5, 6 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 4.0f, 3.0f, 0.0f }, 0 } }, }; const NvBlastAssetDesc desc = { 7, uchunks, 5, ubonds }; std::vector scratch; scratch.resize((size_t)NvBlastGetRequiredScratchForCreateAsset(&desc, messageLog)); void* amem = alignedAlloc(NvBlastGetAssetMemorySize(&desc, messageLog)); NvBlastAsset* asset = NvBlastCreateAsset(amem, &desc, &scratch[0], messageLog); ASSERT_TRUE(asset != nullptr); NvBlastActorDesc actorDesc; actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr; actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; void* fmem = alignedAlloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog)); NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, nullptr); scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog)); NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, &scratch[0], nullptr); ASSERT_TRUE(actor != nullptr); std::vector graphNodeIndices; graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(actor, nullptr)); uint32_t graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), actor, nullptr); const NvBlastBond* bonds = NvBlastAssetGetBonds(asset, nullptr); NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(asset, nullptr); srand(100); for (uint32_t i = 0; i < 100000; i++) { float rx = 20 * (float)(rand() - 1) / RAND_MAX - 10; float ry = 20 * (float)(rand() - 1) / RAND_MAX - 10; float rz = 0.0f; float rpos[] = { rx, ry, rz }; // open boundaries uint32_t col = std::max(0, std::min(2, int(rx / 2))); uint32_t row = std::max(0, std::min(1, int(ry / 2))); uint32_t expectedNode = col + row * 3; //printf("iteration %i: %.1f %.1f %.1f expected: %d\n", i, rpos[0], rpos[1], rpos[2], expectedNode); { uint32_t returnedNode = Nv::Blast::findNodeByPosition(rpos, graphNodesCount, graphNodeIndices.data(), graph, bonds, NvBlastActorGetBondHealths(actor, messageLog)); if (expectedNode != returnedNode) Nv::Blast::findNodeByPosition(rpos, graphNodesCount, graphNodeIndices.data(), graph, bonds, NvBlastActorGetBondHealths(actor, messageLog)); EXPECT_EQ(expectedNode, returnedNode); } { // +1 to account for graph vs. asset indices uint32_t expectedChunk = expectedNode + 1; uint32_t returnedChunk = NvBlastActorClosestChunk(rpos, actor, nullptr); if (expectedChunk != returnedChunk) NvBlastActorClosestChunk(rpos, actor, nullptr); EXPECT_EQ(expectedChunk, returnedChunk); } } EXPECT_TRUE(NvBlastActorDeactivate(actor, messageLog)); alignedFree(family); alignedFree(asset); } TEST(CoreTests, FindChunkByPositionLandlocked) { const NvBlastChunkDesc chunks[10] = { // centroid volume parent idx flags ID { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 5 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 6 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 7 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 8 }, { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 9 }, }; const NvBlastBondDesc bonds[12] = { // chunks normal area centroid userData { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 1.0f, 0.0f }, 0 } }, { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 4.0f, 1.0f, 0.0f }, 0 } }, { { 4, 5 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 3.0f, 0.0f }, 0 } }, { { 5, 6 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 4.0f, 3.0f, 0.0f }, 0 } }, { { 7, 8 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 5.0f, 0.0f }, 0 } }, { { 8, 9 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 4.0f, 5.0f, 0.0f }, 0 } }, { { 1, 4 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 1.0f, 2.0f, 0.0f }, 0 } }, { { 2, 5 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 3.0f, 2.0f, 0.0f }, 0 } }, { { 3, 6 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 5.0f, 2.0f, 0.0f }, 0 } }, { { 4, 7 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 1.0f, 4.0f, 0.0f }, 0 } }, { { 5, 8 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 3.0f, 4.0f, 0.0f }, 0 } }, { { 6, 9 }, { { 0.0f, 1.0f, 0.0f }, 1.0f, { 5.0f, 4.0f, 0.0f }, 0 } }, }; const NvBlastAssetDesc desc = { 10, chunks, 12, bonds }; std::vector scratch; scratch.resize((size_t)NvBlastGetRequiredScratchForCreateAsset(&desc, messageLog)); void* amem = alignedAlloc(NvBlastGetAssetMemorySize(&desc, messageLog)); NvBlastAsset* asset = NvBlastCreateAsset(amem, &desc, &scratch[0], messageLog); ASSERT_TRUE(asset != nullptr); NvBlastActorDesc actorDesc; actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr; actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; void* fmem = alignedAlloc(NvBlastAssetGetFamilyMemorySize(asset, nullptr)); NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, nullptr); scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, nullptr)); NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, &scratch[0], nullptr); ASSERT_TRUE(actor != nullptr); const NvBlastBond* assetBonds = NvBlastAssetGetBonds(asset, nullptr); NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(asset, nullptr); float point[4] = { 3.0f, 3.0f, 0.0f }; EXPECT_EQ(5, NvBlastActorClosestChunk(point, actor, nullptr)); { std::vector graphNodeIndices; graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(actor, nullptr)); uint32_t graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), actor, nullptr); EXPECT_EQ(4, Nv::Blast::findNodeByPosition(point, graphNodesCount, graphNodeIndices.data(), graph, assetBonds, NvBlastActorGetBondHealths(actor, messageLog))); } NvBlastChunkFractureData chunkBuffer[1]; NvBlastFractureBuffers events = { 0, 1, nullptr, chunkBuffer }; NvBlastChunkFractureData chunkFracture = { 0, 5, 1.0f }; NvBlastFractureBuffers commands = { 0, 1, nullptr, &chunkFracture }; NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr); EXPECT_EQ(1, events.chunkFractureCount); NvBlastActor* newActors[5]; NvBlastActorSplitEvent splitEvent = { nullptr, newActors }; scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog)); size_t newActorsCount = NvBlastActorSplit(&splitEvent, actor, 5, scratch.data(), messageLog, nullptr); ASSERT_EQ(actor, newActors[1]); EXPECT_NE(5, NvBlastActorClosestChunk(point, actor, nullptr)); float point2[4] = { 80.0f, 80.0f, 80.0f }; EXPECT_EQ(5, NvBlastActorClosestChunk(point2, newActors[0], nullptr)); { const float* bondHealths = NvBlastActorGetBondHealths(actor, messageLog); std::vector graphNodeIndices; graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(actor, nullptr)); uint32_t graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), actor, nullptr); EXPECT_NE(4, Nv::Blast::findNodeByPosition(point, graphNodesCount, graphNodeIndices.data(), graph, assetBonds, bondHealths)); graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(newActors[0], nullptr)); graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), newActors[0], nullptr); EXPECT_EQ(4, Nv::Blast::findNodeByPosition(point, graphNodesCount, graphNodeIndices.data(), graph, assetBonds, bondHealths)); } for (uint32_t i = 0; i < newActorsCount; ++i) { EXPECT_TRUE(NvBlastActorDeactivate(newActors[i], nullptr)); } alignedFree(family); alignedFree(asset); }