# # Build BlastPerfTests Common # SET(TEST_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src) SET(PERF_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src/perf) SET(UTILS_SOURCE_DIR ${TEST_SOURCE_DIR}/utils) SET(SHAREDUTILS_SOURCE_DIR ${BLAST_ROOT_DIR}/shared/utils) SET(COMMON_SOURCE_DIR ${BLAST_ROOT_DIR}/sdk/common) SET(SOLVER_SOURCE_DIR ${BLAST_ROOT_DIR}/sdk/lowlevel/source) FIND_PACKAGE(PxSharedSDK ${PM_physxsdk_VERSION} REQUIRED) FIND_PACKAGE(PhysXSDK ${PM_pxshared_VERSION} REQUIRED) FIND_PACKAGE(GoogleTestNV $ENV{PM_GoogleTest-nv_VERSION} REQUIRED) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/BlastPerfTests.cmake) SET(PERF_SOURCE_FILES ${BLASTPERFTESTS_PLATFORM_COMMON_FILES} ${PERF_SOURCE_DIR}/BlastBasePerfTest.h ${PERF_SOURCE_DIR}/SolverPerfTests.cpp ${PERF_SOURCE_DIR}/DamagePerfTests.cpp ) SET(SDK_COMMON_FILES ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp ${COMMON_SOURCE_DIR}/NvBlastAssert.h ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp ${COMMON_SOURCE_DIR}/NvBlastAtomic.h ${COMMON_SOURCE_DIR}/NvBlastDLink.h ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h ${COMMON_SOURCE_DIR}/NvBlastGeometry.h ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h ${COMMON_SOURCE_DIR}/NvBlastMath.h ${COMMON_SOURCE_DIR}/NvBlastMemory.h ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h ${COMMON_SOURCE_DIR}/NvBlastTime.cpp ${COMMON_SOURCE_DIR}/NvBlastTime.h ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp ) SET(SDK_SOLVER_FILES ${SOLVER_SOURCE_DIR}/NvBlastActor.cpp ${SOLVER_SOURCE_DIR}/NvBlastActor.h ${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.cpp ${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.h ${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.cpp ${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.h ${SOLVER_SOURCE_DIR}/NvBlastAsset.cpp ${SOLVER_SOURCE_DIR}/NvBlastAsset.h ${SOLVER_SOURCE_DIR}/NvBlastSupportGraph.h ${SOLVER_SOURCE_DIR}/NvBlastChunkHierarchy.h ${SOLVER_SOURCE_DIR}/NvBlastFamily.cpp ${SOLVER_SOURCE_DIR}/NvBlastFamily.h ) SET(UTILS_SOURCE_FILES ${SHAREDUTILS_SOURCE_DIR}/AssetGenerator.cpp ${SHAREDUTILS_SOURCE_DIR}/AssetGenerator.h ${UTILS_SOURCE_DIR}/TaskDispatcher.h ${UTILS_SOURCE_DIR}/TestAssets.cpp ${UTILS_SOURCE_DIR}/TestAssets.h ${UTILS_SOURCE_DIR}/TestProfiler.h ) ADD_EXECUTABLE(BlastPerfTests ${PERF_SOURCE_FILES} ${UTILS_SOURCE_FILES} ${SDK_COMMON_FILES} ${SDK_SOLVER_FILES} ) set_target_properties(BlastPerfTests PROPERTIES DEBUG_POSTFIX "_${LIBPATH_SUFFIX}" CHECKED_POSTFIX "_${LIBPATH_SUFFIX}" RELEASE_POSTFIX "_${LIBPATH_SUFFIX}" PROFILE_POSTFIX "_${LIBPATH_SUFFIX}" ) SOURCE_GROUP("Source" FILES ${PERF_SOURCE_FILES}) SOURCE_GROUP("Utils" FILES ${UTILS_SOURCE_FILES}) SOURCE_GROUP("Sdk\\common" FILES ${SDK_COMMON_FILES}) SOURCE_GROUP("Sdk\\solver" FILES ${SDK_SOLVER_FILES}) # Target specific compile options TARGET_INCLUDE_DIRECTORIES(BlastPerfTests PRIVATE ${BLASTPERFTESTS_PLATFORM_INCLUDES} PRIVATE ${TEST_SOURCE_DIR} PRIVATE ${UTILS_SOURCE_DIR} PRIVATE ${BLAST_ROOT_DIR}/sdk/common PRIVATE ${BLAST_ROOT_DIR}/sdk/profiler PRIVATE ${BLAST_ROOT_DIR}/sdk/lowlevel/include PRIVATE ${BLAST_ROOT_DIR}/sdk/lowlevel/source PRIVATE ${BLAST_ROOT_DIR}/shared/utils PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS} PRIVATE ${GOOGLETEST_INCLUDE_DIRS} ) TARGET_COMPILE_DEFINITIONS(BlastPerfTests PRIVATE ${BLASTPERFTESTS_COMPILE_DEFS} ) SET_TARGET_PROPERTIES(BlastPerfTests PROPERTIES COMPILE_PDB_NAME_DEBUG "BlastPerfTests${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "BlastPerfTests${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "BlastPerfTests${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "BlastPerfTests${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BL_LIB_OUTPUT_DIR}/debug" LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BL_DLL_OUTPUT_DIR}/debug" RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BL_EXE_OUTPUT_DIR}/debug" ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${BL_LIB_OUTPUT_DIR}/checked" LIBRARY_OUTPUT_DIRECTORY_CHECKED "${BL_DLL_OUTPUT_DIR}/checked" RUNTIME_OUTPUT_DIRECTORY_CHECKED "${BL_EXE_OUTPUT_DIR}/checked" ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${BL_LIB_OUTPUT_DIR}/profile" LIBRARY_OUTPUT_DIRECTORY_PROFILE "${BL_DLL_OUTPUT_DIR}/profile" RUNTIME_OUTPUT_DIRECTORY_PROFILE "${BL_EXE_OUTPUT_DIR}/profile" ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BL_LIB_OUTPUT_DIR}/release" LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BL_DLL_OUTPUT_DIR}/release" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BL_EXE_OUTPUT_DIR}/release" ) #TARGET_COMPILE_OPTIONS(BlastPerfTests PRIVATE /wd4005 /wd4244) TARGET_COMPILE_OPTIONS(BlastPerfTests PRIVATE ${BLASTPERFTESTS_PLATFORM_COMPILE_OPTIONS} ) TARGET_LINK_LIBRARIES(BlastPerfTests PRIVATE NvBlastExtShaders NvBlastTk NvBlastExtSerialization ${GOOGLETEST_LIBRARIES} PRIVATE ${BLASTPERFTESTS_PLATFORM_LINKED_LIBS} ) # This is ugly, but have to include this after the target is defined # This will be used for stuff like POST_BUILD commands that are platform specific include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/BlastPerfTests-AT.cmake OPTIONAL)