// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTTKGUID_H #define NVBLASTTKGUID_H #include "NvPreprocessor.h" #if NV_WINDOWS_FAMILY #include #else //#include #include "NvBlastTime.h" #endif #include "PsHash.h" namespace Nv { namespace Blast { #if NV_WINDOWS_FAMILY NV_INLINE NvBlastID TkGenerateGUID(void* ptr) { NV_UNUSED(ptr); NV_COMPILE_TIME_ASSERT(sizeof(UUID) == sizeof(NvBlastID)); NvBlastID guid; UuidCreate(reinterpret_cast(&guid)); return guid; } #else NV_INLINE NvBlastID TkGenerateGUID(void* ptr) { // NV_COMPILE_TIME_ASSERT(sizeof(uuid_t) == sizeof(NvBlastID)); Time time; NvBlastID guid; // uuid_generate_random(reinterpret_cast(guid)); *reinterpret_cast(guid.data) = reinterpret_cast(ptr); *reinterpret_cast(guid.data + 8) = time.getLastTickCount(); return guid; } #endif /** Compares two NvBlastIDs. \param[in] id1 A pointer to the first id to compare. \param[in] id2 A pointer to the second id to compare. \return true iff ids are equal. */ NV_INLINE bool TkGUIDsEqual(const NvBlastID* id1, const NvBlastID* id2) { return !memcmp(id1, id2, sizeof(NvBlastID)); } /** Clears an NvBlastID (sets all of its fields to zero). \param[out] id A pointer to the ID to clear. */ NV_INLINE void TkGUIDReset(NvBlastID* id) { memset(id, 0, sizeof(NvBlastID)); } /** Tests an NvBlastID to determine if it's zeroed. After calling TkGUIDReset on an ID, passing it to this function will return a value of true. \param[in] id A pointer to the ID to test. */ NV_INLINE bool TkGUIDIsZero(const NvBlastID* id) { return *reinterpret_cast(&id->data[0]) == 0 && *reinterpret_cast(&id->data[8]) == 0; } } // namespace Blast } // namespace Nv namespace physx { namespace shdfnd { // hash specialization for NvBlastID template <> struct Hash { uint32_t operator()(const NvBlastID& k) const { // "DJB" string hash uint32_t h = 5381; for (uint32_t i = 0; i < sizeof(k.data) / sizeof(k.data[0]); ++i) h = ((h << 5) + h) ^ uint32_t(k.data[i]); return h; } bool equal(const NvBlastID& k0, const NvBlastID& k1) const { return Nv::Blast::TkGUIDsEqual(&k0, &k1); } }; } // namespace shdfnd } // namespace physx #endif // #ifndef NVBLASTTKGUID_H